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A Tale of Vengeance Complete
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Topic: A Tale of Vengeance Complete (Read 12800 times)
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Bloodbane
Hero Member
Online
Posts: 4727
Dark Dragon
Re: A Tale of Vengeance Complete
«
Reply #75 on:
July 20, 2008, 02:20:08 AM »
Sorry Phemt, I disabled my screensaver so I don't know what would happen if it plays when OpenBoR is run.
BTW I understand what you mean about inability to perform freespecial while turning. I have checked it in some Capcom games and it's true, pressing down,back,attack will make hero perform down,forward,attack freespecial facing back. In OpenBoR it's not that simple cause OpenBoR can read back as input so it can't do that effect directly. If you want that effect, you'd need to make alternate command down,back,attack for same freespecial.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
Martyvej
Newbie
Offline
Posts: 15
Re: A Tale of Vengeance Complete
«
Reply #76 on:
July 24, 2008, 02:23:36 PM »
Been playing this on and off a bit for the past two days
havent gotten much further than lvl 3 ^^ but i thought i'd leave a few comments anyway.
Generally i like it, its challenging but not to the extent that it gets frustrating.
The graphics are nice
especially in the 2nd level with the animations running - made it more entertaining to watch.
I did run into one problem though, the third group of enemies in the 2nd level bugged on me, after defeating them all - no new enemies arrived, nor did it remove the waiting action. So i was basically stuck ^^ being able to move about that 1 small area.
I did a restart of the level and diddent encounter the problem again, so i guess it was just some bad luck ^^ but i thought you'd might like to know that it can happen at that point
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CHEUKKH
Newbie
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Posts: 7
Re: A Tale of Vengeance Complete
«
Reply #77 on:
July 25, 2008, 10:17:50 AM »
i want use the boss.
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Bloodbane
Hero Member
Online
Posts: 4727
Dark Dragon
Re: A Tale of Vengeance Complete
«
Reply #78 on:
July 25, 2008, 01:15:03 PM »
Well you gonna have to edit this mod if you want to use the boss. Beware though that players require more animations than enemy/boss so you might need to add the animations yourself.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
CHEUKKH
Newbie
Offline
Posts: 7
Re: A Tale of Vengeance Complete
«
Reply #79 on:
July 30, 2008, 10:29:59 AM »
THX~~
BUT I DONT KNOW HOW TO DO THAT .....
CANT YOU HELP ME ?
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Legend76
Hero Member
Offline
Posts: 537
"The time is now!"
Re: A Tale of Vengeance Complete
«
Reply #80 on:
July 30, 2008, 10:50:49 AM »
Check out the tutorials at wiki. See the home page
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"This is who we are."
CHEUKKH
Newbie
Offline
Posts: 7
Re: A Tale of Vengeance Complete
«
Reply #81 on:
August 22, 2008, 12:55:53 PM »
THX~~
I WILL TRY~
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shinjuvi
Newbie
Offline
Posts: 1
Re: A Tale of Vengeance Complete
«
Reply #82 on:
August 25, 2008, 11:42:48 PM »
Nice!
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dwelinsky
Newbie
Offline
Posts: 2
Re: A Tale of Vengeance Complete
«
Reply #83 on:
November 29, 2008, 07:31:22 AM »
Hi,
I canŽt run the mod, using winvista32 and openbor 2.1134, I tried to use other versions fo BOR and the same error, here is the log:
OpenBoR v2.1134, Compile Date: Dec 19 2007
Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues
Microsoft PC-joystick driver - 10 Buttons
Game Selected: ./Paks/A Tale of Vengeance.PAK
Loading StringTable.......... Done!
Screen allocation............ Done!
Loading video modes.......... Done!
Loading video mode........... Done!
Loading fonts................ Done!
Timer init................... Done!
Initilize Sound.............. Done!
Object engine init........... Done!
Loading sprites.............. Done!
Loading level order.......... Done!
Loading models...............
Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'
************ Shutting Down ************
Memory Available: 2074313442 Bytes
Release level data........... Done!
Release graphics data........ Done!
Release game data.............. Done!
Release timer................ Done!
Release input hardware.......
Please anyone help!
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kbandressen
Developer
Offline
Posts: 1347
Re: A Tale of Vengeance Complete
«
Reply #84 on:
November 29, 2008, 02:11:57 PM »
Use the latest version from the engine center.
http://lavalit.com/index.php?topic=2031.0
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dwelinsky
Newbie
Offline
Posts: 2
Re: A Tale of Vengeance Complete
«
Reply #85 on:
November 29, 2008, 09:15:40 PM »
Thanx! My bad for not search for a updated engine...
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NeneBuano
Hero Member
Offline
Posts: 746
somebody poisoned the waterhole...
Re: A Tale of Vengeance Complete
«
Reply #86 on:
December 09, 2008, 01:11:25 PM »
Well, I have to say this is my kind of mod...
I wanred to ask from wich game are stage 1 sprites taken... does anybody know?
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Thers a snakeŽn my boot...
Bloodbane
Hero Member
Online
Posts: 4727
Dark Dragon
Re: A Tale of Vengeance Complete
«
Reply #87 on:
December 10, 2008, 11:07:03 AM »
1st stage background is from Sailor Moon for arcade. Not all part of them IIRC.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
NeneBuano
Hero Member
Offline
Posts: 746
somebody poisoned the waterhole...
Re: A Tale of Vengeance Complete
«
Reply #88 on:
December 10, 2008, 11:22:28 AM »
Thanks, Il rip and photoshop some little houses right now
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Thers a snakeŽn my boot...
Laucorn
Newbie
Offline
Posts: 26
Re: A Tale of Vengeance Complete
«
Reply #89 on:
December 18, 2008, 02:14:00 AM »
God is this game fun...but hard as hell! Perhaps one of the hardest mods I've played next to Saint Seiya. But I love the combo opportunities. I beat it on my last life, with my last Credit.
What a ride, and one long *** game. Perhaps the longest none branching mod I've seen. Took me about 3 hours to beat it.
Great work, you put a hell of alot of effort into this.
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