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Author Topic: Cosmic Damage boss (hacked by Bloodbane) : Kraken  (Read 1259 times)
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Bloodbane
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Dark Dragon


« on: September 26, 2009, 01:12:52 AM »

 Another enemy demo. If you have seen chain effect for Vehelits, now Kraken will show another chain effect. This time, watch how he controls the 2 balls on his left and right.

 Like before this mod was made by DJGamefreakiguana. I hacked this mod to add couple stuffs. Aside of Kraken, there's item that gives you score instead of MP if your MP is full.
 I didn't touch Max and Zero. Owlman has little edit allowing him to shoot repeatedly in  midair. Samus has the biggest edit. She can shoot rapidly just by holding attack button IOW no need to tap button and it works for all shots. She stops shooting if her MP is not enough though. One of her shot becomes 3 way and her main shot can be directed by holding up and down.

 Oh, silly me, this thread is about Kraken not Samus.
 Be careful with Kraken's attacks! As said above, he can attack by moving his balls. In case you don't know, you can move while jumping.

 This demo is for everyone but it's specially for DJgamefreakiguana and Burnking. Burnking, remember what I said about enemy controlling hands? this is the example. It's pretty complex not because of the script only but mostly because of how the attacks are performed.

 Enjoy!
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #1 on: October 06, 2009, 11:49:20 PM »

Cool, I just started working on this mod again, I'll check out those edits while I plays this. And thanks for the rabid fire Edit, once I figure it out, I can use it in my SGMB mod for the Dinosaurs for Hire and Contra Hard Corps chars. Grin
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Bloodbane
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Dark Dragon


« Reply #2 on: December 23, 2009, 11:46:34 PM »

 DJ, I updated Samus and she can shoot while jumping better. The projectile she shoots while jumping can be controlled now both position and speed.
 Oh yeah, I also gave Max bomb throw and drop ability as his jumpattacks.
 See attachment below. Note, it's a patch so you need the mod.

 I'm doing this also to answer Will's question in help section.

 Almost forgot, DJ, the script.c in this patch is updated and the script explanation text is updated too.
« Last Edit: December 23, 2009, 11:59:15 PM by Bloodbane » Logged

OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #3 on: December 23, 2009, 11:57:29 PM »

Cool, I'll try it later. Honestly, I'd work on this mod more, I still have more characters I wanna throw in, not to mention every boss and mid-boss in the game is taken from another mod, but when I'm not working on SGMB, I'm kinda at a loss..... it's hard to explain but I'm just drawn to it now.
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BurnKing
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« Reply #4 on: December 24, 2009, 11:44:24 AM »

This demo is for everyone but it's specially for DJgamefreakiguana and Burnking. Burnking, remember what I said about enemy controlling hands? this is the example. It's pretty complex not because of the script only but mostly because of how the attacks are performed.

 Enjoy!

crap i never saw this till just now, thanks for thinking about me blood, ill definitely check it out
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Fight Night Champ

Mods: BurnKingdom Chapter One
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« Reply #5 on: December 24, 2009, 05:09:10 PM »

Wow wow! an update for Kraken I will try him out since I'm making an update to Xenox megaman.
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MY MOD'S:
G.Revolution (in progress)
Beat's Of Rage Special (canceled)
Senna Jump Star (canceled)

Edited MOD'S:
Mega Man Extreme Legend (Update)
Vampire Rage (Alternate Version By Hide)
Bloodbane
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Dark Dragon


« Reply #6 on: December 27, 2009, 11:35:54 PM »

 Thanks Hide, but I never played Megaman X 4 or 5 which features Kraken. I only update him based on my imagination and with limited sprites.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
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