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Author Topic: OpenBoR v3.0 Build 2223  (Read 9688 times)
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SX
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« on: April 08, 2009, 04:54:49 pm »


Fixes:

  • All Crashes have been resolved.
  • All Memory leaks have been resolved
  • Sound issues resolved
  • Panel speed issues resolved


Changes:


Loading/Unloading Models is now complete!  Ignore previous release as it was messy and unstable.  This is how we use it going forward.

A Level's text:
Code:
load ImAnEnemy 1

Notice how I added the 1 after the model's name.  This will cause a trigger when the level ends to unload ImAnEnemy from memory.  This is very useful if you would like to keep your memory utilization down for each level.


Now even if you loaded the model previously without any value, you can still use load command later on to unload model.  So lets say you need ImAnEnemy for 3 levels, then on the fourth level you no longer need him.  Then simply use:

level 1 text:
Code:
load ImAnEnemy

level 3 text:
Code:
load ImAnEnemy 1

This will cause ImAnEnemy to be unloaded after level 3 is completed.


I would like to thank you all and especially BonusJZ for all his feedback, testing and his test mods, because now we have a stable engine!!!!!



*** Update by SX @ 4-11-09 Build 2227 ***


Fixes:

  • Water Crash resolved.
  • Memory Leaks for animations resolved.
  • Plus many other issues resolved. (forgot what they were...lol)


*** Update by SX @ 4-13-09 Build 2227-a ***


Changes:

  • FG Panel flickering fixed.
  • Dreamcast Build Included  16/32 Bit modes not implemented yet.

« Last Edit: April 24, 2009, 02:21:55 pm by SX » Logged

talic
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I kill you, and the Night!!!


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« Reply #1 on: April 08, 2009, 05:00:53 pm »

Holly Chuck Norris!!
Downloading and testing right now...
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Kolbek
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working on Ghouls and Ghosts with Kagekyo


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« Reply #2 on: April 08, 2009, 05:16:51 pm »

YES!!!!! You ROCK !!!! Grin
Good luck with the DC version as well!

Thank you, thank you, thank you!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
Die_In_Fire
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avatar by Maxman


« Reply #3 on: April 08, 2009, 05:19:40 pm »

thanks for all the effort you put on this SX
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #4 on: April 08, 2009, 05:23:31 pm »

Oh SNAP wow!
I was just about to get my next demo out, I'll test this first Wink
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masterderico
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« Reply #5 on: April 08, 2009, 05:30:36 pm »

SX, when i use continue, the openbor still crash...

This appear on log ;


Quote
FATAL: attempt to spawn object with invalid model name (Star)!FATAL: attempt to spawn object with invalid model name (Star)!FATAL: attempt to spawn object with invalid model name (Star)!
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naota
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...


« Reply #6 on: April 08, 2009, 06:31:10 pm »

the problem with the pause continues

crash
« Last Edit: April 08, 2009, 06:54:34 pm by naota » Logged

BonusJZ
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« Reply #7 on: April 08, 2009, 06:46:58 pm »

Delete save states and check your sounds fx - specially beep and beep2 ... I just tested few different mods and none crashed now on pause

PS:
pls - use spoiler option
« Last Edit: April 08, 2009, 06:54:48 pm by BonusJZ » Logged

DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #8 on: April 08, 2009, 06:57:24 pm »

the problem with the pause continues



Yeah, it did that to me do on the last version, it was a SORxxx stage I copied over to my sega mod.
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BonusJZ
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« Reply #9 on: April 08, 2009, 07:00:10 pm »

Well but this is new build - so test again on new one (already tested on 10 different ones)
« Last Edit: April 08, 2009, 07:04:38 pm by BonusJZ » Logged

DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #10 on: April 08, 2009, 07:01:21 pm »

I'm copyin my mod into the drive from my jumpdrive, I'll test it as soon as it's done.
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naota
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...


« Reply #11 on: April 08, 2009, 07:07:36 pm »

Delete save states and check your sounds fx - specially beep and beep2 ... I just tested few different mods and none crashed now on pause
i deleted all save files in the folder, deleted beep and beep2 too
and still crashing

delete the entire sounds folder
and still crashing

i think this problem is relates to video mode
   
because in 8bit mode the pause  works in stages with water effect
and in 16bit mode and the crash occurs
« Last Edit: April 08, 2009, 07:12:47 pm by naota » Logged

masterderico
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« Reply #12 on: April 08, 2009, 07:16:53 pm »

And nobody care about my issue... Cry
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #13 on: April 08, 2009, 07:19:38 pm »

Yo, OpenBOR crashed when I exited a game, right after the game over sign it just crashed. It had to be a set issued Cause I exited before and it worked fine.
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BonusJZ
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« Reply #14 on: April 08, 2009, 07:20:25 pm »

@masterderico  
dont cry - try to reproduce it

@naota
Just tested - confirm :water background cause crash on pause (not the bglayer ones - which I use - they works fine) . And how your knifes
« Last Edit: April 08, 2009, 07:32:52 pm by BonusJZ » Logged

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