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Author Topic: OpenBoR v3.0 SecurePAK Edition Build 2603  (Read 19422 times)
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NickyP
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You know, that guy with the pet drum?


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« Reply #15 on: December 25, 2009, 01:23:23 PM »

Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. Huh?
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!
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DARK HAYABUSA
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« Reply #16 on: December 25, 2009, 01:24:39 PM »

SX thank you very much and Merry Christmas to everyone on the forum! cheers!
I still have problems with booting on the Dreamcast SD card, but I think there must be the 1ST_READ.BIN, if not anything else that I may be ignoring, for now it will review the issue of SD card reader for DC and when I have something clear informs them how to proceed. deep_thinking
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My strength comes from training not from some curse in my blood.
SX
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« Reply #17 on: December 25, 2009, 02:07:34 PM »

Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. Huh?
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!

Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....
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Kolbek
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working on Ghouls and Ghosts with Kagekyo


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« Reply #18 on: December 25, 2009, 02:40:29 PM »

You know I appreciate everything you do SX. Thank you and have a great Holiday!
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Kagekyo (LBF) and Kolbek teamup: (Suicide Squad)

Currently Making a Brand new 2D Ghouls and Ghosts Game!!!

Past games created:
Escape from Cartoon Hell :by Kolbek and Kagekyo
DARK HAYABUSA
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« Reply #19 on: December 25, 2009, 02:52:04 PM »

Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. Huh?
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!

Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....
I have no problem with the audio on the Dreamcast so far. Grin
But if and found a problem starting the third level in the Angel-0 it finished loading it starts showing the sprites and freezes do not leave anything, Sad this sounds like ram issues. In the previous engine loads without problems
This what I'm trying to put the CDRW that I worked on the SD card.
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NickyP
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« Reply #20 on: December 25, 2009, 03:09:29 PM »

Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....

After testing it some more, the control problem seems a bit random. However, I think I know what the problem is: pushing left or right selects an option, so perhaps if a player pushes up/right or up/left, they encounter that problem I came across?

Also, a few more bugs:

-Possibly a change within the engine itself and not necessarily the Wii port, but an entity I have isn't being spawned the way it's supposed to. I think it has to do with the facing command, as I have it set to 0. I'll play it around with it and get back to you. EDIT: Alright, I set it to facing 2 instead and it still doesn't work. It spawns, yes, but it doesn't show on screen... I think this has to do with spawnframe. Was that code changed at all?
-Again, probably a change with the engine but.. enemies that have subject_to_screen 1 aren't supposed to fall out of the sky like in the original BOR, they're supposed to just appear right where they are; they don't now.
-Gamecube controllers don't work at all. BOR doesn't recognize them
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.
-Analog stick on Classic controller doesn't work.
-Moving up in the Pak select menu doesn't work. Nevermind. It's just like the other up problem I ran across.

I'll keep my eyes open for more!
« Last Edit: December 25, 2009, 03:21:56 PM by NickyP » Logged

DARK HAYABUSA
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« Reply #21 on: December 25, 2009, 03:12:37 PM »

I confirm that no problem of Ram on DC.
I just compare with the previous 1ST_READ.BIN and it worked without problems but the current is frozen and as mentioned, I leave the Level.txt the level that gives me problems if someone knows something:


# RAIN OF BLOOD
stagenumber 4
type   1   0   0
direction   both
cameratype   1
settime   0
notime   1
music      data/music/G4.BOR
bossmusic   data/music/G2.BOR
noslow   0
blocked   1
noreset   1
setweap   3
#equalairpause 1
loadingbg  data/bgs/karen 170 215 130 -200 800 3
allowselect K-xan Alex
spawn1   50   30
spawn2   250   30
load   alex??   1
load   alex???   1
load   K-xan???   1
load   K-BS   1
load   K-RN   1
load   LISTO   1
load   shock   1
load   RAIN   1
load   RAIN2   1
load   DEST   1
load   SOLD-A   1
load   SOLD-B   1
load   SOLD-C   1
load   BK-SLD   1
load   BLK-M   1
load   MERC-B   1
load   MOSCA-B   1
load   F-VEIC   1
load   VEICLE   1
load   VEIC-BK   1
load   VEIC-BK2   1
load   DANGER   1
load   SLD   1
load   MERCED   1
load   DOA   1
load   neon   1
load   M-RIP   1
load   IMP-B   1
load   LGT2   1
load   STEAMER   1
frontpanel   data/bgs/STG4/F0
frontpanel   data/bgs/STG4/F1
frontpanel   data/bgs/STG4/F0
frontpanel   data/bgs/STG4/F1
#lol spreadshee            xratio   zratio   xoffset   zoffset   xspace   zspace   xrepeat   zrepeat   trans   alpha   w-mode   amp   wl   ws   move
background   data/bgs/STG4/ASF2   2   0.5   -4200   0   0   0   14   1   0   2   0   0   0   0   0
bglayer      data/bgs/STG4/A1   0.5   0.5   978   90   0   0   3   1   1   0   0   0   0   0   0
bglayer      data/bgs/STG4/RFL   0.6   0.5   730   90   0   0   1   1   1   5   1   1   3   1   0
bglayer      data/bgs/STG4/back2   0.5   0.5   0   0   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/bgs/STG4/WIN   0.5   0.5   0   0   0   0   1   1   1   1   0   0   0   0   0
bglayer      data/bgs/STG1/ASF1   0.50   0.5   0   136   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.48   0.5   0   141   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.46   0.5   0   146   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.44   0.5   0   151   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.42   0.5   0   156   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF6   0.40   0.5   0   160   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.38   0.5   0   164   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.36   0.5   0   169   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.34   0.5   0   174   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.32   0.5   0   179   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.30   0.5   0   184   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.28   0.5   0   189   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.26   0.5   0   194   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.24   0.5   0   199   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.22   0.5   0   204   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.20   0.5   0   209   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.18   0.5   0   214   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.16   0.5   0   219   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.14   0.5   0   224   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.12   0.5   0   229   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.10   0.5   0   234   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.12   0.5   0   229   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.10   0.5   0   234   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.08   0.5   0   239   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.06   0.5   0   244   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.04   0.5   0   249   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.02   0.5   0   254   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0   0.5   0   259   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0   0.5   0   264   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0   0.5   0   269   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0   0.5   0   274   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/N-Bgs/PST-RF   0.10   0.5   246   223   585   0   3   1   1   5   1   1   15   1   0
bglayer      data/N-Bgs/PST-RF   0.10   0.5   2596   223   585   0   3   1   1   5   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF   0.00   0.0   0   271   0   0   10   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF   0.00   0.0   2788   271   0   0   10   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF2   0.03   0.0   1593   254   0   0   1   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF3   0.03   0.0   2634   254   0   0   1   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/RFX-LMT   0.00   0.0   0   278   2   0   20   1   1   1   1   1   15   1   0
bglayer      data/Bgs/STG4/RFX-LMT   0.00   0.0   2788   278   2   0   20   1   1   1   1   1   15   1   0
bglayer      data/Bgs/STG4/RFL   0.65   0.5   0   140   0   0   6   1   1   5   1   1   3   1   0
fglayer      data/Bgs/STG4/BCB7   -170   0.06   0   1545   240   0   0   1   1   1   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB6   0.05   0   1560   245   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB5   0.04   0   1577   248   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB4   0.03   0   1592   251   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB3   0.02   0   1607   254   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB2   0.01   0   1622   257   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB1   0.00   0   1637   260   0   0   1   1   1   0   0   0   0   0   0

# {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} #{wavespeed} {bgspeedratio}

fglayer data/N-BGS/PST3         -200 0.49 0.5 1062 -35 357 0 2 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB      -180 0.05 0 -40 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB      -180 0.05 0 2630 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST         -165 0.1 0 246 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST         -165 0.1 0 2596 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/ALPHA/LIGHT      -70 0.2 0 75 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1         -150 0.2 0 75 270 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/LIGHT      -70 0.2 0 2240 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1         -150 0.2 0 2240 270 270 0 3 1 1 5 0 0 0 0 0

panel      data/bgs/STG4/ASF1      data/bgs/STG4/LMT         
panel      data/bgs/STG4/ASF2      none

order   aaaaaaaaaabbbbbbbaaaaaaaaaa

hole   -500 350 0 0 450 450 500

light   0 -256
at   0

shadowcolor -2
at   0

shadowalpha 5
at   0

spawn   LISTO
coords   330 240
at   0

spawn   RAIN2
coords   19 275
at   0

spawn   RAIN
coords   50 300
at   0

spawn   DEST
coords   330 220
at   0

spawn   SOLD-A
coords   350 300
item   dark
at   0

spawn   BK-SLD
coords   1500 190
at   0

spawn   MERC-B
coords   340 250
at   0

spawn   MOSCA-B
flip   1
coords   340 190
at   0

spawn   BK-SLD
coords   -50 190
flip   1
at   0

spawn   SOLD-B
coords   -50 300
item   dark
at   0

spawn   SLD
coords   450 300
at   0

spawn   VEIC-BK2
coords   340 260
at   20

spawn   VEIC-BK
coords   340 250
at   50

spawn   IMP-B
coords   340 250
at   350

spawn   DOA
coords   340 200
flip   1
at   400

spawn   DANGER
coords   0 350
at   700

spawn   VEICLE
map   0
flip   1
coords   0 350
at   730

spawn   SOLD-C
coords   350 320
item   dark
at   1000

spawn   DANGER
coords   0 350
at   1300

spawn   SLD
coords   450 300
at   1320

spawn   MERCED
map   0
flip   1
coords   0 320
at   1330

spawn   LGT2
coords   490 290
at   1350

spawn   BK-SLD
coords   -50 190
flip   1
at   1430

blockade   1000
at   1500

spawn   F-VEIC
coords   340 290
map   1
flip   1
at   1500

spawn   SOLD-C
coords   -50 340
item   dark
at   1500

spawn   LGT2
coords   415 290
at   1500

spawn   LGT2
coords   455 290
flip   0
at   1760

spawn   LGT2
coords   380 290
flip   0
at   1760

spawn   F-VEIC
coords   340 290
map   3
flip   1
at   1800

spawn   STEAMER
coords   400 290
at   2000

spawn   BLK-M
coords   350 290
flip   1
at   2000

spawn   BK-SLD
coords   -100 190
flip   1
at   2080

spawn   SOLD-C
coords   350 300
item   dark
at   2100

spawn   DANGER
coords   0 350
at   2200

spawn   MERCED
map   0
flip   1
coords   0 320
at   2200

blockade   2050
at   2250

spawn   SLD
coords   450 300
at   2300

spawn   M-RIP
coords   355 124   0
flip   0
at   2600

spawn   DANGER
coords   0 350
at   2800

spawn   VEICLE
map   0
flip   1
coords   0 320
at   2830

spawn   NEON
coords   770 200
at   3000

spawn   DANGER
coords   0 350
at   3500

spawn   MERCED
map   0
flip   1
coords   0 320
at   3530

spawn   SOLD-C
coords   -50 330
item   dark
at   3600

spawn   DR-BL
coords   20 350 0
at   3600

spawn   LISTO
coords   330 350
at   3999

spawn   SHOCK
alias   macleod
boss   1
coords   320 300
at   4000

spawn   STEAMER
coords   400 321
at   4000

spawn   BLK-M
coords   350 320
flip   1
at   4000
« Last Edit: December 25, 2009, 03:59:00 PM by DARK HAYABUSA » Logged

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baritonomarchetto77
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« Reply #22 on: December 25, 2009, 04:01:56 PM »

Sumy, are you Santa Claus?  Grin

Thanx for the new build!
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« Reply #23 on: December 25, 2009, 04:13:40 PM »

New build is up 2605.  Fixes Menu pak loading issues that was present on all platforms.  Hopefully, this fixed Dingoo exception that was happening.....
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« Reply #24 on: December 25, 2009, 04:24:39 PM »

Thanx Santa! Oops sorry I say SX, Grin download to test immediately. excited
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« Reply #25 on: December 25, 2009, 04:40:25 PM »

Thanks SX for this big release for the whole engine supports!
That's a big UP Smiley

I just tested the 2605 PC version, and it looks like the sound has a small delay, maybe 1/2sec delay.
I tested it on few mods and still have the same lately delay.
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DARK HAYABUSA
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« Reply #26 on: December 25, 2009, 04:48:37 PM »

It may be possible! doh! I still have the same problem and not to do.
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« Reply #27 on: December 25, 2009, 05:18:29 PM »

It may be possible! doh! I still have the same problem and not to do.

You are saying that its running out of memory?

Do you have a broadband adapter or dev serial cable?  If you do use dcload 1.0.4 and try to see what the error is on the debug screen.


Otherwise send me a link to the mod and I can test it for you.
« Last Edit: December 25, 2009, 05:21:24 PM by SX » Logged

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« Reply #28 on: December 26, 2009, 03:20:48 AM »

New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.

Haven't tried the updated Wii port, yet.
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« Reply #29 on: December 26, 2009, 06:58:31 AM »

New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.

Works fine my end.


Quote
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.

Sounds like the video isn't being re-initialised properly.

Quote
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.

default.cfg will be loaded on startup if pakname.cfg is not present so using "load from default.cfg" would indeed have no effect. "Return to openbor defaults" (which is different to default.cfg) would do a "factory restore" , resetting the options , allowing you to then reload default.cfg.

Quote
-Analog stick on Classic controller doesn't work.

Yeah , I couldn't get the analogue on the nunchuck to work , either.
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