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Fire Emblem: Castle Defense
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Topic: Fire Emblem: Castle Defense (Read 3092 times)
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NickyP
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You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #15 on:
January 11, 2010, 12:31:46 AM »
Quote from: Bloodbane on January 10, 2010, 11:52:34 PM
6. Try giving spawn animation to castle or just set castle's spawn altitude low so it doesn't fall from sky like that. Kinda funny to see such big castle to drop down
On OpenBOR 3.2397, the castle is already on the screen and doesn't fall from the sky... I dunno what happened in the code, but it changed the way things are spawned in general. There's supposed to be fire in Stage 6 and rain in Endless Defense, but I bet you didn't see those either.
Other than that, I like all your other suggestions. Because this mod is completed, I pretty much consider it done and haven't even looked at any of the code since releasing it. That said, I may go back to it and look into some of your suggestions, but I still need to finish MMPW2 and the changes I made to Maplevania!
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.
Re: Fire Emblem: Castle Defense
«
Reply #16 on:
January 11, 2010, 12:48:45 AM »
So you actually got this out? Good, cause I sure couldn't figure it out, and I do remember finding common mistakes but fixing them didn't fix the bug. I'll try this out later.
X)
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NickyP
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You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #17 on:
January 11, 2010, 01:13:22 AM »
Quote from: DJGameFreakTheIguana on January 11, 2010, 12:48:45 AM
So you actually got this out? Good, cause I sure couldn't figure it out, and I do remember finding common mistakes but fixing them didn't fix the bug. I'll try this out later.
X)
Yeah, three weeks ago. Where the hell were you?
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.
Re: Fire Emblem: Castle Defense
«
Reply #18 on:
January 11, 2010, 01:35:59 AM »
I was playin' Dungen Fighter online. It's the shizzle.
X)
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My OpenBOR Mod:
Latest release: 9/07/09 - V6.8
Check out my other Demoes:
Chaotix Rage
Cosmic Damage
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NickyP
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Posts: 2101
You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #19 on:
January 11, 2010, 04:24:48 AM »
Is X) your new signature or something? Like DC and OX?
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Phemt
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Never said You suck, but could say your game does
Re: Fire Emblem: Castle Defense
«
Reply #20 on:
January 11, 2010, 10:01:01 PM »
Quote from: DJGameFreakTheIguana on January 11, 2010, 01:35:59 AM
shizzle.
http://www.urbandictionary.com/define.php?term=fo'%20shizzle%20my%20nizzle
What? i have an headache...
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2) Night Slashers X
3) A Tale Of Vengeance
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5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
Quote from: Allan.Cylakes on July 20, 2008, 02:20:08 AM
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?
NickyP
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Posts: 2101
You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #21 on:
January 12, 2010, 01:00:56 AM »
Quote
Archaic phrase used by African American slaves since the 17th century. A corruption of 'For shine his hall, my knees ill' it was used as a greeting by slaves who had to polish the floors of colonial mansions. Later became an unrelated greeting.
'Missie, missie - yo massah done made me polish dat whole corridor, an it done made my knees hurt terrible - fo' shizzle ma nizzle, an no mistake!' from 'Gone With The Wind' by Margaret Mitchell.
Wow! I had no idea "fo shizzle ma nizzle" had such a serious historic background!
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.
Re: Fire Emblem: Castle Defense
«
Reply #22 on:
January 13, 2010, 07:40:03 PM »
Quote from: NickyP on January 11, 2010, 04:24:48 AM
Is X) your new signature or something? Like DC and OX?
Nah, it's a my own Smiley.
Quote from: NickyP on January 12, 2010, 01:00:56 AM
Wow! I had no idea "fo shizzle ma nizzle" had such a serious historic background!
....Me neither!
X)
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My OpenBOR Mod:
Latest release: 9/07/09 - V6.8
Check out my other Demoes:
Chaotix Rage
Cosmic Damage
Megasonic remoded
Bloodbane
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Dark Dragon
Re: Fire Emblem: Castle Defense
«
Reply #23 on:
January 13, 2010, 11:48:07 PM »
Phew, thanks to God! I could finish this mod.
Saw the credits and you made big mistake Nick. It's Intelligent Systems who made Fire Emblem series not Nintendo!
I was going to ask where's Eliwood but after playing last stage, I got my answer
.
Quote
There's supposed to be fire in Stage 6 and rain in Endless Defense, but I bet you didn't see those either.
I didn't see the rain but I did see the fire.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
Damon Caskey
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Re: Fire Emblem: Castle Defense
«
Reply #24 on:
January 14, 2010, 08:48:56 AM »
Quote from: NickyP on December 28, 2009, 02:43:50 AM
I had sent the pak to DC, he never responded.
Uhm, when and how did you send me the pak? I do remember experimenting to find the problem and never could get it to crash, but not with your mod.
Sorry about that...
DC
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NickyP
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Posts: 2101
You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #25 on:
January 14, 2010, 02:24:02 PM »
Quote from: Bloodbane on January 13, 2010, 11:48:07 PM
Saw the credits and you made big mistake Nick. It's Intelligent Systems who made Fire Emblem series not Nintendo!
Not quite, BB! Intelligent Systems is a 2nd party company that develops Fire Emblem, but the franchise still belongs to Nintendo. It's the same way with Kirby and Pokemon; HAL Lab. makes Kirby games, but Kirby is still a Nintendo character, and GameFreak/Creatures makes Pokemon but it's still a Nintendo franchise. Get what I mean?
And now that you finished it BB, have any other feedback/suggestions?
Quote from: Damon Caskey on January 14, 2010, 08:48:56 AM
Uhm, when and how did you send me the pak? I do remember experimenting to find the problem and never could get it to crash, but not with your mod.
Sorry about that...
DC
I e-mailed it to you on... 11/03/09. I then PM'd you like twice with a month inbetween so I wouldn't be annoying. But it's ok, it happens! You're a busy guy.
But hey, now you have no excuse
not
to try this mod!
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Damon Caskey
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Re: Fire Emblem: Castle Defense
«
Reply #26 on:
January 14, 2010, 04:14:31 PM »
I see. I just never noticed them. I get a ton of PM's, most of which I ignore because they ask things that are already on the forum. I used to try and respond to all of them, but it was pointless.
Email.. ugh, I get about 300 legit emails a day, and that's not counting the ones Lavalit automatically forwards me. You probably just got lost in the shuffle. That or my filter killed it.
I'll give your mod a try sometime this weekend. I'm burning it up right now working on a little surprise for everyone.
DC
«
Last Edit: January 14, 2010, 04:18:54 PM by Damon Caskey
»
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Bloodbane
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Dark Dragon
Re: Fire Emblem: Castle Defense
«
Reply #27 on:
January 18, 2010, 01:38:19 PM »
Quote from: NickyP on January 14, 2010, 02:24:02 PM
Not quite, BB! Intelligent Systems is a 2nd party company that develops Fire Emblem, but the franchise still belongs to Nintendo. It's the same way with Kirby and Pokemon; HAL Lab. makes Kirby games, but Kirby is still a Nintendo character, and GameFreak/Creatures makes Pokemon but it's still a Nintendo franchise. Get what I mean?
And now that you finished it BB, have any other feedback/suggestions?
I'm confused. I can't tell which game belongs to Nintendo (or any console maker) and which are not. I thought it was imply licensed by Nintendo so it can be played on NES, SNES, GBA and DS. Anyways, thanks for the info.
As for feedback, I don't have more except that you could make a level in which only the evil creatures attack the castle (Baels, Skeletons, Tarvoses, Gargoyles etc).
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
NickyP
Hero Member
Online
Posts: 2101
You know, that guy with the pet drum?
Re: Fire Emblem: Castle Defense
«
Reply #28 on:
January 18, 2010, 02:51:16 PM »
I think if a game says its liscensed by Nintendo, then it's made by a 3rd party developer and Ninty just gave them permission to dev for the console. I can't confirm this though, I'll have to pop in a few games to see if that's the way it works.
Or, you could hop on to Wikipedia and check it out yourself!
http://en.wikipedia.org/wiki/Intelligent_Systems
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