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Feature Archive
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Topic: Feature Archive (Read 20805 times)
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Mr.Q®
The Godfather of Modding
Offline
Posts: 644
Re: Feature Archive
«
Reply #135 on:
March 14, 2008, 03:05:14 PM »
Oh that's cool, even better now, thanks!
Now about my other question, Can I use this to set some modes to be 2 players or maybe 1 player only in a 3 players mod?
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Q (L) Reika
utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #136 on:
March 15, 2008, 07:15:44 AM »
No.
Just give empty values for the rest characters, it will only skip other characters, but you can still choose them in game, unless you use credit 1 and noshare 0.
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utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #137 on:
March 19, 2008, 07:23:56 AM »
http://www.lavalit.com/index.php?topic=164.msg1272#msg1272
Update the script manual.
Add
setidle, performattack, getentity, updateframe, checkrange
.
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Bloodbane
Hero Member
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Posts: 4900
Dark Dragon
Re: Feature Archive
«
Reply #138 on:
March 19, 2008, 02:13:14 PM »
Eh, just confirming this:
Are 'bglayer' and 'background' commands for levels.txt? The one I asked in previous page.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #139 on:
March 19, 2008, 02:18:02 PM »
They are in level txt, not levels.txt.
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Bloodbane
Hero Member
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Posts: 4900
Dark Dragon
Re: Feature Archive
«
Reply #140 on:
March 19, 2008, 03:14:48 PM »
Oh OK, I was wondering what that command doing in levels.txt section in manual. I'll move it.
Eh, wait, if 'bglayer' and 'background' are for level texts, then where's {path} reference?
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #141 on:
March 19, 2008, 03:16:12 PM »
It's picture path, of course.
Like what you use for background.
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Bloodbane
Hero Member
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Posts: 4900
Dark Dragon
Re: Feature Archive
«
Reply #142 on:
March 23, 2008, 01:47:43 PM »
Well then, where should I declare path here?
bglayer {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
background {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
There's no {path} above.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #143 on:
March 23, 2008, 02:10:23 PM »
I missed it.
bglayer {path} {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
background {path} {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
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Bloodbane
Hero Member
Offline
Posts: 4900
Dark Dragon
Re: Feature Archive
«
Reply #144 on:
March 27, 2008, 12:46:04 PM »
Code:
1 the original
platform {upperleft} {lowerleft} {upperright} {lowerright} {zdepth} {height}
2 wall style
platform {x} {z} {upperleft} {lowerleft} {upperright} {lowerright} {zdepth} {height}
I'm going to update this command in the manual but I really don't know how to explain the original one. I mean where's the default {x} {z} for that form?
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
utunnels
Developer
Offline
Posts: 1860
Re: Feature Archive
«
Reply #145 on:
March 27, 2008, 12:49:09 PM »
I looked into the code, it was default to the entity's offset, but not exactly, because z is count form offsetz - 3 to offsetz + depth.
I just kept this default value for it, although it doesn't make much sense.
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bWWd
Hero Member
Online
Posts: 1135
Re: Feature Archive
«
Reply #146 on:
August 28, 2010, 12:50:43 AM »
There was a command similar to dropv but not for falling where after attack your enemy will be snapped to defined x,y position ?Or am i dreaming ?
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