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Author Topic: Dojo Crashers  (Read 1293 times)

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Offline yuigx1

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Dojo Crashers
« on: April 23, 2012, 01:19:47 am »
My 1st mod, the Dojo Crashers ;)

http://www.mediafire.com/?k82ff6a3f3yq1vy

Story:A group of youngster think they got what it takes to be the world's finest martial artist. They began proving themselves by challenging various dojos, street brawl of any sorts. What tough adversary would they encounter on their quest?

Buttons Layout:
punch(combo starter)
kick(filler)
launcher(juggle starter)
jump(crucial for juggle)
special(panic button)


Game Features:

Flashy combos
Cool juggles
aerial combos
command specific specials
4 players mode
5 selectable heroes
variety of stages
Wicked bosses & scrubby thugs
Character specific stuff


Notice: the rush combo command has been change to down,down,attack.

My suggestions: Do not Skip the intro screen, look at the advantages the heroes had & choose based on your playstyle.

Some types of response I like to hear:
Which hero is top tier in your opinion & why?
What do u think about character specific stuff?
The difficulty of enemies/bosses?
The pace of the game & time to complete?
How's the music/audio in this mod?

This is my 1st mod & I'd hope all of you enjoy it. If worst case scenario were to happen such as bugs compiled to a certain level then a update/sequel will be made(by me or some assistance)

Warm Regards,
YUIGX1

Offline magggas

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Re: Dojo Crashers
« Reply #1 on: April 23, 2012, 10:19:25 pm »
Dude,this one is your 3rd topic you made for your mod after these below:
http://lavalit.com:8080/index.php/topic,6600.0.html
http://lavalit.com:8080/index.php/topic,6612.0.html

Since itīs not the final version and still be an demo there is no need to make multiple topics about.

Or this should be an completed mod  ???
« Last Edit: April 23, 2012, 10:25:41 pm by magggas »

Offline yuigx1

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Re: Dojo Crashers
« Reply #2 on: April 23, 2012, 11:06:36 pm »
Dude,this one is your 3rd topic you made for your mod after these below:
http://lavalit.com:8080/index.php/topic,6600.0.html
http://lavalit.com:8080/index.php/topic,6612.0.html

Since itīs not the final version and still be an demo there is no need to make multiple topics about.

Or this should be an completed mod  ???

This thread is posted in the completed section, what do u think? ;)  But yeah, I've read other completed games threads where there is a updated version made due to the what so called"bugfest"..I hope this doesn't happen to dojo crashers :nervous:

Offline ZombieCorpseBrock

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Re: Dojo Crashers
« Reply #3 on: April 23, 2012, 11:44:57 pm »
well i wasnt looking to DL anything tonight, but the 1st post sold me   :cheers!:

Offline Bloodbane

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Re: Dojo Crashers
« Reply #4 on: April 24, 2012, 05:08:24 am »
 I got to play this mod and I have to say,it's really really bad. Sorry, I'd be lying if I say the otherwise.

Quote
...where there is a updated version made due to the what so called"bugfest"..I hope this doesn't happen to dojo crashers

 I don't think so. Here are the flaws list:

1. Bad select screen
2. Too small backgrounds
3. Too many enemies than what players can handle
4. Messy bbox and attackbox
5. Too slow animations for Terry
6. Enemies spawned behind players when level starts
7. Foreground becomes floor
8. Lack of items (as if they are never intended to be spawned)
9. Duke jumps to front in his shoryuken finisher
10. Misplaced obstaces and item (some are placed out or player's reach)
11. Bosses from Beats of Rage turned into regular enemies causing gameplay inbalance
12. Stage 5 background is out of place

As I posted before, even though you get the characters from other mod, it's your responsibility to modify them to suit your mod. Characters which works great on other mods may not suit your mod. Also it's possible those characters have flaws which are taken to your mod too.

 There's an important thing you need to remember about balancing theory. Whatever theory you have, you need to test it and see if it's proved. In this mod, I fail to get your balanced theory. Most of the time I have to deal with mod flaws.
 So before you talk about speed & power balance theory, try making proper animations 1st. Slowing character's animation is wrong.

Quote
Which hero is top tier in your opinion & why?
Roxy is broken, just spawn her alternate attack and see for yourself.
 As for others, I can't say which one is best since some are broken and messy.

Quote
What do u think about character specific stuff?

 I can't sense them.

Quote
The difficulty of enemies/bosses?

 As I posted above, your turned bosses into regular enemies causing inbalance to the game.
 Moreover, there's one stage which filled with nothing but weak enemies.

Quote
The pace of the game & time to complete?

 It's too long due to over health enemies and bosses have. Hard and good bosses don't always need big HP.

Quote
How's the music/audio in this mod?

 Fine. Some are from Shining Force 2 right?
 The last boss requires different boss music to give special and grand feeling.

Spoiler
Do you really need to add the giant crabs?

 I don't know if you're going to update this mod or not. My message to you is that you need to learn alot more to make good mod. Here's the rundown:

1. Get yourself decent image editor
2. Check and confirm animations, bbox, offset and attackbox of every character you have in the mod
3. Place obstacles and items and spawn enemies properly
4. Play with skills and survival. You can't expect others to do better if you get creamed in your own mod
5. Don't rush in making mod! Better take longer time while fixing bugs and adding features than shorter time while neglecting obvious bugs

 Sorry for the harsh comments :)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline yuigx1

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Re: Dojo Crashers
« Reply #5 on: April 24, 2012, 05:46:42 am »
Thanks for commenting! :) Look like we've got different taste & here's my argument.

1. Grab your 3d glasses!
2. It's intended to be.
3. That's the point of dojo crashers.
4. I've double checked those before releasing & yeah, I made it a bit larger for easy juggling.
5. character's specific(he's top tier in my opinion)
6. Bosses are purpose to be cheap ;)
7. which stage is it?
8. I actually wanna abandoned the idea of items in the 1st place.
9.It's intended;)
10. Some such as the trash is for decoration purposes.
11. They are bosses because they have special properties, they are hit with the nerf pole like 100times!
12. You're in a comic lol!

Well, I'd love a balanced game but I came to a solution that character specifics overlapped balance. U have slower jabs so I purposely give more health/mp.

Those lobster have hard shell..why not?

1. I use photoshop cs5 extend
2. I double checked that before published, maybe a bit off shouldn't be a problem.

3.This game is simple, traditional so no obstacle yet.
4. I know this mod is far from easy but it's not really hard in my opinion.
5.well, most of the stuffs u mentioned is purposely implemented in the game...this mod is purposely to have the "AOE" type of feel to it.

To conclude, this is still one of my ideal mod but I may consider releasing a "easier" version for casual players.

Have a great day!




Offline yuigx1

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Re: Dojo Crashers
« Reply #6 on: April 24, 2012, 05:54:08 am »
Thanks for commenting! :) Look like we've got different taste & here's my argument.

1. Grab your 3d glasses!
2. It's intended to be.
3. That's the point of dojo crashers.
4. I've double checked those before releasing & yeah, I made it a bit larger for easy juggling.
5. character's specific(he's top tier in my opinion)
6. Bosses are purpose to be cheap ;)
7. which stage is it?
8. I actually wanna abandoned the idea of items in the 1st place.
9.It's intended;)
10. Some such as the trash is for decoration purposes.
11. They are bosses because they have special properties, they are hit with the nerf pole like 100times!
12. You're in a comic lol!

Well, I'd love a balanced game but I came to a solution that character specifics overlapped balance. U have slower jabs so I purposely give more health/mp.

Those lobster have hard shell..why not?

1. I use photoshop cs5 extend
2. I double checked that before published, maybe a bit off shouldn't be a problem.

3.This game is simple, traditional so no obstacle yet.
4. I know this mod is far from easy but it's not really hard in my opinion.
5.well, most of the stuffs u mentioned is purposely implemented in the game...this mod is purposely meant to have the "AOE" type of feel to it.(If u play WOW)

To conclude, this is still one of my ideal mod but I may consider releasing a "easier" version cater to casual players.

Have a great day!

Offline Bloodbane

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  • Dark Dragon
Re: Dojo Crashers
« Reply #7 on: April 26, 2012, 12:06:09 am »
 I can't say much if you already hold on to your opinion like this.
 Just wanna clear this:

 The backgrounds in which foreground becomes floor is when you can step on them. Stage 2 has 2 places with such foreground.

Quote
2. I double checked that before published, maybe a bit off shouldn't be a problem.

 I won't say that if Angel can't trip Mai with Angel's sweep kick

Quote
6. Bosses are purpose to be cheap

 Bosses are supposed to be challenging and give awe impression. That's why most of them have special entry showing they are important not just random enemy placed as boss.
« Last Edit: April 26, 2012, 01:41:34 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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