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SX
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« on: August 27, 2009, 12:54:14 PM » |
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Build 2397 By SXNew Features- Mac OSX Platform 10.5.x (Intel Only)
- PSP Newlib 1.17 Updated (Lower Memory Fragmentation)
- load command now supported in custom select player screen
Known Issues- 16 Bit audio support for Mac OSX not working
- Fullscreen support palette issues in Mac OSX
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MatMan
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« Reply #1 on: August 27, 2009, 01:44:41 PM » |
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Pc Is working A-OK  PSP Is working A-OK  Thanx SX 
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Saint Antuan
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« Reply #2 on: August 27, 2009, 01:54:25 PM » |
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Thanks!! I have a question about this: "load command now supported in custom select player screen"
For Example I have one Char (named examplechar) and he use with "subentity" command one entity like special attack (named special).
I use in models.txt: Load examplechar (path) Load special (path)
But with this new select Load command, I can use ´know´ for examplechar and special in models.txt? Then i use Load examplechar 1 in select.txt? and player are ok to play with him?
And do a script in level?: If playername=Examplechar then load special 1
It works?
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NickyP
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« Reply #3 on: August 27, 2009, 02:25:12 PM » |
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So Dreamcast was finally updated to 3.0? Great!  Quick question though: I haven't burned a Dreamcast bor in a long time and when I tried recently I kept failing. Is all I need the 1st_read.bin with bootdreams? Do we not need PakListCreator anymore? Because the last few times (and 5 wasted CDs) I tried to burn a few paks without PakListCreator and it didn't work... so I was wondering if that was the issue...
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Kolbek
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« Reply #4 on: August 27, 2009, 03:08:48 PM » |
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I dont think so... unless I missed something. I dont think SX finished the Dreamcast 3.0 widescreen support yet... I would have been all over that! This is the last thing he posted concerning this subject... I'm going to resume my work and try to finish up Dreamcast port. I have been uber busy at work.... but things are starting to slow down where I'm not working 55+ hours a week. So, If I remember correctly.... Need to implement alternative video modes, but prior to that we need to step away from SDL because its not optimized for this Console. That being the case I will now implement PVR blitting support. Once completed I will introduce alternative video modes then I think I'm complete!
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« Last Edit: August 27, 2009, 03:24:07 PM by Kolbek »
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)
Currently Making a Brand new 2D Ghouls and Ghosts Game!!!
Past games created: Escape from Cartoon Hell :by Kolbek and Kagekyo
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Mr.Q®
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« Reply #5 on: August 27, 2009, 03:38:25 PM » |
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Thanks SX about the changes to custom character select screen 
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Q (L) Reika
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DJGameFreakTheIguana
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« Reply #6 on: August 27, 2009, 09:11:28 PM » |
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Nice Job on the Update SX!  I'll try it out soon.
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DARK HAYABUSA
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« Reply #7 on: August 28, 2009, 01:24:49 AM » |
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If this works I would solve many problems in DC and PC, thanks SX! 
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My strength comes from training not from some curse in my blood.
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CE
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« Reply #8 on: August 28, 2009, 08:18:53 AM » |
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Woot! Will give it a spin in a minute.  Is all I need the 1st_read.bin with bootdreams? Do we not need PakListCreator anymore? All you need is a pak file named "bor.pak" and the 1st_read.bin. The PakListCreator has been dropped in favor of a stable engine and fast loading. We'll offer external PAK loaders once the Dreamcast port has all features enabled.
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« Last Edit: August 28, 2009, 08:23:59 AM by CE »
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BonusJZ
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« Reply #9 on: August 28, 2009, 09:28:33 AM » |
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Jumpframe is broken - or changed ... thats messup many entities moves
before : jumpframe 0 0 3 0 produce nice slide effect (very usefull to save some memory from scripts) - not any more
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« Last Edit: August 28, 2009, 09:32:00 AM by BonusJZ »
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Damon Caskey
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« Reply #10 on: August 28, 2009, 10:01:26 AM » |
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Jumpframe is broken - or changed ... thats messup many entities moves
before : jumpframe 0 0 3 0 produce nice slide effect (very usefull to save some memory from scripts) - not any more
I haven't been in the code lately, but maybe I can take a look. What exactly is it doing instead? DC
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BonusJZ
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« Reply #11 on: August 28, 2009, 10:09:29 AM » |
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Stops/stands in a spot (not move forward/backward on ground) - possibly related with entity "a" value
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« Last Edit: August 28, 2009, 10:15:14 AM by BonusJZ »
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CE
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« Reply #12 on: August 28, 2009, 12:25:30 PM » |
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Woot! Will give it a spin in a minute.  I couldn't get it to boot. It just keeps resetting. 
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SX
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« Reply #13 on: August 28, 2009, 01:33:51 PM » |
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Woot! Will give it a spin in a minute.  I couldn't get it to boot. It just keeps resetting.  I will look into it tonight.
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CE
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« Reply #14 on: August 28, 2009, 03:36:29 PM » |
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Thanks a lot, mate 
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