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CPS Sprites
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Topic: CPS Sprites (Read 1049 times)
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the7k
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Re: CPS Sprites
«
Reply #15 on:
March 21, 2010, 04:39:35 PM »
... actually, no. A single frame from a character is still a sprite. A character is made up of multiple sprites.
Backgrounds also are sprites - and in fact, are often made up of multiple sprites as well.
Well, with the exception of games like Marvel vs Capcom 2, which have 3D backgrounds - they use models instead of sprites.
http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29
«
Last Edit: March 21, 2010, 04:48:57 PM by the7k
»
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Damon Caskey
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Re: CPS Sprites
«
Reply #16 on:
March 21, 2010, 05:08:59 PM »
Actually, phemt is right.
A sprite is defined is a single or group of images that can move with a larger graphic screen. Technically speaking, referring to a single image as a "sprite" is not correct. Images make sprites, not the other way around.
As far as backgrounds vs. sprites, the images we think of as "backgrounds" in professional games could actually could be sprites, layers, or something else entirely. We can guess, but without seeing the code or playing with an emulator that specifies the manor of each graphic, there is no way to know for sure what they
really
are. It just depends on the capabilities and quirks of the hardware, what the programmer is trying to accomplish, and even his/her personal habits.
In the long run, what difference does it make?
DC
«
Last Edit: March 21, 2010, 05:11:13 PM by Damon Caskey
»
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the7k
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Re: CPS Sprites
«
Reply #17 on:
March 21, 2010, 05:14:12 PM »
Interesting. Guess that pixel art book I got was wrong.
I'd just always heard that any 2D image in a computer program is a sprite, animated or not - just as any 3D image in a computer program is a model, animated or not.
I mean, we always refer to stuff like this as sprites:
http://lavalit.com/index.php/topic,3758.0.html
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Damon Caskey
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Re: CPS Sprites
«
Reply #18 on:
March 21, 2010, 05:21:12 PM »
Quote from: the7k on March 21, 2010, 05:14:12 PM
Interesting. Guess that pixel art book I got was wrong.
Pixel art isn't a true sprite. Sprites are supported nativity and have certain predefined rules. A pixel has no such limitations, but has to be generated by the CPU. It's very inefficient and hasn't been a feasible method to make games since long before the 8-bit era.
Quote
I'd just always heard that any 2D image in a computer program is a sprite, animated or not - just as any 3D image in a computer program is a model, animated or not.
I mean, we always refer to stuff like this as sprites:
http://lavalit.com/index.php/topic,3758.0.html
Yeah, we do. Again, it's technically incorrect, but works in colloquial use. What else would we call them?
DC
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Last Edit: March 21, 2010, 05:35:09 PM by Damon Caskey
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Phemt
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Never said You suck, but could say your game does
Re: CPS Sprites
«
Reply #19 on:
March 21, 2010, 06:29:38 PM »
Quote from: the7k on March 21, 2010, 05:14:12 PM
I'd just always heard that any 2D image in a computer program is a sprite, animated or not - just as any 3D image in a computer program is a model, animated or not.
My post was made to correct what was wrong, all the frames together form a sprite.
You can trust me.
I used to call those -frames-, as in videogames magazines they were words of high use in the bidimensional era (sprite, frame, palette, parallaxe, etc.)
For what regards the backgrounds, they can be made out of sprites, for example an animated building with lights and people inside moving is made of several frames that form a sprite inside a bigger picture.
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Best OpenBOR games:
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
Quote from: Allan.Cylakes on July 20, 2008, 02:20:08 AM
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?
EXShadow
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Re: CPS Sprites
«
Reply #20 on:
March 22, 2010, 08:02:06 AM »
Sprites, shmites lol who cares? xD
They are just awesome to use! Any CPS games you guys know of that have nice sprites? Besides the sprites that come from he games already ripped from.
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the7k
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Re: CPS Sprites
«
Reply #21 on:
March 22, 2010, 08:44:25 AM »
Darkstalkers series has some of the best looking backgrounds in a CPS2 game.
I've obviously been using them a lot with my mod.
«
Last Edit: March 22, 2010, 08:46:54 AM by the7k
»
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Phemt
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Never said You suck, but could say your game does
Re: CPS Sprites
«
Reply #22 on:
March 22, 2010, 09:13:28 AM »
Quote from: EXShadow on March 22, 2010, 08:02:06 AM
Sprites, shmites lol who cares? xD
Looked like Damon and The7k were interested about this discussion. Sorry if we disturbed you
Anyway until you talk about CPS backgrounds i can't remind an ugly one, they are amazing in most, if not all, cases.
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Best OpenBOR games:
1) Art Of Fighting - Beats Of Rage: Remix III
2) Night Slashers X
3) A Tale Of Vengeance
4) Infection (DEMO!!!)
5) Saint Seiya: Death & Rebirth
6) Captain Commando & the Avengers
7) Vampire Hunter (DEMO!!!)
Quote from: Allan.Cylakes on July 20, 2008, 02:20:08 AM
just like Don that crazy pig from guangzhou China.
ore ga kowaii no ka?
borboy
Sr. Member
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Posts: 263
Re: CPS Sprites
«
Reply #23 on:
March 25, 2010, 02:15:23 PM »
good!
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