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Author Topic: joinALL.c script  (Read 525 times)
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baritonomarchetto77
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« on: June 30, 2009, 03:45:16 am »

Hi all,

a new request from barito is coming!

Actually we have at disposal join#.c script, wich runs every time a new player joins the game or the same player continues after losing the last live. This means than 4 scripts are needed if your mod has 4 players.

Is it possible to merge the 4 scripts in only one script? Something like key#.c and keyall.c

PS: join#.c works well, but being the same in my mod, everitime i made some modification in join1.c i need to modify also the other 3... not a big problem, but it would spare some time, like keyall.c does  Grin
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My wished Features:

- chars shadows over entities other than level "panel"
http://lavalit.com/index.php/topic,3212.0.html

- loadmodel for players
just to load a player in the middle of the game... actually the entity loaded is not selectable even if type player is set
Smiley
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