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Author Topic: Hyper Final Fight 3(Shin Kazahara's 2nd Mod.)  (Read 8651 times)
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maxman
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« Reply #120 on: May 06, 2010, 07:42:42 PM »

Wow. This is gonna be a lot of characters in Shin's mod right here. Smiley laughing Excellent. Smiley Great findings for Shin's mod, borboy. Wink thumbs_up
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Favorite mods from now:
A Tale of Vengeance
Art of Fighting: Beats of Rage Remix III
BurnKingdom
Denjin Makai Zero
Double Dragon Gaiden
Fire Emblem (by NickyP)
Rhythm of Destruction: Street Fighter Edition
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borboy
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« Reply #121 on: May 07, 2010, 02:50:32 PM »

Thanks Maxman if I need to post more sprite sheets for the mod shin!Hyper Final fight 3 will be very cool. waiting eagerly for this mod! cheers!
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Shin Kazahara
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« Reply #122 on: May 08, 2010, 11:26:23 AM »

Yes . I put rong time and am maked as for ray of final fight 3.

based on by final fight 3's billy.
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Daning Train/Shin Kazahara
borboy
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« Reply #123 on: May 08, 2010, 02:56:51 PM »

Cool  More some rushing sprites!Nice Work shin! Wendy is good Character!
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Shin Kazahara
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« Reply #124 on: May 21, 2010, 10:41:17 AM »

okay...this stage is my original train stage.
back china town is snes battle master. and
train ground from arcade neogeo's burning fight.
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Bloodbane
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« Reply #125 on: May 21, 2010, 01:37:45 PM »

 Nice work!
 Hmmm... how did you make the background? the train is not well colored IMO. As if there's missing colors. You should acquire background's palette instead of applying a palette to it.

 BTW that's lot of enemies don't you think?
« Last Edit: May 22, 2010, 07:36:01 PM by Bloodbane » Logged

OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
Hanzo
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« Reply #126 on: May 21, 2010, 01:56:55 PM »

Nice screen Shin but Bloodbane is right that's tad too many enemies on screen you might need to limit the enemy spawn count and set the enemies like three or four at a time.
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borboy
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« Reply #127 on: May 21, 2010, 03:22:49 PM »

Very Nice work!congratulations!
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Shin Kazahara
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« Reply #128 on: July 14, 2010, 09:42:50 AM »

... which finally stood from making of HFF3 more than five months.

defferent beat'em was tired from ripping from improving a little, but I still felt desperate and was able to go ahead through making.

By the way, 4th stage prepares japanese, kunoichi of ninja guys and the ninja warriors of the peace keepers.

final stage added stage of sonic blast man to Background from the ninja warriors again from snes stage and final fight, it.
« Last Edit: July 14, 2010, 09:46:43 AM by Shin Kazahara » Logged

Daning Train/Shin Kazahara
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« Reply #129 on: July 14, 2010, 10:26:56 AM »

wow shin great work as always
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Hanzo
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« Reply #130 on: July 14, 2010, 11:44:39 AM »

nice screens shin
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Only the shadows dwell in darkness
maxman
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« Reply #131 on: July 14, 2010, 07:46:21 PM »

Wow. A total variety of characters. Good-looking stages. Great screenshots, Shin! cheers! cheers! Very fantastic!
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Favorite mods from now:
A Tale of Vengeance
Art of Fighting: Beats of Rage Remix III
BurnKingdom
Denjin Makai Zero
Double Dragon Gaiden
Fire Emblem (by NickyP)
Rhythm of Destruction: Street Fighter Edition
Valdivia Ransom (demo)
Jennifer

Whoever doesn't understand text speaks, ask me and I'll translate (for you) to English.

Projects on WIPS (and not):
Dragon Duo (on WIP)
Captain Commando (MVC style, not yet started)
msmalik681
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« Reply #132 on: July 15, 2010, 05:53:45 AM »

looks good im loving the ninja stages  Smiley
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