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OpenBoR v3.0 SecurePAK Edition Build 2603
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Topic: OpenBoR v3.0 SecurePAK Edition Build 2603 (Read 19422 times)
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NickyP
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Posts: 2063
You know, that guy with the pet drum?
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #15 on:
December 25, 2009, 01:23:23 PM »
Bug reports coming your way, sir!
-All of the audio, be it music or sound effects, is sped up for some odd reason.
-Pressing up in any ingame menu automatically selects the option it highlights.
I'll do more tests soon, thats all I saw for now!
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DARK HAYABUSA
Sr. Member
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Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #16 on:
December 25, 2009, 01:24:39 PM »
SX thank you very much and Merry Christmas to everyone on the forum!
I still have problems with booting on the Dreamcast SD card, but I think there must be the 1ST_READ.BIN, if not anything else that I may be ignoring, for now it will review the issue of SD card reader for DC and when I have something clear informs them how to proceed.
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SX
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Posts: 2461
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #17 on:
December 25, 2009, 02:07:34 PM »
Quote from: NickyP on December 25, 2009, 01:23:23 PM
Bug reports coming your way, sir!
-All of the audio, be it music or sound effects, is sped up for some odd reason.
-Pressing up in any ingame menu automatically selects the option it highlights.
I'll do more tests soon, thats all I saw for now!
Hmm, The audio issue I will need to compare between consoles..... As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues. How are you holding the controls.....
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Kolbek
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working on Ghouls and Ghosts with Kagekyo
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #18 on:
December 25, 2009, 02:40:29 PM »
You know I appreciate everything you do SX. Thank you and have a great Holiday!
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DARK HAYABUSA
Sr. Member
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Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #19 on:
December 25, 2009, 02:52:04 PM »
Quote from: SX on December 25, 2009, 02:07:34 PM
Quote from: NickyP on December 25, 2009, 01:23:23 PM
Bug reports coming your way, sir!
-All of the audio, be it music or sound effects, is sped up for some odd reason.
-Pressing up in any ingame menu automatically selects the option it highlights.
I'll do more tests soon, thats all I saw for now!
Hmm, The audio issue I will need to compare between consoles..... As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues. How are you holding the controls.....
I have no problem with the audio on the Dreamcast so far.
But if and found a problem starting the third level in the Angel-0 it finished loading it starts showing the sprites and freezes do not leave anything,
this sounds like ram issues. In the previous engine loads without problems
This what I'm trying to put the CDRW that I worked on the SD card.
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NickyP
Hero Member
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Posts: 2063
You know, that guy with the pet drum?
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #20 on:
December 25, 2009, 03:09:29 PM »
Quote from: SX on December 25, 2009, 02:07:34 PM
Hmm, The audio issue I will need to compare between consoles..... As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues. How are you holding the controls.....
After testing it some more, the control problem seems a bit random. However, I think I know what the problem is: pushing left or right selects an option, so perhaps if a player pushes up/right or up/left, they encounter that problem I came across?
Also, a few more bugs:
-Possibly a change within the engine itself and not necessarily the Wii port, but an entity I have isn't being spawned the way it's supposed to. I think it has to do with the
facing
command, as I have it set to 0. I'll play it around with it and get back to you.
EDIT:
Alright, I set it to facing 2 instead and it still doesn't work. It spawns, yes, but it doesn't show on screen... I think this has to do with spawnframe. Was that code changed at all?
-Again, probably a change with the engine but.. enemies that have
subject_to_screen 1
aren't supposed to fall out of the sky like in the original BOR, they're supposed to just appear right where they are; they don't now.
-Gamecube controllers don't work at all. BOR doesn't recognize them
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.
-Analog stick on Classic controller doesn't work.
-
Moving up in the Pak select menu doesn't work.
Nevermind. It's just like the other up problem I ran across.
I'll keep my eyes open for more!
«
Last Edit: December 25, 2009, 03:21:56 PM by NickyP
»
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DARK HAYABUSA
Sr. Member
Offline
Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #21 on:
December 25, 2009, 03:12:37 PM »
I confirm that no problem of Ram on DC.
I just compare with the previous 1ST_READ.BIN and it worked without problems but the current is frozen and as mentioned, I leave the Level.txt the level that gives me problems if someone knows something:
# RAIN OF BLOOD
stagenumber 4
type 1 0 0
direction both
cameratype 1
settime 0
notime 1
music data/music/G4.BOR
bossmusic data/music/G2.BOR
noslow 0
blocked 1
noreset 1
setweap 3
#equalairpause 1
loadingbg data/bgs/karen 170 215 130 -200 800 3
allowselect K-xan Alex
spawn1 50 30
spawn2 250 30
load alex?? 1
load alex??? 1
load K-xan??? 1
load K-BS 1
load K-RN 1
load LISTO 1
load shock 1
load RAIN 1
load RAIN2 1
load DEST 1
load SOLD-A 1
load SOLD-B 1
load SOLD-C 1
load BK-SLD 1
load BLK-M 1
load MERC-B 1
load MOSCA-B 1
load F-VEIC 1
load VEICLE 1
load VEIC-BK 1
load VEIC-BK2 1
load DANGER 1
load SLD 1
load MERCED 1
load DOA 1
load neon 1
load M-RIP 1
load IMP-B 1
load LGT2 1
load STEAMER 1
frontpanel data/bgs/STG4/F0
frontpanel data/bgs/STG4/F1
frontpanel data/bgs/STG4/F0
frontpanel data/bgs/STG4/F1
#lol spreadshee xratio zratio xoffset zoffset xspace zspace xrepeat zrepeat trans alpha w-mode amp wl ws move
background data/bgs/STG4/ASF2 2 0.5 -4200 0 0 0 14 1 0 2 0 0 0 0 0
bglayer data/bgs/STG4/A1 0.5 0.5 978 90 0 0 3 1 1 0 0 0 0 0 0
bglayer data/bgs/STG4/RFL 0.6 0.5 730 90 0 0 1 1 1 5 1 1 3 1 0
bglayer data/bgs/STG4/back2 0.5 0.5 0 0 0 0 1 1 1 0 0 0 0 0 0
bglayer data/bgs/STG4/WIN 0.5 0.5 0 0 0 0 1 1 1 1 0 0 0 0 0
bglayer data/bgs/STG1/ASF1 0.50 0.5 0 136 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0.48 0.5 0 141 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0.46 0.5 0 146 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0.44 0.5 0 151 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0.42 0.5 0 156 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF6 0.40 0.5 0 160 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF1 0.38 0.5 0 164 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0.36 0.5 0 169 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0.34 0.5 0 174 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0.32 0.5 0 179 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0.30 0.5 0 184 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF1 0.28 0.5 0 189 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0.26 0.5 0 194 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0.24 0.5 0 199 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0.22 0.5 0 204 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0.20 0.5 0 209 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF1 0.18 0.5 0 214 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0.16 0.5 0 219 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0.14 0.5 0 224 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0.12 0.5 0 229 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0.10 0.5 0 234 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF1 0.12 0.5 0 229 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0.10 0.5 0 234 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0.08 0.5 0 239 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0.06 0.5 0 244 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0.04 0.5 0 249 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF1 0.02 0.5 0 254 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF2 0 0.5 0 259 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF3 0 0.5 0 264 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF4 0 0.5 0 269 0 0 30 1 0 0 0 0 100 0 1
bglayer data/bgs/STG1/ASF5 0 0.5 0 274 0 0 30 1 0 0 0 0 100 0 1
bglayer data/N-Bgs/PST-RF 0.10 0.5 246 223 585 0 3 1 1 5 1 1 15 1 0
bglayer data/N-Bgs/PST-RF 0.10 0.5 2596 223 585 0 3 1 1 5 1 1 15 1 0
bglayer data/Bgs/STG4/E-RF 0.00 0.0 0 271 0 0 10 1 1 6 1 1 15 1 0
bglayer data/Bgs/STG4/E-RF 0.00 0.0 2788 271 0 0 10 1 1 6 1 1 15 1 0
bglayer data/Bgs/STG4/E-RF2 0.03 0.0 1593 254 0 0 1 1 1 6 1 1 15 1 0
bglayer data/Bgs/STG4/E-RF3 0.03 0.0 2634 254 0 0 1 1 1 6 1 1 15 1 0
bglayer data/Bgs/STG4/RFX-LMT 0.00 0.0 0 278 2 0 20 1 1 1 1 1 15 1 0
bglayer data/Bgs/STG4/RFX-LMT 0.00 0.0 2788 278 2 0 20 1 1 1 1 1 15 1 0
bglayer data/Bgs/STG4/RFL 0.65 0.5 0 140 0 0 6 1 1 5 1 1 3 1 0
fglayer data/Bgs/STG4/BCB7 -170 0.06 0 1545 240 0 0 1 1 1 0 0 0 0 0
bglayer data/Bgs/STG4/BCB6 0.05 0 1560 245 0 0 1 1 1 0 0 0 0 0 0
bglayer data/Bgs/STG4/BCB5 0.04 0 1577 248 0 0 1 1 1 0 0 0 0 0 0
bglayer data/Bgs/STG4/BCB4 0.03 0 1592 251 0 0 1 1 1 0 0 0 0 0 0
bglayer data/Bgs/STG4/BCB3 0.02 0 1607 254 0 0 1 1 1 0 0 0 0 0 0
bglayer data/Bgs/STG4/BCB2 0.01 0 1622 257 0 0 1 1 1 0 0 0 0 0 0
bglayer data/Bgs/STG4/BCB1 0.00 0 1637 260 0 0 1 1 1 0 0 0 0 0 0
# {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} #{wavespeed} {bgspeedratio}
fglayer data/N-BGS/PST3 -200 0.49 0.5 1062 -35 357 0 2 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB -180 0.05 0 -40 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB -180 0.05 0 2630 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST -165 0.1 0 246 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST -165 0.1 0 2596 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/ALPHA/LIGHT -70 0.2 0 75 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1 -150 0.2 0 75 270 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/LIGHT -70 0.2 0 2240 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1 -150 0.2 0 2240 270 270 0 3 1 1 5 0 0 0 0 0
panel data/bgs/STG4/ASF1 data/bgs/STG4/LMT
panel data/bgs/STG4/ASF2 none
order aaaaaaaaaabbbbbbbaaaaaaaaaa
hole -500 350 0 0 450 450 500
light 0 -256
at 0
shadowcolor -2
at 0
shadowalpha 5
at 0
spawn LISTO
coords 330 240
at 0
spawn RAIN2
coords 19 275
at 0
spawn RAIN
coords 50 300
at 0
spawn DEST
coords 330 220
at 0
spawn SOLD-A
coords 350 300
item dark
at 0
spawn BK-SLD
coords 1500 190
at 0
spawn MERC-B
coords 340 250
at 0
spawn MOSCA-B
flip 1
coords 340 190
at 0
spawn BK-SLD
coords -50 190
flip 1
at 0
spawn SOLD-B
coords -50 300
item dark
at 0
spawn SLD
coords 450 300
at 0
spawn VEIC-BK2
coords 340 260
at 20
spawn VEIC-BK
coords 340 250
at 50
spawn IMP-B
coords 340 250
at 350
spawn DOA
coords 340 200
flip 1
at 400
spawn DANGER
coords 0 350
at 700
spawn VEICLE
map 0
flip 1
coords 0 350
at 730
spawn SOLD-C
coords 350 320
item dark
at 1000
spawn DANGER
coords 0 350
at 1300
spawn SLD
coords 450 300
at 1320
spawn MERCED
map 0
flip 1
coords 0 320
at 1330
spawn LGT2
coords 490 290
at 1350
spawn BK-SLD
coords -50 190
flip 1
at 1430
blockade 1000
at 1500
spawn F-VEIC
coords 340 290
map 1
flip 1
at 1500
spawn SOLD-C
coords -50 340
item dark
at 1500
spawn LGT2
coords 415 290
at 1500
spawn LGT2
coords 455 290
flip 0
at 1760
spawn LGT2
coords 380 290
flip 0
at 1760
spawn F-VEIC
coords 340 290
map 3
flip 1
at 1800
spawn STEAMER
coords 400 290
at 2000
spawn BLK-M
coords 350 290
flip 1
at 2000
spawn BK-SLD
coords -100 190
flip 1
at 2080
spawn SOLD-C
coords 350 300
item dark
at 2100
spawn DANGER
coords 0 350
at 2200
spawn MERCED
map 0
flip 1
coords 0 320
at 2200
blockade 2050
at 2250
spawn SLD
coords 450 300
at 2300
spawn M-RIP
coords 355 124 0
flip 0
at 2600
spawn DANGER
coords 0 350
at 2800
spawn VEICLE
map 0
flip 1
coords 0 320
at 2830
spawn NEON
coords 770 200
at 3000
spawn DANGER
coords 0 350
at 3500
spawn MERCED
map 0
flip 1
coords 0 320
at 3530
spawn SOLD-C
coords -50 330
item dark
at 3600
spawn DR-BL
coords 20 350 0
at 3600
spawn LISTO
coords 330 350
at 3999
spawn SHOCK
alias macleod
boss 1
coords 320 300
at 4000
spawn STEAMER
coords 400 321
at 4000
spawn BLK-M
coords 350 320
flip 1
at 4000
«
Last Edit: December 25, 2009, 03:59:00 PM by DARK HAYABUSA
»
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baritonomarchetto77
Hero Member
Offline
Posts: 1050
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #22 on:
December 25, 2009, 04:01:56 PM »
Sumy, are you Santa Claus?
Thanx for the new build!
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SX
Administrator
Offline
Posts: 2461
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #23 on:
December 25, 2009, 04:13:40 PM »
New build is up 2605. Fixes Menu pak loading issues that was present on all platforms. Hopefully, this fixed Dingoo exception that was happening.....
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DARK HAYABUSA
Sr. Member
Offline
Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #24 on:
December 25, 2009, 04:24:39 PM »
Thanx Santa! Oops sorry I say SX,
download to test immediately.
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yotatouch
Sr. Member
Offline
Posts: 430
炎の昇龍 Honoo no Shouryuu
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #25 on:
December 25, 2009, 04:40:25 PM »
Thanks SX for this big release for the whole engine supports!
That's a big UP
I just tested the 2605 PC version, and it looks like the sound has a small delay, maybe 1/2sec delay.
I tested it on few mods and still have the same lately delay.
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DARK HAYABUSA
Sr. Member
Offline
Posts: 456
Working in the shadows
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #26 on:
December 25, 2009, 04:48:37 PM »
It may be possible!
I still have the same problem and not to do.
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SX
Administrator
Offline
Posts: 2461
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #27 on:
December 25, 2009, 05:18:29 PM »
Quote from: DARK HAYABUSA on December 25, 2009, 04:48:37 PM
It may be possible!
I still have the same problem and not to do.
You are saying that its running out of memory?
Do you have a broadband adapter or dev serial cable? If you do use dcload 1.0.4 and try to see what the error is on the debug screen.
Otherwise send me a link to the mod and I can test it for you.
«
Last Edit: December 25, 2009, 05:21:24 PM by SX
»
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NickyP
Hero Member
Offline
Posts: 2063
You know, that guy with the pet drum?
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #28 on:
December 26, 2009, 03:20:48 AM »
New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.
Haven't tried the updated Wii port, yet.
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Orochi_X
Administrator
Offline
Posts: 3062
Now! Count up your crimes.
Re: OpenBoR v3.0 SecurePAK Edition Build 2603
«
Reply #29 on:
December 26, 2009, 06:58:31 AM »
Quote from: NickyP on December 26, 2009, 03:20:48 AM
New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.
Works fine my end.
Quote
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.
Sounds like the video isn't being re-initialised properly.
Quote
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.
default.cfg will be loaded on startup if pakname.cfg is not present so using "load from default.cfg" would indeed have no effect. "Return to openbor defaults" (which is different to default.cfg) would do a "factory restore" , resetting the options , allowing you to then reload default.cfg.
Quote
-Analog stick on Classic controller doesn't work.
Yeah , I couldn't get the analogue on the nunchuck to work , either.
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