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Author Topic: OpenBoR v3.0 Build 2244 - 2289 w/SecurePAK Support  (Read 13512 times)
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CE
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Working on Rage of the Streets v2


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« Reply #15 on: April 24, 2009, 05:58:27 PM »

I know, I just wasnt sure if it was included or not... I sometimes dont notice these things, so I ask.

That's perfectly fine. I just wanted to reply. - I am as curious to know about this as you are. Smiley


@SX: I think the RAR archive isn't properly uploaded. I get a CRC error when unpacking.

Seems it was a problem on my end.  Embarrassed
« Last Edit: April 24, 2009, 06:01:05 PM by CE » Logged

http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://www.lavalit.com/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it
SX
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« Reply #16 on: April 24, 2009, 06:15:48 PM »

@Kolbek,

I'm working on merging the DC filecaching to the one all platforms use.  After that I will be fixing the sound issue.  After that I will start working on video modes for dreamcast.  After that I will implement 16/32 bit colour support.

Then DC should be up to date.
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Skull Kingz
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« Reply #17 on: April 24, 2009, 06:19:12 PM »

quick question. eek

Are you adding 16/32 bit to the xbox version?

Are you adding the secure pak to the xbox?
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The Future of 2d is in my hands now!


MCW
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« Reply #18 on: April 24, 2009, 06:56:01 PM »

Please fix the remap error in select...

Reference:
http://lavalit.com/index.php/topic,2729.msg40083.html#msg40083
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SX
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« Reply #19 on: April 24, 2009, 07:45:29 PM »

Someone want to try merged version of filecache code for Dreamcast?  I have to setup my DC this weekend again...lol
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CE
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« Reply #20 on: April 24, 2009, 07:56:57 PM »

Booted to the Beats of Rage by Senile Team loading screen but immediately reset after displaying the screen for like half a second.  nervous



but:

Wasn't there a [Dreamcast specific] disadvantage of some sort to the cross platform file caching ?

anyway ?
« Last Edit: April 24, 2009, 08:11:33 PM by CE » Logged

http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://www.lavalit.com/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it
Kolbek
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« Reply #21 on: April 24, 2009, 08:49:52 PM »

Thank you CE
Thank you SX

I appreciate it guys!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
SX
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« Reply #22 on: April 26, 2009, 01:47:12 AM »

FYI, I've fixed the audio issues.  So now I'm merging the filecaching code, since its faster than the DC version it will be a slight benefit and overall maintenance will be much simpler.  As for the additional 1 MByte since we are using the Video Ram for storage I don't see a problem.



*********** EDIT ***********

Well it seems the original PS2 version utilized the disk much more for file caching, which is bad due to wearing down laser parts.  Furthermore, the DC version had checks built in for not going over the physical size of disc.

So I decided to update our shared filecaching from original PS2 version to the DC version (since I didn't notice any difference in speed).  So we also gain about 1 MByte of space back from XBOX and GP2X, PSP we use sleep mode, so we already had 4 MBytes of free space to manipulated.

Good news all around, since now we have more shared libraries like soundmix, etc....   easier to maintain.  And now DC has SecurePAK support as well as working....lol stereo support that is shared with all other platforms as well.
« Last Edit: April 26, 2009, 04:23:25 AM by SX » Logged

CE
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Working on Rage of the Streets v2


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« Reply #23 on: April 26, 2009, 06:34:02 AM »

This sounds awesome. You just made my day! thumbs_up

And yeah, the Dreamcast version was what Neill Corlett released exactly one day after the PS2 version, so it would not be wrong to assume that it's the more advanced port of the two.


« Last Edit: April 26, 2009, 06:37:03 AM by CE » Logged

http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://www.lavalit.com/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it
Kolbek
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working on Ghouls and Ghosts with Kagekyo


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« Reply #24 on: April 26, 2009, 11:39:46 AM »

Again, thank you SX.

You made my day too!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
SX
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« Reply #25 on: April 26, 2009, 03:23:46 PM »

New Build 2252 is up.  Dreamcast with proper stereo/mono sound mixing and SecurePAK support.
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Saint Antuan
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« Reply #26 on: April 26, 2009, 04:19:06 PM »

Sorry but i have a lot of problems with this new versions and i dont know how fixing it, something about spawnframe has change?

http://lavalit.com/index.php/topic,2856.0.html

Because now dont work my mod in this Openbor release and i like use this last version for stereo and unload entity´s in levels.

Thanks  Smiley
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CE
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Working on Rage of the Streets v2


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« Reply #27 on: April 26, 2009, 06:31:31 PM »

New Build 2252 is up.  Dreamcast with proper stereo/mono sound mixing and SecurePAK support.

Ah, great! Thank you so much! - too bad I will have to wait until tomorrow until I can test it :-/
« Last Edit: April 26, 2009, 06:36:14 PM by CE » Logged

http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://www.lavalit.com/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it
Kolbek
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working on Ghouls and Ghosts with Kagekyo


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« Reply #28 on: April 26, 2009, 06:51:32 PM »

SX You are THE Man!
Thank you for all your hard work!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
Fightn Words
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« Reply #29 on: April 26, 2009, 09:49:06 PM »

Very happy about the SecurePAK being implemented.
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