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Author Topic: RocketViper4.10  (Read 7211 times)
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volcanic
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« Reply #60 on: April 20, 2010, 09:26:56 PM »

The bglayer gives train moving feeling but the static building in the back broke that feeling.

I believe it's the engine's problem.The background actually moves slowly rather than be static.The bg problem was never solved from build 27XX....
I recommend you use the engine(build 2647) that included in the rar archive.



I was expecting another custom select screen somewhere in middle of game but there are none.
Oh,Sorry I missed that...

About Rapp, I don't know where you got the one used in this mod. The one used in Crime Buster v2.5 has better chasing AI and he's not using aimove at all.

I did get Rapp from CB2.5.In the first place I modified nothing for him but you know he's very challenging and a touch opponent which should be very good.But some of my friends said he's too hard to defeat as a regular enemy(think abt there're 2 or more rapps in one scene...lol).That's why I weakened him a lot...On the other hand,Rapp uses many scripts which takes some RAM,that caused my dingoo freezed in the end.Simplifying him can help reducing RAM use.
But now I'm going to reconsider how to build him.



I have to say I really appreciate your detailed comments.I'm really happy abt that. Smiley

« Last Edit: May 06, 2010, 08:46:59 PM by volcanic » Logged

volcanic
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« Reply #61 on: April 25, 2010, 09:13:27 AM »

Now Updated again...
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Crimefighters2
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Double Dragon Advance, kicks ***.


« Reply #62 on: May 01, 2010, 02:19:05 AM »

Very nice to see that you are always updating and improving your mod Volcanic, I wish more modders would do that.

I really should of dl this game yesterday but I dl a JPN shmup that was 500 meg and it corrupted :....( and then a crappy fighting game. Man next month I will def dl this mod.

Looks really good so far, I'm impressed.
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Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.
volcanic
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« Reply #63 on: May 05, 2010, 03:05:42 AM »

Hey, there's still a bug i think., because when i choose a team to select a character, it will suddenly hang.. It is works so slow in that part.. Please fix the bug.. I want to play it without a problem, im only using mobile phone to play openbor games.. Please fix the bugs, this game is great i think!.


Ok.Now the new release for S60 has come.
I've tested it and run well.
Download here:
http://lavalit.com/index.php?action=dlattach;topic=4468.0;attach=5548
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Bloodbane
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Dark Dragon


« Reply #64 on: May 05, 2010, 09:38:28 AM »

 volcanic, can you tell me where characters are in this shot below? I have no clue what kind of vehicle with this view.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
volcanic
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« Reply #65 on: May 05, 2010, 08:46:20 PM »

volcanic, can you tell me where characters are in this shot below? I have no clue what kind of vehicle with this view.

Well,I don't know how to rip stuffs from some emulators.Most of my stuffs are from my Mugen games,including the thing you mentioned.
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DJGameFreakTheIguana
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Credit to Vyck_St.Judas, Edited by me.


« Reply #66 on: May 05, 2010, 09:13:00 PM »

Anothre update eh? I've only played the first one, but I give this update a shot on the wii after I get through Megaman ZXA smoe more.  Wink

X)
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MasterExploder
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Pilgrim no Ken


« Reply #67 on: May 06, 2010, 12:42:28 AM »

Hmm... it seems the latest version of this mod crashes whenever I load a saved game. I've tried it on both the included build as well as the newest one. Is anyone else having this issue?

Besides that, this is mod is a blast to play, one of the funnest mash-fests since ATOV. Great work volcanic!
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Nothing is true; everything is permitted...
volcanic
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« Reply #68 on: May 06, 2010, 02:17:15 AM »

Hmm... it seems the latest version of this mod crashes whenever I load a saved game. I've tried it on both the included build as well as the newest one. Is anyone else having this issue?

No.You can't load in this mod.I don't know why neither.
Maybe it's because I load no players before customized select screen.
But the engine skipped the customized select screen when you load a save state.
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Bloodbane
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Dark Dragon


« Reply #69 on: May 07, 2010, 02:40:59 AM »

 Yes, that's the cause. When OpenBoR loads a saved state, it goes to saved level without loading any players.

Quote
the engine skipped the customized select screen when you load a save state.

 It is never programmed to play custom select screen.
 So to avoid this bug, you could just disable saving feature with cansave 0 in each game mode.
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OpenBoR Manual

"The more often enemies attack, the more open they are to counter attacks"
volcanic
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« Reply #70 on: May 09, 2010, 10:56:47 PM »

Yes, that's the cause. When OpenBoR loads a saved state, it goes to saved level without loading any players.

Quote
the engine skipped the customized select screen when you load a save state.

 It is never programmed to play custom select screen.
 So to avoid this bug, you could just disable saving feature with cansave 0 in each game mode.

Thanks. I'll fix it at once! laughing
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volcanic
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« Reply #71 on: May 14, 2010, 10:39:42 PM »

Finally!!The final version comes laughing laughing
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kmilloz
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« Reply #72 on: May 15, 2010, 09:11:43 AM »

Finally!!The final version comes laughing laughing
where´s the link? hmm Huh?
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volcanic
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« Reply #73 on: May 15, 2010, 09:50:17 AM »

I'm really sorry abt the link.Now it's available.
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Shin Kazahara
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Dancing Train Production Inc.


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« Reply #74 on: May 15, 2010, 09:57:57 AM »

oh...mr.volcanic.....^^

this maxima's special attack offset is bug.....

and.....

lisa's move akatsuki musashi called is
musashi's attack damage effect is all bloody effect is fix change..... Sad
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Daning Train/Shin Kazahara
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