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Author Topic: Final Fight Arcade+  (Read 700 times)

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Offline apescott

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Final Fight Arcade+
« on: September 16, 2012, 09:05:24 pm »
Hey guys here's my new update on my FFARC mod for 2012, I think you'll like the new goodies and editions, of course I will tweak a few things, but I had to share it with all of you!  :cheers!:

http://www.youtube.com/watch?v=_xK5-Wfd2sg
« Last Edit: September 17, 2012, 11:21:50 am by MatMan »

Offline slash128

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Re: Final Fight Arcade+
« Reply #1 on: September 17, 2012, 02:27:46 pm »
good arcade  ;)feeling, we need a demo o full game please!!!
bah...werebers...

Offline darknior

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Re: Final Fight Arcade+
« Reply #2 on: September 18, 2012, 03:02:06 am »
Thanks, a demo can be cool when the game will be more complete :p

What have you had more than the original game ? all is same ...

And some time sets are not good, you put small barrel in the foreground eg.
They must be bigger than the others ...

Offline Bloodbane

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Re: Final Fight Arcade+
« Reply #3 on: September 18, 2012, 04:18:19 am »
Quote
What have you had more than the original game ? all is same ...

 Actually, not all is same. Enemy AI is definitely not same. I have to say this mod has worse enemy AI especially Damd based on this video.

 After 2nd thought, I dislike the hole near end of 1st part. It's not Final Fight at all to have hole like that IMO (which Final fight has hole? :) ).

 What is that blinking icon which appears on obstacle's death?

 Overall, if you want this to be like arcade, you have lot of work to do:
1. Fix Andore's grab. It's very odd to see him choking air like shown in video.
2. Fat chargers should be able to chase you in different z axis.
3. Fix Damd's AI. At least he should have RISEATTACK. For a boss, he's should be able to defend himself from cheap attack during rise.
4. If you really want detailed, there should be Poison backing up Damd. She appears together with Hollywood on 2nd call.

 Last but not least, you really need script to perfecten this mod ;).

 Anywaya, good luck with the mod! :) you have long way to go.
« Last Edit: September 18, 2012, 12:37:43 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline apescott

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Re: Final Fight Arcade+
« Reply #4 on: September 18, 2012, 01:31:32 pm »
Quote
What have you had more than the original game ? all is same ...

 Actually, not all is same. Enemy AI is definitely not same. I have to say this mod has worse enemy AI especially Damd based on this video.

 After 2nd thought, I dislike the hole near end of 1st part. It's not Final Fight at all to have hole like that IMO (which Final fight has hole? :) ).

 What is that blinking icon which appears on obstacle's death?

 Overall, if you want this to be like arcade, you have lot of work to do:
1. Fix Andore's grab. It's very odd to see him choking air like shown in video.
2. Fat chargers should be able to chase you in different z axis.
3. Fix Damd's AI. At least he should have RISEATTACK. For a boss, he's should be able to defend himself from cheap attack during rise.
4. If you really want detailed, there should be Poison backing up Damd. She appears together with Hollywood on 2nd call.

 Last but not least, you really need script to perfecten this mod ;).

 Anywaya, good luck with the mod! :) you have long way to go.

Like I said I will make changes. I agree on the blinking ''X'' and the hole. I just wanted to see how they looked, why not right? It's something from the creative mind lol ;) I fixed Andore's choke  :cheers!:

I think I'll use DAMND'S fast punch for his rise attack. And I know there is a Roxy in that spot, but her and Poison are not complete just yet ;)
I know I have a lot of work to do, but I'm making these mods myself, and life always tends to get in the way :P

Chasex seems to work well 90% of the time I think, but I'll play with the AI movement. I am purely focused on gameplay and I know everyone will love it when it's done  ;) I've already did 2 player testing and am amazed with the results.

Believe it or not about 92% of my mods have no script. Only random items/enemies script, and suplex. I think I've done pretty well for not using much script.  :cheers!:


 



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