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Author Topic: loadmodel and secret chars  (Read 1255 times)
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Orochi_X
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Now! Count up your crimes.


« Reply #15 on: April 02, 2010, 08:13:02 AM »

Yes , it is changeentityproperty(character to be changed, "model", character to change to, 0/1);

0 means keep the same animation. So , imagine that dummy is playing their follow 20 , new model will appear using their follow 20.

1 means new model will use their default animation. I assume that might be the first animation declared in their text but I've never used it.

It is documented. In utunnel's script reference F.A.Q/guide .



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Plombo
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Your source for useful modding tools!


« Reply #16 on: April 02, 2010, 11:11:14 AM »

While on the topic of that guide, isn't it time for someone who knows what they're doing to update it?  I've found that much of it is outdated by now.
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baritonomarchetto77
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« Reply #17 on: April 02, 2010, 12:23:04 PM »

It is documented. In utunnel's script reference F.A.Q/guide .


True, i didn't check for updates on that file in a while  dunce

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volcanic
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« Reply #18 on: July 21, 2010, 01:31:04 AM »

Mark this.
This is a very very important feature.
I'm in trouble making secret chars which created by dynamic loading as well...
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Damon Caskey
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« Reply #19 on: July 21, 2010, 10:06:04 AM »

Mark this.
This is a very very important feature.
I'm in trouble making secret chars which created by dynamic loading as well...


Actually this topic is entirely obsolete now.

DC
« Last Edit: July 21, 2010, 10:08:31 AM by Damon Caskey » Logged

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