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Author Topic: Sailormoon  (Read 36589 times)

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Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #15 on: February 28, 2009, 03:18:26 pm »
Working on the title screen. Something missing.Looks plain...


« Last Edit: February 28, 2009, 04:45:27 pm by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline HideRaisen

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Re: Sailormoon Arcade
« Reply #16 on: February 28, 2009, 07:33:57 pm »
Hi there!
Nice title screen btw do you have any in-game screen shots for us to see? I'm not a fan of SM but I do dig the SM arcade game. :laughing:
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Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #17 on: March 02, 2009, 06:11:05 am »
 Nice title screen MrGrill!

 I agree with you about 'plainness'. Maybe you could add tall buildings in background. And you could add other Sailors there.
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Offline Fightn Words

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Re: Sailormoon Arcade
« Reply #18 on: March 02, 2009, 06:54:01 pm »
Quote
And you could add other Sailors there.

That would be my suggestion, assuming the other characters are playable.

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #19 on: March 02, 2009, 08:28:58 pm »
Thanks for the feed back everyone.  Our goal is to have all five sailor soldiers playable.
However, I am looking a mugen stage that I wanted to take a look at:




http://www.mugenhistory.com/ is down.

New Start Screen:


« Last Edit: March 05, 2009, 01:19:20 am by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline ryomaneo

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Re: Sailormoon Arcade
« Reply #20 on: March 05, 2009, 06:51:27 am »
 ;D Wow i like that it looks very impressive much better than the old one.  :cheers!:

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #21 on: March 05, 2009, 04:26:27 pm »
Stage 1 Arcade edit at the end of the stage.
« Last Edit: March 05, 2009, 05:23:50 pm by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline maxman

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Re: Sailormoon Arcade
« Reply #22 on: March 05, 2009, 10:29:49 pm »
Damn.  :eyebrow_action: I can't wait to play this. ;D I'm crazy for Sailor Moon. :laughing:
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Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #23 on: March 06, 2009, 11:02:34 am »
 Good edit!
 The hedge under mailbox should bulge forward.
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Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #24 on: March 06, 2009, 09:33:22 pm »
What do you think Bloodbane?
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #25 on: March 07, 2009, 01:23:37 am »
Need a hand in bor timing.  I included a gif of what it should look like, but I keep having trouble in the timing. Any thought?

anim jump
   loop   0   
   
   delay   3
   offset   28 82
   bbox   22 10 19 71
   frame   data/chars/moon/jump000.gif

   offset   21 107
   bbox   14 12 14 98
   frame   data/chars/moon/jump001.gif
   
      
   offset   27 99
   bbox   20 8 20 81
   frame   data/chars/moon/jump004.gif
   
   offset   36 98   
   bbox   29 15 46 16   
   frame   data/chars/moon/jump005.gif

   offset   40 104
   delay   14
   bbox   33 19 20 48
   frame   data/chars/moon/jump006.gif
   
   offset   40 110   
   bbox   33 22 16 54
   frame   data/chars/moon/jump007.gif
   
   offset   36 121
   bbox   30 34 16 72
   frame   data/chars/moon/jump008.gif

   offset   35 129
   bbox   28 39 15 62
   frame   data/chars/moon/jump009.gif

   offset   25 132
   delay   15
   bbox   20 39 14 79
   frame   data/chars/moon/jump010.gif

   offset   18 124   
   frame   data/chars/moon/jump011.gif

   offset   25 108
   delay   1000
   frame   data/chars/moon/jump012.gif
« Last Edit: March 07, 2009, 01:28:14 am by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Orochi_X

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Re: Sailormoon Arcade
« Reply #26 on: March 07, 2009, 04:50:59 am »
Remove the first and last frame of the anim and use them as anim jumpdelay and anim jumpland respectively. Give them a delay of around 8.

In the newly shortened jump anim , put dropframe 5 and give the 4th(counting the fir st frame as 0) and last frame a delay of -1.

This will make sure that the key animations (first frame of falling back down and the moment of hitting the floor) will always be played at the right moment.

I'm afraid I can't help you with the frames in between as I don't know the correct timings of that particular game.... Probably around 4 - 7 at most.


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Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #27 on: March 07, 2009, 07:24:58 am »
Thanks Orochi_X!!

I also decided that I want to turn my mod into 16-Bit (High Color) as stated in OpenBor Wiki, but I do not understand the process.  Do I create a notepad named video.txt and add ColourDepth 16bit?  Do i place all of my Sailormoon sprites in a sheet and save it as a pallet?
Please explain.  Thanks
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline kungpow12345

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Re: Sailormoon Arcade
« Reply #28 on: March 07, 2009, 08:43:56 am »
Hey Grill,

Don't worry. I'm working on adapting your data files over to 16-bit mode so you can understand how to do it.

:P Plus, I sent you an email about how BoR reads the color palette now when you have 16-bit mode enable. Read...my friend...read.

I'll check up with you soon.

Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #29 on: March 09, 2009, 12:45:39 pm »
What do you think Bloodbane?

 Hmmm... The hedge still need to move forward. It looks as if the hedge and mailbox are poster instead of object.
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