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Author Topic: OpenBoR v3.0 Build 2244 - 2289 w/SecurePAK Support  (Read 11060 times)
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baritonomarchetto77
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« Reply #90 on: May 14, 2009, 05:21:28 am »

Damy, the new build (2289) doesn't work for me (obviously i deleted my previous settings): it shuts down after mod selection (i have no mod actually, only my data folder).
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My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
Damon Caskey
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WWW
« Reply #91 on: May 14, 2009, 07:07:08 am »

I have no idea what's wrong. There are no issues on my end.

DC
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OpenBOR Wiki.

Coming Soon:
Fatal Fury Chronicals

baritonomarchetto77
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« Reply #92 on: May 14, 2009, 07:35:22 am »

I have no idea what's wrong. There are no issues on my end.

DC

I do need your onblockwscript man  Smiley. Is that engine the dll included one or it needs them?

It looks like this problem is affecting only me... or no-one has upgraded to the latest version  eek
« Last Edit: May 15, 2009, 11:02:42 am by baritonomarchetto77 » Logged

My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
Bloodbane
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Dark Dragon


« Reply #93 on: May 17, 2009, 01:41:23 am »

 I'll DL the latest one cause the last one I got didn't make logs at all.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #94 on: May 17, 2009, 06:15:38 pm »

I had that problem to.... Sad
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BonusJZ
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« Reply #95 on: May 17, 2009, 06:20:26 pm »

Make sure you have enabled File Logging from system options menu
« Last Edit: May 20, 2009, 01:41:50 am by BonusJZ » Logged

DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #96 on: May 17, 2009, 06:21:32 pm »

I meant My copy didn't start and it didn't make a log file about it... Sad
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BonusJZ
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« Reply #97 on: May 17, 2009, 06:30:17 pm »

From the first post about log :

Quote
Changes:

    * Moved DebugInfo Option from video options to system options
    * Added new option in System Options to Disable File Logging.  Which improves load times if you are not concerned about log files and in-gameplay logging slowdown.  Default Enabled.
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #98 on: May 17, 2009, 06:38:34 pm »

well that's cool actually, but I can't even get past the load screen, it just shuts of with no log file. I could try again though.
« Last Edit: May 17, 2009, 06:40:08 pm by DJGameFreakTheIguana » Logged

MCW
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BOR = Beats Of Rage


« Reply #99 on: May 17, 2009, 10:57:36 pm »

Anyone experience this?

The end does not work if no branch is used.

Previous version work and the game will finish while end is reached.

I have make a final stage that player must protect the NPC. If NPC is safe, good ending play. If the NPC is dead, bad ending play.

I use the jumptobranch script.

EDIT
This situation happens while the final stage set like this:
Quote
z   123 220 160
file   data/levels/8-4.txt
next
scene   data/scenes/safe.txt
scene   data/scenes/credit.txt
end
branch   badend
next
scene   data/scenes/dead.txt
scene   data/scenes/credit.txt
end
« Last Edit: May 18, 2009, 08:38:03 pm by MCW » Logged



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Read the post from first word until to the last.
DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #100 on: May 20, 2009, 12:21:36 am »

Don't know if this helps but I found a bug in build 2284.(2289 still cuts off on me...)If you leave openbor with the screen setting at full, openbor cuts off when it's suppose to start the load menu. the only way to get it back to normal is to erase your settings file in saves.
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Bloodbane
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Dark Dragon


« Reply #101 on: May 20, 2009, 01:21:35 am »

Anyone experience this?

The end does not work if no branch is used.

 I'll test this but 1st of all, which 'branch' you're referring here? the one in levels.txt or one in endlevel entity?
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
MCW
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BOR = Beats Of Rage


« Reply #102 on: May 20, 2009, 12:27:52 pm »

I'll test this but 1st of all, which 'branch' you're referring here? the one in levels.txt or one in endlevel entity?

The branch is the feature in levels.txt.

I create a set of levels that only have one branch which is for the bad ending using jumptobranch if the NPC is dead.

Check the example my previous post.

-------------------------------------------------------------------------------

The only solution is add a scene.txt after the stage.txt.
Quote
z   123 220 160
file   data/levels/8-4.txt
scene   data/scenes/safe.txt
next
scene   data/scenes/good.txt
scene   data/scenes/credit.txt
end
branch   badend
scene   data/scenes/dead.txt
next
scene   data/scenes/bad.txt
scene   data/scenes/credit.txt
end

Do not undestand why it must work like that?
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