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OpenBoR v3.0 SecurePAK Edition Build 2397
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Topic: OpenBoR v3.0 SecurePAK Edition Build 2397 (Read 5281 times)
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NickyP
Hero Member
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Posts: 2063
You know, that guy with the pet drum?
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #15 on:
August 28, 2009, 04:19:31 PM »
Quote from: CE on August 28, 2009, 08:18:53 AM
Quote from: NickyP on August 27, 2009, 02:25:12 PM
Is all I need the 1st_read.bin with bootdreams? Do we not need PakListCreator anymore?
All you need is a pak file named "bor.pak" and the 1st_read.bin. The PakListCreator has been dropped in favor of a stable engine and fast loading. We'll offer external PAK loaders once the Dreamcast port has all features enabled.
That explains everything!!!!
I've been trying to burn Dreamcast CDs with multiple paks... and right now, it can only handle 1...
EDIT: No, still doesn't work. Goes to the Sega white screen and then resets the DC. What the heck am I doing wrong??
«
Last Edit: August 28, 2009, 05:04:33 PM by NickyP
»
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Check out my personal OpenBOR site listing all mods I've released!
Check out the Blank Mod homepage!
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #16 on:
August 28, 2009, 06:22:28 PM »
Nothing but you missed these posts:
Quote from: SX on August 28, 2009, 01:33:51 PM
Quote from: CE on August 28, 2009, 12:25:30 PM
I couldn't get it to boot. It just keeps resetting.
I will look into it tonight.
«
Last Edit: August 28, 2009, 06:31:26 PM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
utunnels
Developer
Offline
Posts: 1860
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #17 on:
August 28, 2009, 11:21:24 PM »
Strange bug found.
I tried Night Slashers X, the Vehicle in stage 2 didn't come out to kill those enemies.
Since it is a secured pak, I'm not sure what exactly the problem was.
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NickyP
Hero Member
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Posts: 2063
You know, that guy with the pet drum?
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #18 on:
August 28, 2009, 11:45:55 PM »
I have a quick question then, for future reference.
Bootdreams, when choosing to make a DiscJuggler image, gives me the option to make it as an Audio/Data or Data/Data. Which should I choose?
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Check out my personal OpenBOR site listing all mods I've released!
Check out the Blank Mod homepage!
DJGameFreakTheIguana
Hero Member
Offline
Posts: 3039
Credit to Vyck_St.Judas, Edited by me.
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #19 on:
August 29, 2009, 12:05:24 AM »
I think it's data/data, but then again, it's a bit obvious.
Logged
Check out my trax and PM me if you want something done for your mod
My OpenBOR Mod:
Latest release: 9/07/09 - V6.8
Check out my other Demoes:
Chaotix Rage
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BonusJZ
Hero Member
Offline
Posts: 1091
Banned
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #20 on:
August 29, 2009, 01:08:47 AM »
Quote
Strange bug found.
I tried Night Slashers X, the Vehicle in stage 2 didn't come out to kill those enemies.
Jumpframe is broken - read previous page
«
Last Edit: August 29, 2009, 01:15:52 AM by BonusJZ
»
Logged
Night Slashers X
NEW
TMNT - TWoS
Vampire Hunters
Fightn Words
Hero Member
Offline
Posts: 3107
Confectionary Country of the Nin-Nin
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #21 on:
August 29, 2009, 02:27:13 AM »
Wha- nobody commented on this? OpenBor for Mac!! That's huge, that's a major market so expect the number of OpenBor participators to surge a bit. Thank you
SX
!
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OpenBor Wiki
OpenBoR Manual
baritonomarchetto77
Hero Member
Offline
Posts: 1050
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #22 on:
August 29, 2009, 04:34:54 AM »
Thanx Sumy for the new dev. Considering that its related to the "load/loadmodel" command, could you please take a look here
http://lavalit.com/index.php/topic,3540.0.html
thanks again
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utunnels
Developer
Offline
Posts: 1860
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #23 on:
August 29, 2009, 05:28:35 AM »
Quote
Warning: can't play sound at 44100 Hz!
Can't play music file 'data/music/wilder~1.bor'
At this point the engine always crashes unless I remove those .wav files from sounds folder.
However when i re-adjust the sound options the problem will be fixed.
Now I'm using 44100 Hz/8bit
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DARK HAYABUSA
Sr. Member
Offline
Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #24 on:
August 29, 2009, 05:43:48 AM »
That explains everything!!!!
I've been trying to burn Dreamcast CDs with multiple paks... and right now, it can only handle 1...
EDIT: No, still doesn't work. Goes to the Sega white screen and then resets the DC. What the heck am I doing wrong??
[/quote]
First, as I understand the option of multiple PAK was discontinued long ago by some loading problems with PAK in DC.
And second I'm not sure yet of the problem on this BUG, I have the same problem with the MOD and Kolbek DJ, these are not problems ram or anything.
And the other thing I understand that the current Dreamcast OPENBOR not work with securePAK
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My strength comes from training not from some curse in my blood.
utunnels
Developer
Offline
Posts: 1860
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #25 on:
August 29, 2009, 05:57:59 AM »
Quote from: BonusJZ on August 29, 2009, 01:08:47 AM
Quote
Strange bug found.
I tried Night Slashers X, the Vehicle in stage 2 didn't come out to kill those enemies.
Jumpframe is broken - read previous page
I gave it a temporary fix, so wait for SX to compile it again.
However, I'm still not sure how was this bug intruduced.
Likely jumpframe always gives the entity a small altitude no matter the vertical speed is 0 or not. So I just let the engine ignore it if the vertical speed is 0.
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BonusJZ
Hero Member
Offline
Posts: 1091
Banned
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #26 on:
August 29, 2009, 06:53:19 AM »
Quote
I gave it a temporary fix, so wait for SX to compile it again.
Thanks
Quote
However, I'm still not sure how was this bug intruduced. hmm
Likely jumpframe always gives the entity a small altitude no matter the vertical speed is 0 or not. So I just let the engine ignore it if the vertical speed is 0.
Not sure , but check this - Orochi_X was fixing negative values "a" in jumpframe - maybe someting goes wrong with "x" at same time (when entity is on ground a=0)
http://openbor.svn.sourceforge.net/viewvc/openbor/openbor.c?r1=2367&r2=2368
«
Last Edit: August 29, 2009, 06:57:11 AM by BonusJZ
»
Logged
Night Slashers X
NEW
TMNT - TWoS
Vampire Hunters
utunnels
Developer
Offline
Posts: 1860
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #27 on:
August 29, 2009, 06:56:18 AM »
Ah, that is it.
Never mind, I think it has been fixed.
Logged
CE
Administrator
Offline
Posts: 1018
Working on Rage of the Streets v2
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #28 on:
August 29, 2009, 11:03:00 AM »
Quote from: NickyP on August 28, 2009, 11:45:55 PM
Bootdreams, when choosing to make a DiscJuggler image, gives me the option to make it as an Audio/Data or Data/Data. Which should I choose?
Dreamcast needs two sessions to boot - It doesn't really matter what the first session contains, but some Dreamcast/CDR media/burner combinations do seem to prefer one or the other. Just try it out.
Quote from: DARK HAYABUSA on August 29, 2009, 05:43:48 AM
these are not problems ram or anything.
That is correct.
Quote from: DARK HAYABUSA on August 29, 2009, 05:43:48 AM
And the other thing I understand that the current Dreamcast OPENBOR not work with securePAK
Hm... - It was meant to be implemented in this release...
@SX:
Maybe SecurePak support is causing the Dreamcast incompatibility in the uploaded executable ?!
«
Last Edit: August 29, 2009, 11:07:43 AM by CE
»
Logged
http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette:
http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets:
http://www.lavalit.com/index.php?topic=1099.0
Did you know?
Using
void main()
{
playgif("data/my.gif", 0, -4, 1);
}
as spawnscript streams a GIF anim instead of loading it
Kolbek
Hero Member
Offline
Posts: 723
working on Ghouls and Ghosts with Kagekyo
Re: OpenBoR v3.0 SecurePAK Edition Build 2397
«
Reply #29 on:
August 29, 2009, 12:24:31 PM »
Wait...I may be a little slow. I just re read all the comments on this topic and I still dont get it. What does this have to do with the dreamcast anyway?
Logged
Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)
Currently Making a Brand new 2D Ghouls and Ghosts Game!!!
Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
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