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Author Topic: Sailormoon  (Read 36590 times)

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Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #30 on: March 20, 2009, 03:52:38 am »
Not much of a major update yet.  Busy editing Garoban's choke animation for other players not from Sailormoon Arcade.  Garoban should be able to choke other heroes or heroines from other beat em up games :laughing:

Here is a character from AVP :'(

« Last Edit: March 20, 2009, 05:01:19 am by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline maxman

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Re: Sailormoon Arcade
« Reply #31 on: March 20, 2009, 05:55:07 am »
Not much of a major update yet.  Busy editing Garoban's choke animation for other players not from Sailormoon Arcade.  Garoban should be able to choke other heroes or heroines from other beat em up games :laughing:

What the heck. ??? That guy from AVP?You gotta be kiddin' me. ???

Ah well. This might be ok if you like. :) Keep going, my man.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Fightn Words

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Re: Sailormoon Arcade
« Reply #32 on: March 20, 2009, 09:33:23 pm »
Good advice.

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #33 on: March 20, 2009, 10:24:06 pm »
That character from AVP was only a joke.  I was explaining in general that any one  can be  strangled.  I even separated the animations so that said character could be there.  Still it is funny though :laughing:
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #34 on: March 22, 2009, 01:12:25 pm »
 Good! I thought Garoban's sprite is not cut by Sailor's sprite. Either way you need to prepare them.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline esn23

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Re: Sailormoon Arcade
« Reply #35 on: March 24, 2009, 10:57:31 pm »
Hey get with me and show me the sprite bases your using and I could do edits of the outter senshi for you so it can the frist mod with all the senshi

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #36 on: March 25, 2009, 02:31:21 pm »
That is great ESN23.

http://ayu_tsukimiya.myweb.hinet.net/
Click on "Mugen Work".Go ahead and down load the mugen version of all the Sailormoon.   These do not have the shadows. Sakuraka gave me permission to use his sprites. 

Here is one example that I have edited by my friend Bernie. 

« Last Edit: March 25, 2009, 07:56:38 pm by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline the7k

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Re: Sailormoon Arcade
« Reply #37 on: March 25, 2009, 03:52:29 pm »
Any chance you'll be implementing the Scouts' weapons into this?

As much as I'd jump at the chance to play as Sailor Saturn, the Silence Glaive is featured in so many of her moves that it seems necessary. Plus Venus' Whip, Uranus' Sword, etc. would be really cool to use.

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #38 on: March 25, 2009, 07:57:39 pm »
Venus will have her chain attack and here is another edit made by Bernie of Saturn


Any chance you'll be implementing the Scouts' weapons into this?

As much as I'd jump at the chance to play as Sailor Saturn, the Silence Glaive is featured in so many of her moves that it seems necessary. Plus Venus' Whip, Uranus' Sword, etc. would be really cool to use.


Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline the7k

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Re: Sailormoon Arcade
« Reply #39 on: March 25, 2009, 08:24:30 pm »
beautiful, that looks really great.

Offline Mrgrill247

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Re: Sailormoon Arcade
« Reply #40 on: April 28, 2009, 06:21:57 am »
I have great news!  I'm on my last character for editing out the shadows.  Here a pic of the last foe below.  The next thing to learn is scripting.......and bam, I have a dream mod of Sailormoon!
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Die_In_Fire

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Re: Sailormoon Arcade
« Reply #41 on: April 28, 2009, 07:16:00 am »
that sprite looks very nice!!

Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #42 on: April 29, 2009, 02:29:38 pm »
 Ah, Kyulene from Sailor Moon arcade. I kept thinking on how to code her into OpenBoR. She has flying mode and walking mode in case one don't know.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline the7k

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Re: Sailormoon Arcade
« Reply #43 on: April 29, 2009, 03:31:32 pm »
Ah, Kyulene from Sailor Moon arcade. I kept thinking on how to code her into OpenBoR. She has flying mode and walking mode in case one don't know.

I've thought about the same thing (I have similar enemies in my mod) - the best idea I could come up with was to have the flying mode be a weapon, and to set up certain moves to switch to this weapon.

Offline Bloodbane

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Re: Sailormoon Arcade
« Reply #44 on: May 02, 2009, 06:54:06 am »
 Yep I have thought about using weapons. Now I could think about "when exactly" enemy changes mode.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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