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Author Topic: OpenBOR 3 Dreamcast... is it going to happen?  (Read 2098 times)
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Kolbek
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« Reply #30 on: December 22, 2009, 04:59:01 pm »

no no...Thousands of thanks!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

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Kolbek
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« Reply #31 on: March 07, 2010, 01:03:32 pm »

Just an update.... since I no longer use Windows at home, I've had to compile my own toolchains and now I have a working Dreamcast KOS development environment.... So I should be to continue my work....  Just so people don't think I have forgotten....

Any updates on this since about 3 months ago? Anything? Just maybe even a wink? I could be happy with a wink!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
DARK HAYABUSA
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« Reply #32 on: March 07, 2010, 07:08:33 pm »

The current openbor vercion Dreamcast has been improved in many aspects, especially in the RAM. Also includes new commands and sound section is working in full, without lags or problems with the frame rate changes.
Solo is the optimization in true color mode and resolution.
This is all that and noticed so far after many tests, my game is working at full running between 50 and 20 frames per second.
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My strength comes from training not from some curse in my blood.
Kolbek
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« Reply #33 on: March 08, 2010, 08:48:46 pm »

Could this be applied to Cartoon Hell? I dont know how you got Angel 0 to work with its current state?
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
DARK HAYABUSA
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« Reply #34 on: March 09, 2010, 01:05:08 am »

Could this be applied to Cartoon Hell? I dont know how you got Angel 0 to work with its current state?
I think we should try one, I think if my game is running, the Cartoon Hell should work without problems but for the moment at 320 X 240. hmm I will try to give me time to try this, if I encounter any problem I will send you an idea of how to correct it to finally see it run on DC. cheers!
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Kolbek
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« Reply #35 on: March 10, 2010, 01:08:07 pm »

Thank you!!!! cheers!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
DARK HAYABUSA
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« Reply #36 on: March 12, 2010, 10:52:28 pm »

Thank you!!!! cheers!
Ok! I have something I wanted to be one of the problems.
Check that the sprites are all xx.gif format, this includes layers, bgs, characters, misc, etc, etc.
The DC motor only supports gif format. hmm
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Kolbek
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« Reply #37 on: March 14, 2010, 11:18:19 pm »

Ahhhhh!  Cry
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
DARK HAYABUSA
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« Reply #38 on: March 15, 2010, 01:18:05 am »

Ahhhhh!  Cry
Why the tears? Huh?
Just change the format of the sprites and Case solved! thumbs_up
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DARK HAYABUSA
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« Reply #39 on: March 15, 2010, 05:54:49 pm »

Finally I can confirm the transfer of CARTOON HELL to Dreamcast!
I'm working hard in the transfer of the title of openbor successfully but with some doubts. deep_thinking
It is currently running on the console, but e had to go through the game from 0 to doubt whether I spend with true color with a framerate 16BIT regulate or fix for 8BIT and a higher framerate and therefore more fluid. Huh?
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