Fixes:- All Crashes have been resolved.
- All Memory leaks have been resolved
- Sound issues resolved
- Panel speed issues resolved
Changes:Loading/Unloading Models is now complete! Ignore previous release as it was messy and unstable. This is how we use it going forward.
A Level's text:
load ImAnEnemy 1
Notice how I added the 1 after the model's name. This will cause a trigger when the level ends to unload
ImAnEnemy from memory. This is very useful if you would like to keep your memory utilization down for each level.
Now even if you loaded the model previously without any value, you can still use load command later on to unload model. So lets say you need
ImAnEnemy for 3 levels, then on the fourth level you no longer need him. Then simply use:
level 1 text:
load ImAnEnemy
level 3 text:
load ImAnEnemy 1
This will cause
ImAnEnemy to be unloaded after level 3 is completed.
I would like to thank you all and especially BonusJZ for all his feedback, testing and his test mods, because now we have a stable engine!!!!!
*** Update by SX @ 4-11-09 Build 2227 ***
Fixes:- Water Crash resolved.
- Memory Leaks for animations resolved.
- Plus many other issues resolved. (forgot what they were...lol)
*** Update by SX @ 4-13-09 Build 2227-a ***
Changes:- FG Panel flickering fixed.
- Dreamcast Build Included 16/32 Bit modes not implemented yet.