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OpenBoR v3.0 Build 2244 - 2289 w/SecurePAK Support
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Topic: OpenBoR v3.0 Build 2244 - 2289 w/SecurePAK Support (Read 13512 times)
0 Members and 2 Guests are viewing this topic.
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #15 on:
April 24, 2009, 05:58:27 PM »
Quote from: Kolbek on April 24, 2009, 05:19:22 PM
I know, I just wasnt sure if it was included or not... I sometimes dont notice these things, so I ask.
That's perfectly fine. I just wanted to reply. - I am as curious to know about this as you are.
Quote from: CE on April 24, 2009, 05:15:27 PM
@SX: I think the RAR archive isn't properly uploaded. I get a CRC error when unpacking.
Seems it was a problem on my end.
«
Last Edit: April 24, 2009, 06:01:05 PM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
SX
Administrator
Offline
Posts: 2471
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #16 on:
April 24, 2009, 06:15:48 PM »
@Kolbek,
I'm working on merging the DC filecaching to the one all platforms use. After that I will be fixing the sound issue. After that I will start working on video modes for dreamcast. After that I will implement 16/32 bit colour support.
Then DC should be up to date.
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OpenBOR Donation Box
Skull Kingz
Hero Member
Offline
Posts: 1113
The Future of 2d is in my hands!
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #17 on:
April 24, 2009, 06:19:12 PM »
quick question.
Are you adding 16/32 bit to the xbox version?
Are you adding the secure pak to the xbox?
Logged
The Future of 2d is in my hands now!
MCW
Hero Member
Offline
Posts: 1073
BOR = Beats Of Rage
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #18 on:
April 24, 2009, 06:56:01 PM »
Please fix the remap error in
select
...
Reference:
http://lavalit.com/index.php/topic,2729.msg40083.html#msg40083
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Be a Good Reader,
Read the post from first word until to the last.
SX
Administrator
Offline
Posts: 2471
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #19 on:
April 24, 2009, 07:45:29 PM »
Someone want to try merged version of filecache code for Dreamcast? I have to setup my DC this weekend again...lol
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OpenBOR Donation Box
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #20 on:
April 24, 2009, 07:56:57 PM »
Booted to the Beats of Rage by Senile Team loading screen but immediately reset after displaying the screen for like half a second.
but:
Quote from: CE on April 24, 2009, 02:55:55 PM
Wasn't there a [Dreamcast specific] disadvantage of some sort to the cross platform file caching ?
anyway ?
«
Last Edit: April 24, 2009, 08:11:33 PM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
Kolbek
Hero Member
Offline
Posts: 729
working on Ghouls and Ghosts with Kagekyo
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #21 on:
April 24, 2009, 08:49:52 PM »
Thank you CE
Thank you SX
I appreciate it guys!
Logged
Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)
Currently Making a Brand new 2D Ghouls and Ghosts Game!!!
Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
SX
Administrator
Offline
Posts: 2471
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #22 on:
April 26, 2009, 01:47:12 AM »
FYI, I've fixed the audio issues. So now I'm merging the filecaching code, since its faster than the DC version it will be a slight benefit and overall maintenance will be much simpler. As for the additional 1 MByte since we are using the Video Ram for storage I don't see a problem.
*********** EDIT ***********
Well it seems the original PS2 version utilized the disk much more for file caching, which is bad due to wearing down laser parts. Furthermore, the DC version had checks built in for not going over the physical size of disc.
So I decided to update our shared filecaching from original PS2 version to the DC version (since I didn't notice any difference in speed). So we also gain about 1 MByte of space back from XBOX and GP2X, PSP we use sleep mode, so we already had 4 MBytes of free space to manipulated.
Good news all around, since now we have more shared libraries like soundmix, etc.... easier to maintain. And now DC has SecurePAK support as well as working....lol stereo support that is shared with all other platforms as well.
«
Last Edit: April 26, 2009, 04:23:25 AM by SX
»
Logged
OpenBOR Donation Box
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #23 on:
April 26, 2009, 06:34:02 AM »
This sounds awesome. You just made my day!
And yeah, the Dreamcast version was what Neill Corlett released exactly one day after the PS2 version, so it would not be wrong to assume that it's the more advanced port of the two.
«
Last Edit: April 26, 2009, 06:37:03 AM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
Kolbek
Hero Member
Offline
Posts: 729
working on Ghouls and Ghosts with Kagekyo
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #24 on:
April 26, 2009, 11:39:46 AM »
Again, thank you SX.
You made my day too!
Logged
Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)
Currently Making a Brand new 2D Ghouls and Ghosts Game!!!
Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
SX
Administrator
Offline
Posts: 2471
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #25 on:
April 26, 2009, 03:23:46 PM »
New Build 2252 is up. Dreamcast with proper stereo/mono sound mixing and SecurePAK support.
Logged
OpenBOR Donation Box
Saint Antuan
Sr. Member
Offline
Posts: 318
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #26 on:
April 26, 2009, 04:19:06 PM »
Sorry but i have a lot of problems with this new versions and i dont know how fixing it, something about spawnframe has change?
http://lavalit.com/index.php/topic,2856.0.html
Because now dont work my mod in this Openbor release and i like use this last version for stereo and unload entity´s in levels.
Thanks
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http://www.streetsofseiya.260mb.com
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #27 on:
April 26, 2009, 06:31:31 PM »
Quote from: SX on April 26, 2009, 03:23:46 PM
New Build 2252 is up. Dreamcast with proper stereo/mono sound mixing and SecurePAK support.
Ah, great! Thank you so much! - too bad I will have to wait until tomorrow until I can test it :-/
«
Last Edit: April 26, 2009, 06:36:14 PM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
Kolbek
Hero Member
Offline
Posts: 729
working on Ghouls and Ghosts with Kagekyo
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #28 on:
April 26, 2009, 06:51:32 PM »
SX You are THE Man!
Thank you for all your hard work!
Logged
Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)
Currently Making a Brand new 2D Ghouls and Ghosts Game!!!
Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
Fightn Words
Hero Member
Offline
Posts: 3107
Confectionary Country of the Nin-Nin
Re: OpenBoR v3.0 Build 2244 w/SecurePAK Support - Latest Release
«
Reply #29 on:
April 26, 2009, 09:49:06 PM »
Very happy about the SecurePAK being implemented.
Logged
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