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Author Topic: OpenBoR v3.0 Build 2223  (Read 9676 times)
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CE
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Working on Rage of the Streets v2


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« Reply #60 on: April 14, 2009, 08:45:53 pm »

Boots and loads my mod, but hangs during the intro cutscenes. Then it skips through the rest of the intro in like 0.2 seconds and then does display a black screen instead of the title.

- Something with PAK sectors? I remember that you've mentioned a modification of sector sizes a while back.


EDIT: Okay now it loaded the title screen but it took like three minutes or so.

EDIT: #2  The Options screen works like it should. Music plays nicely, but sounds effects are heavily distorted and sound like they'd played on all of the Dreamcast's sound channels at the same time creating some sort of distorted echoing. Something with the mixing I guess. Game plays like it should. Again the problems with sfx, while music is fine.

It is a promising 1st release though. RAM usage seems to be highly optimized. - I really hope that you can fix these issues.

I've just merged the dreamcast soundmix library with the shared version that all other platforms use and increased the cdheader size from 262144 to 524288 for larger/more aggressive mod sizes.

Here is a test build.... let me know how it works!

Now it's switched: music is distorted and sound fx are clean(er) ^ ^ - During initial loading at booting I can also hear a noise on my headphones that does seem to happen once the sound engine is initialized. This was not noticable in previous releases.

The issues with the cutscenes are fixed though it seems.
« Last Edit: April 14, 2009, 08:52:08 pm by CE » Logged

http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://www.lavalit.com/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it
jbrodack
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« Reply #61 on: April 14, 2009, 11:34:34 pm »

did gp2x controls ever get fixed or reverted to how the earlier ports used to be?
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Kolbek
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working on Ghouls and Ghosts with Kagekyo


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« Reply #62 on: April 16, 2009, 11:53:40 pm »

Any updates on this?
Need any help?  Smiley I would love to help!

Update: Just tested Knights and Dragons Demo 2, and it freezes on the loading screen as well.
« Last Edit: April 17, 2009, 11:33:19 pm by Kolbek » Logged

Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
MCW
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BOR = Beats Of Rage


« Reply #63 on: April 18, 2009, 07:43:02 pm »

This is about select.

The character will select player 1 remap if you enter the character select screen with only player 2/3/4.

If you just push start while player 2/3/4 begin with the player 1 remap, he/she still use the player 2/3/4 remap.

Does anyone experience this?

How to do:
1) Create a new select.txt
2) Input select {path_to_select_text_file}
3) Start the game by player 2/3/4
4) Check remap of the player 2/3/4, select any character
5) Will return to select screen again, check remap of the player 2/3/4

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Be a Good Reader,
Read the post from first word until to the last.
baritonomarchetto77
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« Reply #64 on: April 22, 2009, 03:19:10 am »

Sumi, is the new loading/unloading method script-engine compatible? How does it works? like:

loadmodel("ImAnEnemy"); //will load the enemy and maintain it

loadmodel("ImAnEnemy", 1); //will unload the enemy?
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My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
BonusJZ
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« Reply #65 on: April 22, 2009, 03:33:42 am »

http://lavalit.com/index.php/topic,2729.msg38957.html#msg38957
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baritonomarchetto77
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« Reply #66 on: April 22, 2009, 03:37:36 am »

Sorry BonusJZ, but it's clear to me the usage in level.txt. I am asking for the use in levelscript...  Grin
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My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
BonusJZ
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« Reply #67 on: April 22, 2009, 03:46:25 am »

Its working like level/endlevel script .... loading/unloading entities midlevel will cause slowdowns
« Last Edit: April 22, 2009, 03:48:39 am by BonusJZ » Logged

baritonomarchetto77
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« Reply #68 on: April 22, 2009, 03:47:54 am »


Sorry for beiing tedious: is this correct?

loadmodel("ImAnEnemy", 1); //will unload the enemy?
Logged

My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
Bloodbane
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Dark Dragon


« Reply #69 on: April 24, 2009, 06:24:18 am »

This is about select.

The character will select player 1 remap if you enter the character select screen with only player 2/3/4.

If you just push start while player 2/3/4 begin with the player 1 remap, he/she still use the player 2/3/4 remap.

Does anyone experience this?

 Confirmed!

 Is unload feature still working? I've tried unloading with 'spawn {name} 1' but it doesn't work.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
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