LavaLit
  Home   Forum   WIKI SVN DOWNLOADS Help Donations Login Register  
* *

Donations

Quarterly Goal: $90.00
Due Date: Sep 30
Total Receipts: $10.00
Below Goal: $80.00
Site Currency: USD
 11%
Quarterly Donations
Jul-18 mozenwrath... EUR10.00
Jul-1 LeeBrother USD10.00
Advertisement

Links

Advertisement
Pages: [1]   Go Down
  Print  
Author Topic: joinALL.c script  (Read 650 times)
0 Members and 1 Guest are viewing this topic.
baritonomarchetto77
Hero Member
*****
Offline Offline

Posts: 1050



« on: June 30, 2009, 03:45:16 AM »

Hi all,

a new request from barito is coming!

Actually we have at disposal join#.c script, wich runs every time a new player joins the game or the same player continues after losing the last live. This means than 4 scripts are needed if your mod has 4 players.

Is it possible to merge the 4 scripts in only one script? Something like key#.c and keyall.c

PS: join#.c works well, but being the same in my mod, everitime i made some modification in join1.c i need to modify also the other 3... not a big problem, but it would spare some time, like keyall.c does  Grin
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Advertisement

Recent Topics

[July 31, 2010, 02:11:35 AM]

[July 31, 2010, 02:05:43 AM]

[July 31, 2010, 01:52:02 AM]

[July 31, 2010, 01:40:20 AM]

[July 31, 2010, 12:56:09 AM]

[July 31, 2010, 12:41:56 AM]

[July 31, 2010, 12:36:44 AM]

[July 31, 2010, 12:30:45 AM]

[July 31, 2010, 12:27:09 AM]

[July 31, 2010, 12:14:08 AM]

Online Status

Members
Stats
  • Total Posts: 67003
  • Total Topics: 4515
  • Online Today: 33
  • Online Ever: 117
  • (October 23, 2009, 03:29:26 PM)
Users Online
Users: 6
Guests: 18
Total: 24
TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 40 queries.

Google visited last this page July 11, 2010, 05:40:35 PM