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Author Topic: Blank 2D mod  (Read 4556 times)
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Bloodbane
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Dark Dragon


« on: January 30, 2010, 12:03:41 AM »

 Here you go, blank mod for 2D mods attached below. Unlike previous blank mod, this mod is not really blank. I feel like couple examples are required to show the content of this mod.
 What you can get from this mod are (aside of Beats of Rage stuffs):

- Hagane (playable char by Vycks)
- 3 test levels (2 battle arenas and 1 vertical level)
- 2 Platforms (One is invisible and the other is visible) to support those levels
- Blank obstacle to 'hold' those levels from ending on their own
- 2 starting point changer (One for 1st player and the other for 2nd player)

 The last entities are used to change starting point of players ONLY if they have joined before level is started. Very useful in 2D levels.
 The platforms are too high in vertical level so you might need to perform Hagane's Up+Attack while jumping to jump higher.
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"The more often enemies attack, the more open they are to counter attacks"
Mrgrill247
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« Reply #1 on: January 30, 2010, 04:15:24 AM »

Thanks Bloodbane.
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The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
nedflandeurse
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« Reply #2 on: January 30, 2010, 04:36:53 AM »

Good demo,
Thanks.
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Bloodbane
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Dark Dragon


« Reply #3 on: January 31, 2010, 12:26:46 AM »

 So would you like to have enemies for this blank mod? I'll upload enemies to kill if anyone is interested.
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #4 on: January 31, 2010, 12:45:20 AM »

Yo Blood, if you want, you can use some enemies from SGMB(the ones that appear in adventure levels). I'll Download this blank mod and try it at home later, maybe it'll give me some pointers.  Wink

X)
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nedflandeurse
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« Reply #5 on: February 06, 2010, 06:54:40 AM »

So would you like to have enemies for this blank mod? I'll upload enemies to kill if anyone is interested.

Yes, go on. Smiley
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Bloodbane
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Dark Dragon


« Reply #6 on: February 06, 2010, 09:48:15 AM »

 What a coincidence! I was just going to upload this (see below).
 Ok then, here you go, don't forget to copy the lines in xmodels.txt to models.txt.
 Both battle arenas will be filled with enemies after this 'patch' is set.
 I won't spoil the contents, see for yourself Wink.

Yes, I know that skeletons aren't supposed to act like that. This is only example.

Quote
if you want, you can use some enemies from SGMB(the ones that appear in adventure levels).

 Thanks but which SGMB? the one I just downloaded doesn't seem to have adventure levels in it.
« Last Edit: February 06, 2010, 09:51:04 AM by Bloodbane » Logged

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"The more often enemies attack, the more open they are to counter attacks"
DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #7 on: February 08, 2010, 08:13:48 PM »

Thanks but which SGMB? the one I just downloaded doesn't seem to have adventure levels in it.
The first one: V7.9

X)
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NickyP
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« Reply #8 on: February 09, 2010, 02:06:37 AM »

Ah, we talked about this a while ago. I'll give it a shot and tell you what I think.  Smiley
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Vyck_St.Judas
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« Reply #9 on: February 10, 2010, 02:54:19 PM »

i've been woking on a CV2:Simons quest style edit specifically for this.


but i'd like to have all four face buttons make use of context sensitivity, so i set up a format.
I gave him a shield because he uses one in the game (Dracula's rib), but its pretty generic so i added some other functionality to it. i may add more if air blocking ruffles too many feathers.
the contexts for Simon specifically are as follows...

Idle/Walking-[]:ATK1, X:Jump, /\:Fspec (A2, block, Jumpframe -1.5 when hit), O:Spec1

Running-[]:RunATK, X:RunJump, /\:Fspec2(Cancel+A2,Shield rush, FastATK + Jumpframe, O:Spec2

Jumping-[]:JumpATK, X:nothing, /\:Fspec3(Cancel+A2, airblock, Jumpframe -2.5 when hit),O:Spec3

Ducking-[]:DuckATK, X:Slide(Jumpframe High jump)
            /\: Fspec4(Cancel+A2, block, no knockback when hit),
            O:Fspec5(Cancel+A2,Crouching special attack)

I still to need Create 4 "O" button special moves for him.
im thinking he could use Oak stake Based attacks that temporarily paralyze enemies.
there are some extra commands i was thinking of as well.
Setting Fspec6 with Jumpframe to "Cancel" the Jumpdelay anim would make it so that double tapping the jump button makes the player backdash. I know it could just as easily be set up as an A3 button Fspec but it would require the use of a 5th button, and would thus require four separate uses for said button. It can be done easily enough, but i think it would just complicate things.
besides, Iga adds new functions all the time, i dont really see a reason why we cant.
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Mrgrill247
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« Reply #10 on: February 16, 2010, 06:19:54 PM »

Its seems I found another passion again for modding. The text file might need some tweaking. 
I will see what monster I will work on next. cheers!
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The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
Mrgrill247
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« Reply #11 on: February 23, 2010, 10:35:42 PM »

Alright, I am ready to tackle Lucius as the next playable character.  Once I release him, feel free to edit the text.  Someone will have to help on his shooting.
Logged

The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
Mrgrill247
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« Reply #12 on: March 06, 2010, 05:00:31 AM »

Not much of an update.  I'm working on Maria instead of Lucius and a special stage.

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The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
Mrgrill247
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« Reply #13 on: March 11, 2010, 05:42:10 AM »

Maria is going to have all of her moves from both the Sega Saturn and DXC.  Icon still needs work.  I want to have her martial arts and cast tons of spells.
« Last Edit: March 11, 2010, 06:30:57 PM by Mrgrill247 » Logged

The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
Mrgrill247
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« Reply #14 on: March 22, 2010, 12:41:17 AM »

Can I have a separate palette for Maria's Projectiles?  Can that same projectile be also used by other players.  Say for example I have an axe, can another player besides Maria use it?
Logged

The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.

Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived



Akumajo Dracula X Tsuioku no Yasoukyoku CD
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