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OpenBoR v3.0 Build 2223
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Topic: OpenBoR v3.0 Build 2223 (Read 9657 times)
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masterderico
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #15 on:
April 08, 2009, 07:29:13 pm »
Quote from: BonusJZ on April 08, 2009, 07:20:25 pm
@masterderico
dont cry try to reproduce it
@naota
Just tested - confirm :water background cause crash on pause
@bonus: Reproduce ? Crash when i press start on continue. this happen with skipselect on. what more i can tell ? ps: what u mean "reproduce" ?
«
Last Edit: April 08, 2009, 07:37:23 pm by masterderico
»
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BonusJZ
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #16 on:
April 08, 2009, 07:38:08 pm »
For example remove it and try again ....
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masterderico
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #17 on:
April 08, 2009, 07:46:13 pm »
Yes, lets go ;
-With "Skipselect" : Game crash on "continue"
-Without "Skipselect" : Game works perfect on continue.
Thats it... Skipselect + Continue is the issue.
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SX
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #18 on:
April 08, 2009, 07:49:33 pm »
Water + Pause fixed.
I will look into skipselect.
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.
Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #19 on:
April 08, 2009, 08:22:02 pm »
Quote from: DJGameFreakTheIguana on April 08, 2009, 07:19:38 pm
Yo, OpenBOR crashed when I exited a game, right after the game over sign it just crashed. It had to be a set issued Cause I exited before and it worked fine.
Ok, I tried all the sets again, and I crashed on my first set, the third time I Tested all the sets and nothin happend, so i guess it random.
Here's my levels file if it helps, The first set is the last one that crashed, last time it was the third one.
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naota
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #20 on:
April 08, 2009, 08:23:31 pm »
Quote from: BonusJZ on April 08, 2009, 07:20:25 pm
@naota
Just tested - confirm :water background cause crash on pause (not the bglayer ones - which I use - they works fine) . And how your knifes
Im changing the water for layers and the knives are now functioning normally
thanks guys
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BonusJZ
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #21 on:
April 09, 2009, 09:00:34 am »
Quote
Ok, I tried all the sets again, and I crashed on my first set, the third time I Tested all the sets and nothin happend, so i guess it random.
Here's my levels file if it helps, The first set is the last one that crashed, last time it was the third one.
It could be some entity that cause it - try to pick a level on which it happen and remove them in order (one at a time).
«
Last Edit: April 09, 2009, 09:45:21 am by BonusJZ
»
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SX
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #22 on:
April 09, 2009, 10:59:05 am »
Seems we still have an issue with copied models...... We lose the pointer and cause a memory leak. Working on it.....
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masterderico
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #23 on:
April 09, 2009, 11:09:50 am »
Quote from: SX on April 09, 2009, 10:59:05 am
Seems we still have an issue with copied models...... We lose the pointer and cause a memory leak. Working on it.....
This is related with a continue issue too ?
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Die_In_Fire
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avatar by Maxman
Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #24 on:
April 09, 2009, 11:13:16 am »
Golden Axe Remake 320x240 still crash after choosing a char on vista
Panel load error in 'data/levels/wilderne/wilderne.txt'!buffer_packfile: 3087 bytes in 1 allocs
Total Leaked Bytes 3087
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BonusJZ
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #25 on:
April 09, 2009, 11:58:26 am »
There is also GoldenAxeRemake24bit - just tested it and load without problem (win XP) .
http://www.4shared.com/file/97615507/cf5aca07/GoldenAxeRemake24.html
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Saint Antuan
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #26 on:
April 09, 2009, 01:37:47 pm »
Quote from: SX on April 08, 2009, 04:54:49 pm
A Level's text:
Code:
load ImAnEnemy 1
I want use this option but i have some questions:
-You load ImAnEnemy in level.txt, but you still declare it on model.txt to say:
"load ImAnEnemy data/chars/example/ImAnEnemy.txt" for example???
Or you can say where is located ImAnEnemy.txt in level.txt??
-If "ImAnEnemy" entity spawn another entity with:
Entity "name"
spawnframe 1 0 0 0
You have to load "name" entity in level.txt too? and how you say location for this entity?? (name)
Thanks
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BonusJZ
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #27 on:
April 09, 2009, 01:45:41 pm »
Re read first post again
In models.txt you load only entities that are needed on every level .
Theoretically nothing changes (load entities as you use to) - but now you can remove them from memory after level ends with level.txt header command:
load
nameofentity
1
(example could be level 1 boss that are not used on next levels)
music data/music/lv1.bor
notime 1
settime 0
background data/bgs/lv1/back1
panel data/bgs/lv1/a1
panel data/bgs/lv1/a1b
order ab
load
bossone
1
spawn something
coords 360 220
at 50
spawn bossone
coords 350 160
at 120
spawn something
coords 380 200
at 200
«
Last Edit: April 22, 2009, 03:36:36 am by BonusJZ
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Saint Antuan
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Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #28 on:
April 09, 2009, 02:02:15 pm »
Ok thanks
If i have to charge all entitys in ram like allways this dont works for psp like i though, i was thinking i only have to load players in models.txt and in each level the enemys and objects for this level and then remove from memory and charge in next level anothers entitys for this level.
If my max entity for psp was 20 (for example) now is 20 too, sorry i understood i can load in each level 20 differents entitys and then unload them from ram, with this i could load unlimiited differents entitys for psp
Sorry for my mistake, is because i dont speak english very good.
Thanks
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BonusJZ
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Posts: 1090
Re: OpenBoR v3.0 Build 2223 - Latest Release
«
Reply #29 on:
April 09, 2009, 02:09:13 pm »
Quote
with this i could load unlimiited differents entitys for psp
Only remmember that psp (or xbox) don't have unlimited memory - now you have at your disposal - lets say max 50 mb per level (compared to before - 36 mb for all game/levels its big difference)
«
Last Edit: April 09, 2009, 02:15:10 pm by BonusJZ
»
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