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Author Topic: OpenBOR v2.1933  (Read 7213 times)
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SX
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« on: May 28, 2008, 02:05:00 PM »

New Features:

  • Official OpenBOR Logo, Menu and Icons is now in place.  Thank You Fightn Words!
  • All new Menu for Windows/Linux/PS3/GamePark (Other platforms will be upgraded too!).
  • Two Types of Window Releases (DLL linked executable and the new Single file executable).
  • Previews for Mods are now available within the menu!
  • Music playback for mods are now available within the menu!
  • Logfile Viewer is now available within the menu!
  • Auto detection for widescreen mode is now done for menu.
  • Auto detection for Windowed/Fullscreen mode is now done for menu.
  • Automated Build system now compiles every platform including XBOX!
  • Menu now automatically boots to mod if only one mod is found. (Great for mod creators!)
  • Updated Credits screen, to reflect Fightn Words contributions.


Bug Fixes:

  • Bilinear & Bilinear Plus Widescreen filters are now fixed.
  • Special Animation is now being checked properly (No longer a required animation).
  • Engine Crash while Switching filters during mid-level now FIXED!


Known Issues:

  • GP2X controls are screwed up!  Need testers that provide quick feedback!  Otherwise it remains broken!
  • New filters still need to be implemented officially into PSP, Dreamcast, XBOX and GP2X.
  • Switching filters in options does not update screen until I leave current menu (Only applies for MMX filters).  Currently investigating
  • Probably a whole lot more I'm not aware of....lol
 

Notes:
  • Delete settings.sav prior to using it!!!

Download it Here!!!
« Last Edit: May 28, 2008, 02:07:16 PM by SX » Logged

Fightn Words
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« Reply #1 on: May 29, 2008, 10:25:07 AM »

Thanks for the opportunity man, I really appreciate it. I can't wait to check out all the new features, great work as usual SX.
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Hanzo
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« Reply #2 on: May 29, 2008, 10:26:40 AM »

Gosh!! thanks SX for the COOL......release Smiley
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SX
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« Reply #3 on: May 29, 2008, 10:43:38 AM »

So what do you guys think of the new menu?  Worth the wait or not?  What do you guys like/dislike?
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Orochi_X
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« Reply #4 on: May 29, 2008, 11:01:44 AM »

It's great! What bgm files are used? Just out of curiosity....And pre-planning!

Quick note for those as dumb as I am. The music preview button is an on/off deal...Press it to turn it on , press again to stop the music.

The only thing I''d have to mention is that I have a overlapped/squashed up key guide in windowed/widescreen mode.... Possibly because of the "pad 1 button x". Maybe you could shorten the display name if pads are used?
« Last Edit: May 29, 2008, 11:03:46 AM by Orochi_X » Logged



* Orochi_X says : " Sore ga doushita? " looney
Fightn Words
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« Reply #5 on: May 29, 2008, 11:07:05 AM »

Dang! My menu's all fuzzy & indistinct- how do turn off the filtering for the menu?

* I'm using a PC, by the way.
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Orochi_X
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« Reply #6 on: May 29, 2008, 11:16:27 AM »

Hmm. Even with filters enabled , my menu looks badass.Did you delete the old settings? (not patronising you) Other than that , I have no idea......
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Fightn Words
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« Reply #7 on: May 29, 2008, 11:17:21 AM »

 Grin I'll try that, thank you.
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SX
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« Reply #8 on: May 29, 2008, 11:19:20 AM »

Yeah... I'm not really sure what to do with button names that are more than 1 character.  Should I just perform a search until the last character is reached and use that instead? 



Is your screen still fuzzy FW?
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Orochi_X
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« Reply #9 on: May 29, 2008, 11:25:03 AM »

Well. I think it'll only be an issue for the PC users with a pad , as the keyboard and platform buttons are pre-named nice and short... A ,B , X , Y/[] ,O, X etc.

I would just display "key x" or "button x" instead of "gamepad 1 button x"

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Fightn Words
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« Reply #10 on: May 29, 2008, 11:29:12 AM »

In standard resolution, it looks normal but when I scale the resolution up it fuzzifies- even if I have no filter on. No big deal.
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Damon Caskey
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« Reply #11 on: May 29, 2008, 01:02:28 PM »

I noticed that my module (autoloaded, haven't seen the menu yet), which is forced widescreen, was being shown in normal resolution with the right side cut off. Going to the video menu and setting the mode manually fixed it. No big deal or anything, just something to note about widescreen mods.

DC
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kbandressen
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« Reply #12 on: May 29, 2008, 01:03:49 PM »

Yeah, I mentioned this as well.  Hopefully, SX can fix it!
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momoabdallah
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« Reply #13 on: July 28, 2008, 10:11:02 AM »

Hey guys  Grin cant we play multiplayer with open bor Huh??
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Orochi_X
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« Reply #14 on: July 28, 2008, 10:21:48 AM »

Yes , it supports 4 players. This thread should be locked to prevent this kind of bumpage....

Also , you're using an alias to circumvent a ban. Goodbye darthultima.
« Last Edit: July 28, 2008, 10:25:55 AM by Orochi_X » Logged



* Orochi_X says : " Sore ga doushita? " looney
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