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maxman
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« Reply #120 on: May 06, 2010, 07:42:42 PM » |
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Favorite mods from now: A Tale of Vengeance Art of Fighting: Beats of Rage Remix III BurnKingdom Denjin Makai Zero Double Dragon Gaiden Fire Emblem (by NickyP) Rhythm of Destruction: Street Fighter Edition Valdivia Ransom (demo) Jennifer
Whoever doesn't understand text speaks, ask me and I'll translate (for you) to English. Projects on WIPS (and not): Dragon Duo (on WIP) Captain Commando (MVC style, not yet started)
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borboy
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« Reply #121 on: May 07, 2010, 02:50:32 PM » |
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Thanks Maxman if I need to post more sprite sheets for the mod shin!Hyper Final fight 3 will be very cool. waiting eagerly for this mod! 
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Shin Kazahara
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« Reply #122 on: May 08, 2010, 11:26:23 AM » |
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Yes . I put rong time and am maked as for ray of final fight 3.
based on by final fight 3's billy.
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Daning Train/Shin Kazahara
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borboy
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« Reply #123 on: May 08, 2010, 02:56:51 PM » |
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Cool More some rushing sprites!Nice Work shin! Wendy is good Character!
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Shin Kazahara
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« Reply #124 on: May 21, 2010, 10:41:17 AM » |
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okay...this stage is my original train stage. back china town is snes battle master. and train ground from arcade neogeo's burning fight.
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Daning Train/Shin Kazahara
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Bloodbane
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« Reply #125 on: May 21, 2010, 01:37:45 PM » |
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Nice work! Hmmm... how did you make the background? the train is not well colored IMO. As if there's missing colors. You should acquire background's palette instead of applying a palette to it.
BTW that's lot of enemies don't you think?
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« Last Edit: May 22, 2010, 07:36:01 PM by Bloodbane »
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OpenBoR Manual"The more often enemies attack, the more open they are to counter attacks"
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Hanzo
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« Reply #126 on: May 21, 2010, 01:56:55 PM » |
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Nice screen Shin but Bloodbane is right that's tad too many enemies on screen you might need to limit the enemy spawn count and set the enemies like three or four at a time.
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Only the shadows dwell in darkness
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borboy
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« Reply #127 on: May 21, 2010, 03:22:49 PM » |
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Very Nice work!congratulations!
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Shin Kazahara
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« Reply #128 on: July 14, 2010, 09:42:50 AM » |
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... which finally stood from making of HFF3 more than five months.
defferent beat'em was tired from ripping from improving a little, but I still felt desperate and was able to go ahead through making.
By the way, 4th stage prepares japanese, kunoichi of ninja guys and the ninja warriors of the peace keepers.
final stage added stage of sonic blast man to Background from the ninja warriors again from snes stage and final fight, it.
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« Last Edit: July 14, 2010, 09:46:43 AM by Shin Kazahara »
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Daning Train/Shin Kazahara
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RED-DRAGON
Newbie
Offline
Posts: 10
T.M.M.G-KAINE
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« Reply #129 on: July 14, 2010, 10:26:56 AM » |
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wow shin great work as always
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Hanzo
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« Reply #130 on: July 14, 2010, 11:44:39 AM » |
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nice screens shin
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Only the shadows dwell in darkness
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maxman
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« Reply #131 on: July 14, 2010, 07:46:21 PM » |
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Wow. A total variety of characters. Good-looking stages. Great screenshots, Shin!  Very fantastic!
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Favorite mods from now: A Tale of Vengeance Art of Fighting: Beats of Rage Remix III BurnKingdom Denjin Makai Zero Double Dragon Gaiden Fire Emblem (by NickyP) Rhythm of Destruction: Street Fighter Edition Valdivia Ransom (demo) Jennifer
Whoever doesn't understand text speaks, ask me and I'll translate (for you) to English. Projects on WIPS (and not): Dragon Duo (on WIP) Captain Commando (MVC style, not yet started)
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msmalik681
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« Reply #132 on: July 15, 2010, 05:53:45 AM » |
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looks good im loving the ninja stages 
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