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Author Topic: Blank 2D mod  (Read 3718 times)
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Bloodbane
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« Reply #60 on: July 06, 2010, 12:28:04 AM »

 Here's a background pack for 2D mods. They are used in my Contra mod.

 MrGrill, the train ride and station background is included here.
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Vyck_St.Judas
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« Reply #61 on: July 11, 2010, 11:21:15 AM »

i'm very tired of staring at 8 bit sprites for now. i need to worry less about spriting and more about actually programming things. i still wanted to play in a dark CV like world, but i noticed that most fan made stuffs are based off of the nes games or the psx one. no one was using the gba ones.
i decided to work off of circle of the moon. check out the sprites. they're very clean.
http://www.spriters-resource.com/gameboy_advance/cvcom/
im building off of the 2d blankmod you did.
check it out. the platforms still need work but the walls are holding. here's a mini level.
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NickyP
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« Reply #62 on: July 11, 2010, 11:23:48 PM »

I'm trying to learn platforms here using this (which is btw great, good job BB!), but its rather confusing. Plat03 in the original 2D demo has this code:

Quote
platform 12 37 0 0 50 50 10 10

I'm looking at the manual trying to understand those numbers, but the more I do, the more it gets confusing. 12 and 37 are xpos and zpos, right? Meaning that, if the entity was spawned at 1 1, it'd be moved to 13 38? Why make it confusing and just make those numbers 0 0 then? Also, alt (last number); why would I set an alt in the platform, when I could just spawn it in the level with the y/a coord I want?
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Bloodbane
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« Reply #63 on: July 13, 2010, 08:48:35 PM »

 @Nick: I'm not sure how xpos and zpos effects platform but one thing for sure, it should be same with offset.
Quote
anim idle
    delay 100
    offset 12 37
    platform 12 37 0 0 50 50 10 10
    frame data/chars/misc/empty.gif

 I have tried altering xpos and zpos and the platform become altered too Sad. I have no clue what happened so I just make it clear that xpos and zpos should be same with x and y offset respectively for easy reference.
 Oh it has nothing to do with z coordinate AFAIK.
 Come to think of it, since the platform is invisible, any offset value will do.

Quote
alt (last number); why would I set an alt in the platform, when I could just spawn it in the level with the y/a coord I want?

 It should be height. Altitude defines the height of platform. This plat03 platform is short only 10 pixels height. If set high, you can make wall with platform.

 As for confusing, I believe that's because of platformizing (placing invisible platforms to platformize/make platforms in background solid/real). It's confusing cause you really need good imagination. Plat03 in the Blank2D mod is used to platformize the platforms in Battle levels. Without it, the platform will only be decorations.
 If you're still new in 2D platform, I suggest studying platform work in Vertical level in the mod. The platforms are visible there so you can see if you do it right or not.

 @Vycks: I'm downloading the demo now. I'll give it a try later.
« Last Edit: July 13, 2010, 08:51:04 PM by Bloodbane » Logged

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mgman
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« Reply #64 on: July 26, 2010, 04:43:54 PM »

I'm confused about what to do with the train level. Indeed, the player dies immediately upon starting that stage. But I don't know what to do, exactly...
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Bloodbane
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« Reply #65 on: July 27, 2010, 11:50:48 AM »

 Dies immediately? that's strange Huh?
 I have tried that train level myself and it works fine.

 Hmmm.... could it be because the heroes need offscreenkill 3000 set? I have set this to my Blank2D mod but forgot to tell everyone here about it.
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mgman
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« Reply #66 on: July 27, 2010, 05:09:20 PM »

Maybe that is why (BTW, it's train station level, not train level sorry)... But where do I set the offscreen kill 3000? In the character text files or soemthing? And where exactly?
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Bloodbane
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« Reply #67 on: July 29, 2010, 05:24:58 AM »

 In character text like this:

Quote
name      hagane
type      player
...
offscreenkill    3000
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mgman
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« Reply #68 on: July 29, 2010, 11:37:51 AM »

Nope, didn't make a difference  Huh?
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Bloodbane
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« Reply #69 on: July 31, 2010, 12:56:09 AM »

 That's strange. Which version you are using? I'm using 2859 and it works fine.
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