LavaLit
  Home   Forum   WIKI SVN DOWNLOADS Help Donations Login Register  
* *

Donations

Quarterly Goal: $90.00
Due Date: Sep 30
Total Receipts: $40.00
Below Goal: $50.00
Site Currency: USD
44% 
Quarterly Donations
Sep-8 MasterExpl... USD10.00
Aug-5 DrStrange USD20.00
Jul-18 mozenwrath... EUR10.00
Jul-1 LeeBrother USD10.00
Advertisement

Links

Advertisement
Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Crime Buster Script Demo  (Read 3570 times)
0 Members and 1 Guest are viewing this topic.
Fightn Words
Hero Member
*****
Offline Offline

Posts: 3107


Confectionary Country of the Nin-Nin


« Reply #45 on: March 30, 2008, 05:08:07 PM »

This is awesome.
Logged

fairy train
Newbie
*
Offline Offline

Posts: 10



« Reply #46 on: March 30, 2008, 07:19:55 PM »

While having begun the game, where Bikepatch which was allowed to download the point is overwritten in the place of data/chars/biker, and having gone to the 3rd stage, when it was forced to terminate and OpenBorLog was often seen, the following errors occurred.

OpenBoR v2.1613, Compile Date: Mar 27 2008

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/CBScript.pak

Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/go.wav

Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'Flish'
Cacheing 'Frost'
Cacheing 'Slash'
Cacheing 'Slash2'
Cacheing 'Slash3'
Cacheing 'Block'
Cacheing 'Spark'
Cacheing 'Shock'
Cacheing 'Dust'
Cacheing 'QFX'
Cacheing 'QFX2'
Cacheing 'Maxima'
Cacheing 'Ralf'
Cacheing 'Athena'
Cacheing 'Kula'
Cacheing 'Bao'
Cacheing 'Blast'
Cacheing 'Mball'
Cacheing 'Cball'
Cacheing 'Breath'
Cacheing 'Breath2'
Cacheing 'Iwave'
Cacheing 'Iwave2'
Cacheing 'Pball'
Cacheing 'Apple'
Cacheing 'Chicken'
Cacheing 'Donut'
Cacheing 'Cake'
Cacheing 'Grape'
Cacheing 'Burger'
Cacheing 'Meat'
Cacheing 'Lobster'
Cacheing 'Pizza'
Cacheing 'Turkey'
Cacheing '1up'
Cacheing 'Money'
Cacheing 'Jewel'
Cacheing 'Gold'
Cacheing 'Box'
Cacheing 'Crate'
Cacheing 'Tires'
Cacheing 'Fence'
Cacheing 'PBooth'
Cacheing 'Trash'
Cacheing 'Trash2'
Cacheing 'Trolly'
Cacheing 'Table'
Cacheing 'Chair'
Cacheing 'FenceW'
Cacheing 'FenceW1'
Cacheing 'FenceW2'
Cacheing 'FenceW3'
Cacheing 'FenceW4'
Cacheing 'Empty'
Cacheing 'Garcia'
Cacheing 'Carol'
Cacheing 'Rini'
Cacheing 'Lesus'
Cacheing 'Donna'
Cacheing 'Ray'
Cacheing 'Angel'
Cacheing 'Caine'
Cacheing 'Joe'
Cacheing 'Mary'
Cacheing 'Vanessa'
Cacheing 'MayLee'
Cacheing 'Topan'
Cacheing 'Robert'
Cacheing 'Thunder'
Cacheing 'Shen'
Cacheing 'Yamazaki'
Cacheing 'Brian'
Cacheing 'Twin1'
Cacheing 'Twin2'
Cacheing 'TopanS'
Cacheing 'Petir'
Cacheing 'Empty2'
Cacheing 'Bx'
Cacheing 'Motor'
Cacheing 'Br'
Cacheing 'BikerL'
Cacheing 'BikerL1'
Cacheing 'Rider'
Cacheing 'Rider2'
Cacheing 'Badai'
Cacheing 'BikerT'
Cacheing 'BikerAT'
Cacheing 'Gale'
Cacheing 'Angela'
Cacheing 'Bullet'
Cacheing 'Bullet2'
Cacheing 'Grenade'
Cacheing 'GrenU'
Cacheing 'GrenD'
Cacheing 'GrenH'
Cacheing 'Knife'
Cacheing 'KnifeU'
Cacheing 'KnifeT'
Cacheing 'Decor2'
Cacheing 'HoleUp2'
Cacheing 'HoleLow2'
Cacheing 'PatchB1'
Cacheing 'PatchB2'

Object engine init...........   Done!
Input init...................   

Loading level 'data/levels/alley.txt'
Level loaded 'data/levels/alley.txt'
Loading level 'data/levels/bridgeE.txt'

Script compile error in 'animationscript': shoot line 23, column 12

********** An Error Occurred **********
*            Shutting Down            *

Memory  Available: 165035261 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!

**************** Done *****************

Can't compile script!
Instruction_NewData2: 1296 bytes in 81 allocs
Instruction_InitViaToken: 58904 bytes in 398 allocs
Parser_AddInstructionViaToken: 15920 bytes in 398 allocs
Instruction_InitViaLabel#2: 10707 bytes in 83 allocs
Instruction_InitViaLabel#1: 12284 bytes in 83 allocs
Parser_AddInstructionViaLabel: 3240 bytes in 81 allocs
Parser_Param_list2: 80 bytes in 2 allocs
load_cached_model #scriptbuf: 14399 bytes in 1 allocs
buffer_packfile: 13043 bytes in 2 allocs
Total Leaked Bytes 129873
Logged
Bloodbane
Hero Member
*****
Offline Offline

Posts: 4900


Dark Dragon


« Reply #47 on: April 03, 2008, 06:14:21 AM »

 Oops, I think I forgot to include updated script in that patch. Sorry.
 Anyways, here's the script and it goes to data/scripts
Logged

OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
Bloodbane
Hero Member
*****
Offline Offline

Posts: 4900


Dark Dragon


« Reply #48 on: April 10, 2008, 10:40:58 AM »

 I should've given Athena Psychic Shoot instead of Death Lake Drive (Clark's airgrab). Anyways, I have changed it, see below.
Logged

OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
nedflandeurse
Sr. Member
****
Offline Offline

Posts: 348



« Reply #49 on: April 16, 2008, 12:33:39 PM »

I love this project.
I'm looking forward to the final release

Good work! Wink
Logged
iceman
Newbie
*
Offline Offline

Posts: 3



« Reply #50 on: June 15, 2008, 01:04:03 AM »

man how can u make game its hard  Cry
Logged
Bloodbane
Hero Member
*****
Offline Offline

Posts: 4900


Dark Dragon


« Reply #51 on: June 18, 2008, 02:08:03 AM »

 laughing It's hard, but I do that because of balance. As you know, heroes here are very strong. They can kill weak enemies like Garcias without giving him chance.
 If you have played other real brawlers, you should realize that enemies are usually balanced with heroes meaning if heroes are strong, enemies are strong too.

 Oh and I did get beaten at 1st but I didn't give up. I stood up and fight better and realized that it's only hard if you think it's hard!

 BTW I'm going to release another demo. I'm still arranging the contents.
 EDIT: I've added link to Wiki page in 1st post.
« Last Edit: June 18, 2008, 02:00:29 PM by Bloodbane » Logged

OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  

Advertisement

Recent Topics

[September 10, 2010, 09:48:32 AM]

[September 10, 2010, 09:43:48 AM]

[September 10, 2010, 09:30:29 AM]

by bWWd
[September 10, 2010, 09:09:56 AM]

[September 10, 2010, 08:50:15 AM]

[September 10, 2010, 08:32:53 AM]

[September 10, 2010, 08:21:23 AM]

[September 10, 2010, 01:02:01 AM]

[September 09, 2010, 10:52:43 PM]

[September 09, 2010, 09:51:46 PM]

Online Status

Members
Stats
  • Total Posts: 68821
  • Total Topics: 4655
  • Online Today: 27
  • Online Ever: 117
  • (October 23, 2009, 03:29:26 PM)
Users Online
TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.106 seconds with 40 queries.

Google visited last this page August 28, 2010, 07:33:38 AM