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Author Topic: Shadows over entities other than panel  (Read 727 times)
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baritonomarchetto77
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« on: June 24, 2009, 09:58:41 am »

This is a request that comes from the fact that if we want animated walking planes (for example a plane with short grass, moved by the wind... how poetic  Grin) we need to place an entity at (at least) a min  position equal to minz-1 (or lower). The problem is that the shadow of chars walking on this soft grass is no more visible in this situation (eccept for alpha transparent entities).

I do think that no options are there to face this problem, actually, but i will be happy if someone will contradict me  Smiley
« Last Edit: June 29, 2009, 07:41:43 am by baritonomarchetto77 » Logged

My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... http://lavalit.com:8080/index.php/topic,3540.msg61390/topicseen.html#new

Smiley
Fightn Words
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« Reply #1 on: June 24, 2009, 10:22:28 am »

I agree & I second this request.
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BonusJZ
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« Reply #2 on: August 03, 2009, 07:48:36 pm »

You can do this easily by using type none/panel entity's with setlayer command set to minus values . Just use empty (transparent) panel for this part (you can also mix them with normal panel with order in level.txt)


Code:
name lift2
type none
setlayer -100
anim idle
        loop 1
delay 20
offset 160 240
        bbox    0 0 0 0
        frame data/bgs/lift2/a1
        frame data/bgs/lift2/a2

« Last Edit: August 03, 2009, 08:09:54 pm by BonusJZ » Logged

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