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Contra Demo 2
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Topic: Contra Demo 2 (Read 1921 times)
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Bloodbane
Hero Member
Online
Posts: 4727
Dark Dragon
Contra Demo 2
«
on:
March 11, 2010, 12:11:05 AM »
Phew, it took 1 hour to upload this 2nd demo. Here you go:
http://lavalit.com/index.php?action=tpmod;dl=item335
Don't forget to set Switch Mode key!
Enjoy the demo!
Oh you can see yotatouch's beautiful work if you go up in the 1st branch
.
«
Last Edit: March 13, 2010, 01:05:26 AM by Bloodbane
»
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
Mrgrill247
Sr. Member
Offline
Posts: 458
Re: Contra Demo 2
«
Reply #1 on:
March 11, 2010, 12:34:21 AM »
Thanks Bloodbane. You just made my night.
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The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.
Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived
Akumajo Dracula X Tsuioku no Yasoukyoku CD
Fightn Words
Hero Member
Offline
Posts: 3107
Confectionary Country of the Nin-Nin
Re: Contra Demo 2
«
Reply #2 on:
March 11, 2010, 10:39:01 AM »
Definitely downloading...
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OpenBor Wiki
OpenBoR Manual
BurnKing
Hero Member
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Posts: 898
Re: Contra Demo 2
«
Reply #3 on:
March 11, 2010, 01:04:49 PM »
awesome contra is spectacular
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Fight Night Champ
Mods: BurnKingdom Chapter One
Marvel Super Heroes
Guardian Heroes: WarPath
WIP: Irish Gangster
BurnKingdom Chapter Two
Mrgrill247
Sr. Member
Offline
Posts: 458
Re: Contra Demo 2
«
Reply #4 on:
March 11, 2010, 02:46:49 PM »
That is the best game over screen I have seen.
Logged
The silver bullet is the only kind of bullet for firearms that is effective against a Werewolf, witch, or some monsters.
Soshite senritsu no yoru ga otozureta
And so the shiver of the night has arrived
Akumajo Dracula X Tsuioku no Yasoukyoku CD
DJGameFreakTheIguana
Hero Member
Offline
Posts: 3039
Credit to Vyck_St.Judas, Edited by me.
Re: Contra Demo 2
«
Reply #5 on:
March 11, 2010, 07:59:29 PM »
Coolio! I'm about to get right now. My schedule will be open soon, so I'll be able to get back to sprite ripping if you want anything from Hardcorps, unless you just wanna keep the atmosphere the way it is.
X)
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Check out my trax and PM me if you want something done for your mod
My OpenBOR Mod:
Latest release: 9/07/09 - V6.8
Check out my other Demoes:
Chaotix Rage
Cosmic Damage
Megasonic remoded
mgman
Jr. Member
Offline
Posts: 66
Re: Contra Demo 2
«
Reply #6 on:
March 11, 2010, 08:12:26 PM »
Well, a lot of the alien/robot sprites from Hard Corps really could be of use, brother
Anyway, downloading as I type. I just want the download to finish!
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yotatouch
Sr. Member
Offline
Posts: 430
炎の昇龍 Honoo no Shouryuu
Re: Contra Demo 2
«
Reply #7 on:
March 11, 2010, 11:08:29 PM »
Well, i'm honored to be a part of this project, even if it's a small one.
Great job BloodB, one more time, a great Demo which gives us more envy to play to the final version.
You also added good attacks, the slide, and the ability to choose between the shoot one and two.
PS: MetSnake is moving great man !!!
I also have to finish the resize 60% of the Spider Boss.
Anyway, Good work man! Congratulations
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volcanic
Full Member
Offline
Posts: 187
Nobody
Re: Contra Demo 2
«
Reply #8 on:
March 12, 2010, 12:53:14 AM »
This Mod is so special.Amazing work!
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Nothing is absolutely right or wrong.
Fightn Words
Hero Member
Offline
Posts: 3107
Confectionary Country of the Nin-Nin
Re: Contra Demo 2
«
Reply #9 on:
March 12, 2010, 01:15:49 PM »
If you can hold onto it, the spread-shot is the best weapon over all. Switching shooting modes was very useful in certain situations; say if I wanted to shoot at a fixed stationary angle or dodge as I shoot, shoot below me or from a crouch, it's all possible. The bosses are amazingly well done. Very nicely done
Bloodbane
.
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OpenBor Wiki
OpenBoR Manual
Hanzo
Hero Member
Offline
Posts: 930
Noble Ninja from Igakagure
Re: Contra Demo 2
«
Reply #10 on:
March 12, 2010, 08:31:43 PM »
Awesome demo Bloodbane. Very challenging just like the original contra.
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Only the shadows dwell in darkness
maxman
Hero Member
Offline
Posts: 1685
Re: Contra Demo 2
«
Reply #11 on:
March 13, 2010, 05:53:51 AM »
I can't believe there's no save state for this mod. This is my first time to play with no save state. Gosh...
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Favorite mods from now:
A Tale of Vengeance
Art of Fighting: Beats of Rage Remix III
BurnKingdom
Denjin Makai Zero
Double Dragon Gaiden
Fire Emblem (by NickyP)
Rhythm of Destruction: Street Fighter Edition
Valdivia Ransom (demo)
Whoever doesn't understand text speaks, ask me and I'll translate (for you) to English.
Projects on WIPS (and not):
Dragon Duo (on WIP)
Captain Commando (MVC style, not yet started)
borboy
Sr. Member
Offline
Posts: 263
Re: Contra Demo 2
«
Reply #12 on:
March 13, 2010, 11:58:54 AM »
the second demo is very good.but no have a continues.good dificulty!
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Bloodbane
Hero Member
Online
Posts: 4727
Dark Dragon
Re: Contra Demo 2
«
Reply #13 on:
March 14, 2010, 12:21:33 AM »
sorry guys, no more save states just like in originals! Time to have real challenge here
.
Actually, the reason I had to disable save states is weapon storage. The entity variable used to store weapon IS NOT resetted after exiting a mode (not whole mod). Because of this, it is possible for players to say acquire weapon in certain game mode then exit, to carry the weapon to other game mode using load saved states.
Some of you might wonder, then how come weapon is resetted when playing any mode from start? well that's simply because there is weapon reset script in the 1st level.
Quote
a lot of the alien/robot sprites from Hard Corps really could be of use, brother
Yep. Too bad most of them aren't ripped yet. Clownman and others have done some so that leaves to me to rip the rest.
Quote
Switching shooting modes was very useful in certain situations; say if I wanted to shoot at a fixed stationary angle or dodge as I shoot, shoot below me or from a crouch, it's all possible.
Exactly! That's why I reminds players to set the key for it cause you really need it. There are certain bosses and subbosses which so hard to defeat with free shooting mode but become so easy with fixed shooting mode.
BTW anyone discovers hidden bonus in the mod? no, no not hidden level, I mean score bonus. Skilled player could easily discover it. Well, unlucky player might too.
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OpenBoR Manual
"The more often enemies attack, the more open they are to counter attacks"
maxman
Hero Member
Offline
Posts: 1685
Re: Contra Demo 2
«
Reply #14 on:
March 14, 2010, 12:28:55 AM »
Also, I discovered going up to the second branch. When you go up to the floor about 1/4 or 1/2 from full stage, the engine crashes probably due to missing 'animationscript'.
Logged
Favorite mods from now:
A Tale of Vengeance
Art of Fighting: Beats of Rage Remix III
BurnKingdom
Denjin Makai Zero
Double Dragon Gaiden
Fire Emblem (by NickyP)
Rhythm of Destruction: Street Fighter Edition
Valdivia Ransom (demo)
Whoever doesn't understand text speaks, ask me and I'll translate (for you) to English.
Projects on WIPS (and not):
Dragon Duo (on WIP)
Captain Commando (MVC style, not yet started)
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