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Author Topic: Crime Buster v2.5  (Read 10546 times)
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Shin Kazahara
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« Reply #30 on: February 05, 2009, 06:05:21 AM »

Is the setting of Heroes of five people that appears in this Crime Buster the same as original KOF
or is it quite different setting?

And, part to Bosses

Robert→Jack
Vanessa→Jill
Yamazaki→Wayne
Brian→Bruno
Heavy D!→Sopir
Leona→Mari&Juana
K9999→Shin
Rugal→Bane

Was this named in which reason and the order?
« Last Edit: February 05, 2009, 06:10:52 AM by Shin Kazahara » Logged

Shin Kazahara's Latest Mod Series
Denjin Makai ZERO(2009)
Hyper Final Fight 3 : The Peace Keepers(2010)
Crimefighters2
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Double Dragon Advance, kicks ***.


« Reply #31 on: February 05, 2009, 06:47:44 AM »

I tried the new version yesterday, it's really good, I love how the gameplay is quite complex and interesting, quite a deep combat system. Very nice and tidy graphics.

A lot of good improvements, kula and athena are much better characters now.

And the improvements to Ralf, Maximan and bao are pretty neat too.

I like the game, and I see you added an easy mode, but it's still gets pretty brutal later on, the block and dodge maneuvers help but damn , game is just cruel later on, still like it though, you do have a lot of options but still way to brutal for me.

still a very good game. My friend was watching me play and laughing, Sad kinda like the unfair platformer of beat em ups.

Still quite a cool game though.




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Bloodbane
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« Reply #32 on: February 07, 2009, 11:44:40 AM »

 Thanks Crimefighters! Making easy is not as easy as I thought. The hardest part is getting my mood up cause I have problem getting mood for dropping the difficulty.

Quote
Is the setting of Heroes of five people that appears in this Crime Buster the same as original KOF
or is it quite different setting?

 No, not related to any story of KoF at all. They all chosen by me and my sisters. It's good thing that my younger sister loves agile chars while I love powerful chars.

Quote
Was this named in which reason and the order?

 No special order. I picked Jack and Jill from Jack n Jill.
 Wayne is alias for Barbon in SoR2.
 Shin is just some evil name picked at random. Same goes with Bruno and Bane.
 Sopir actually means Driver in Indonesia language.
 Mari and Juana was inspired by Mona and Lisa. Since Mona and Lisa came from Monalisa, I think the twin bosses in my mod should come from a word too and I picked Marijuana (Mari and Juana).
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"The more often enemies attack, the more open they are to counter attacks"
Crimefighters2
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« Reply #33 on: February 08, 2009, 03:32:40 AM »

Thanks Crimefighters! Making easy is not as easy as I thought. The hardest part is getting my mood up cause I have problem getting mood for dropping the difficulty.

Sure no prob Bloodbane, you def deserve the credit, It's cool I understand, but I def want to try and edit your mod and make a spinoff off or something if I'm allowed? Will def try and make it easier, maybe add weapons, very interesting mod, can only get better with more editing.

Some of the Boss characters are really cool and would make great playable characters, so that could help make it different.

I probably just want to make some sort of mega survival mode type game, maybe just for me at first If I think it's good enough I might release it?


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baritonomarchetto77
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« Reply #34 on: February 09, 2009, 03:13:32 AM »

[...] can only get better with more editing.


I dont think so. Adding something to the game do not guarantee an improvement. Bloody mod is great because everything is balanced by his taste / sensitivity.
« Last Edit: February 09, 2009, 03:15:16 AM by baritonomarchetto77 » Logged
Bloodbane
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« Reply #35 on: February 09, 2009, 03:57:54 AM »

but I def want to try and edit your mod and make a spinoff off or something if I'm allowed? Will def try and make it easier, maybe add weapons, very interesting mod, can only get better with more editing.

 Sure, but don't release it please cause I don't want ppl pointing me for something you did. I don't want the opposite to happen either.

Quote
Some of the Boss characters are really cool and would make great playable characters, so that could help make it different.

 I'm not sure if they have all required animations for a hero. You might need to rip the missing sprites yourself.

Quote
I probably just want to make some sort of mega survival mode type game, maybe just for me at first If I think it's good enough I might release it?

 See above.
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"The more often enemies attack, the more open they are to counter attacks"
Crimefighters2
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« Reply #36 on: February 10, 2009, 01:39:30 AM »


Sure, but don't release it please cause I don't want ppl pointing me for something you did. I don't want the opposite to happen either.
Sad
What if I call it a different name? or call it: Crimefighters blah blah?
I guess I understand.

Quote


 I'm not sure if they have all required animations for a hero. You might need to rip the missing sprites yourself.


Sure shouldn't be an issue.
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Bloodbane
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« Reply #37 on: February 11, 2009, 11:44:30 AM »

 Well, if you still want to release it, at least include text named 'Whatsnew' or something. The text includes every changes you have made to your edit.
 And of course, add something to name like:

 Crime Busterv2.5 [CrimeFighters edit]

 That would be better.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
Crimefighters2
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Double Dragon Advance, kicks ***.


« Reply #38 on: February 18, 2009, 07:48:31 AM »

Well, if you still want to release it, at least include text named 'Whatsnew' or something. The text includes every changes you have made to your edit.
 And of course, add something to name like:

 Crime Busterv2.5 [CrimeFighters edit]

 That would be better.

Cool will do, Thanks very much Bloodbane, really appreciate it boss.
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kadorna1
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« Reply #39 on: March 21, 2009, 07:52:19 PM »

You are THE man!!!!


It works perfectly on Dreamcast Smiley
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Senter
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« Reply #40 on: March 25, 2009, 10:30:54 PM »

Hm...Honestly...

From my point of view this mod doesn't quite get the credit it deserves.

I tried every mod that looked at least marginally interesting to me, in the past few days. (I am picky...No NES-era games for me!  no! )
This is the only one that actually plays and feels like professional material.
I would not want to say it is perfect or without flaws.
But unlike most other mods it is brilliantly polished!

Many chars and many moves per char. The move-sets are not identical. Great variety of opponents. Varied and challenging AI. Exciting use of the z-axis. Bosses and mid-bosses using unusual tactics (i.e. gameplay = not just button mashing but use of brains). All entities and backgrounds match graphically. No moves or animations that look unfinished or awkward. No weird graphical flaws/bugs/etc. Humor that makes fun of the genre. Branching paths. Many unusual and unexpected features.

Really amazing!
To my perception it only lacks one feature to make it marketable - original graphics.
Regarding music, I couldn't care less. My opinion is, if a game isn't enjoyable without its music, it simply isn't a good game. My own music collection is always big enough to quell my beat-needs, so to say.

Regarding criticism, DC covered pretty much everything worth mentionable, IMO. But let me stress again: Too many bikers!  laughing

I should add, though...Bloodbane...I don't like your sisters! They almost ruined the game for me.
Just kidding, of course  Wink
But when I browsed through all the mods, looking for anything that might interest me, I skipped your mod twice...because I don't like any of the main chars (regarding concept).
I totally favor fast/agile fighters over heavy hunks, but these 3 fast chars are unbearable to me.
Bad luck on my end. The character roster isn't actually bad.
Bao should rather be a girl, though (I only assume it's a boy...I was never quite sure), so that Kula may have been K' instead or Jhun or Kim (or even any of his sons)...or at least Ramon, Shen Woo or Yashiro instead of Ralf.
*sigh*  Sad
I find it so hard to enjoy playing  chars that I don't like.
And indeed...your mod lacks a char focusing on kicks.   taekwondo

Anyway...Many thanks for a brilliant BoR-mod!  thumbs_up
I sure hope there will be a v3.xx with new characters!?  Smiley
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Bloodbane
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« Reply #41 on: March 28, 2009, 01:39:02 PM »

Quote
From my point of view this mod doesn't quite get the credit it deserves.

 Thanks Senter!
 IMO that happens because most ppl here focus on heroes. So they don't see the hardwork I did on enemies.
 OTOH it's possible they wanted to finish this mod 1st before saying anything Smiley.

Quote
Bosses and mid-bosses using unusual tactics (i.e. gameplay = not just button mashing but use of brains).

 Yep.

Quote
But let me stress again: Too many bikers!

 Now I remember the reason behind that. I am bored with regular enemies who only walk then attack. Bikers are different, they don't walk around and they are already in attacking mode when they are spawned. They bring different atmosphere when they appears.

Quote
because I don't like any of the main chars (regarding concept).

 I'm aware of that. I deliberately avoid favorite chars like Terry Bogard, Kyo Kusanagi and Ryu.

Quote
I sure hope there will be a v3.xx with new characters!?

 No. I'd rather make sequel than upgrading. I've hit the levels limit in this v2.5 so if I want to make mods with SNK chars like this, I should start new story.
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"The more often enemies attack, the more open they are to counter attacks"
aridale
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« Reply #42 on: March 29, 2009, 11:08:26 PM »

Im tryin to run this on psp with the newest version of OpenBOR and it wont start. It goes back to the XMB and the log file only shows "An Error has occurred" nothin about what that error is. Infact the ONLY mods and I get the psp to run are the 3 Splatterhouse mods. Any ideas or is it just the psp?
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Die_In_Fire
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« Reply #43 on: March 30, 2009, 12:56:06 AM »

What I like about this mod is the enemies' design and AI, its not the typical hack n' slash, also the enemies have non typical weapons as grenades, also flying enemies (each with his own attack pattern and AI!!!). the only thing I don't like is the difficulty level, it just too much... this factor can do players to don't want a replay, wth the exception for the challenging ones

it took me about 4 or 5 credits to beat that Skystar bitch, and Rugal is even harder, mainly because of his whirlwind attack

the stages are nice, those stage full of holes are awesome

aghhh those badai guys are annoying!!!  laughing

very good work, I wonder what we can expect on a another mod or a sequel
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Bloodbane
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« Reply #44 on: March 30, 2009, 01:53:48 PM »

Quote
Any ideas or is it just the psp?

 One thing I know for sure is that this mod has 'forcemode 1' set which is unknown to latest version of OpenBoR.

 Thanks Die_In_Fire!  Smiley

Quote
aghhh those badai guys are annoying!!!

 Badai means hurricane in english.

Quote
it took me about 4 or 5 credits to beat that Skystar bitch,

 She requires 'outside the box' strategy. She can't be defeated by getting underneath her and hit her cause she'll fly back and shoot.
 The best way to attack her is to wait for her to drop down and shoot. While she's shooting, jump over her shots and hit her!
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
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