A useful application to help edit Entities, Characters and Levels in your openBor project.
Features include.
"Stage Viewer"
Displays holes and walls.
Can view multiple bgLayers.
Background/bglayers handles x/y Positioning and x/y spacing.
Basic Entity placements.
To view stages....
Just expand the levels in the main tree and dbl click on a level design file from any set (They'll be purple).
"Test Factory"
Easily test a entity in a Tiny prebuild basic package.
This can help you test if the character is working properly and if the character is preforming the way you want it to, giving a quick way of tweaking him.
Read the readme on how to use it (just a couple of left clicks and one right click).
"Text Pad"
A powerful and functional editor has been added to help simplify character editing using the traditional notepad route but with plenty of usefull features that can show you details such as loading a picture when clicking on a remap line.
You can double click or press ctrl+return on any line and it will give you a detailed description on what that command does and how to use it.
It supports models.txt, levels.txt, level design files and character files.
NB! Don't forget about the F9 F10 Keys.
"Organised Project"
The main menu has been replaced with a more sophisticated tree system that can display information in a organised manner.
"Character editor"
A enitity editor has been added that can easily help you pickup any bBox type errors.
"Glossary System"
No need to know any commands used by openBor or where each command should go anymore.
The Glossary system shows you all possible commands that can be used no matter what part of the entity your editing.
Missing Glossary commands, no problem. Just add or modify one as you see fit in the System Editor giving you the ability to change features as openBor changes.
"Color Coding"
Many area uses different colors to help easily identify certain features such as if a anim block contains a script or not.
"Images"


