Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 15
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Sega Brawlers Megamix  (Read 95337 times)

0 Members and 1 Guest are viewing this topic.

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #540 on: April 18, 2011, 11:22:49 pm »
Battletoads had their own world long ago(hey have 2 adventures stages in the main demo, and one of them WAS the FIRST adventure stage. lol). I do plan on merging with double dragon and just having a single adventure for the Ultimate Team.

BTW, I have script here I was getting help for months ago(before this PC went down), it's the script for unlocking a character after completing a stage, but I never got it to work. Thing is, the topic I kept this in was in the script section, and I don't think any of the topics there were removed from that clean up, but I still can't find it. Since I'm finally getting started on Arcade mode, I'd like to get this script done to unlock defeated opponents(or secret heroes you run into). I'll attached it here for anyone to take a look at it. It also had to be placed in a level.txt as so:
Quote
endlevelscript        data/Scripts/MS1-UL.C
Afterwords, I still need a method of the unlocked chars icon showing up in the select screen.

EDIT: SHOTS!

X)
« Last Edit: April 19, 2011, 12:08:56 am by DJGameFreakTheIguana »

Offline maxman

  • Hero Member
  • *****
  • Posts: 2763
  • I'm a slowpoke in speed.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #541 on: April 19, 2011, 01:03:23 am »
Looks like this mod is progressing really good. And for the stages, is that a stage select? Your shots are good though. :thumbs_up: ;) You've been working on it for years on this, eh? Since you registered. Just like me. :) I registered but never bothered modding till two months later I started.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #542 on: April 19, 2011, 01:48:20 am »
Yeah, ever since finding out about megasonic, I was dead-set on modding from that point on.  ;D
BTW, that shot is from arcade mode. Stage Select is shown on this post at the bottom:
http://lavalit.com:8080/index.php/topic,2575.msg76933.html#msg76933

X)

Offline maxman

  • Hero Member
  • *****
  • Posts: 2763
  • I'm a slowpoke in speed.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #543 on: April 19, 2011, 01:56:17 am »
Been involved with Mugen forums lately. Of course, I saw the stage select and it's interesting. :) I know I come post sometimes. Never been active as I used to be, since I started school. I visit a little bit.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #544 on: April 25, 2011, 05:20:47 pm »
Been meaning to update you guys on this for a while but kept forgetting the shots. The arcade menu will work much like the battle mode menu, but you will have 4 choices of bosses for each round(may go up to 7, with your choice of the final boss on round 8 ), and how many you wanna face. NPC will be spawned with you in those matches:

Because I only have 6 bosses ready, you will only have two bosses to choose from till I get more done.

X)
« Last Edit: April 25, 2011, 07:02:35 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #545 on: April 26, 2011, 10:39:53 pm »
For a little bit now, I've been updating Pulseman and Socket:

Look forword to them soon.
Also, the new update patch is made, tested, and ready for download. Remember, if you don't have the beta demo data folder, get it here:
SBMMbeta_data_.zip - 134.25MB
and extract this beta patch into the data folder:
http://www.mediafire.com/?u8djc7qphi56wtm
This new beta patch includes the new arcade mode. If you choose to face more then 1 opponent, allys will be spawned on your side, and more enemies will spawn for each player in the match.

X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #546 on: April 27, 2011, 09:24:12 pm »
So, one of the steps I'm taking after the arcade release for the beta demo is updating in the main demo. I don't know if I'll release a new update of that of it's own yet, but I can just update some chars a little quicker. So far, I've gone through Zitz, Pimple, and Grinder:

Man I love the D.D. crew stage BMG I used on that level.  :)

I planned on tackling the SOR cast who aren't in the beta demo yet, but decide the uh..... job..... that the authors of SORxxx did, the sprites have to manually be set via offset command which making the sprite placement more tedious, but the sprites palettes weren't even done right either. Hoping to find some clean rips or devise someway of ripping from SORv5, cause I like those upgrade moves(Zan's I could paste edit though), and adam's new sprites. I will ask for permission on that first though.

X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #547 on: April 28, 2011, 05:35:37 pm »
Small update here. Finished adding new features for a few more guys, Espio, Shadow, Archie, Lorenzo, and Reese. All of them including the 3 in the last post only need their icons done and platform attacks for 2D gameplay.


P.S. Lovin' the track I used in this level to.  ;D

X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #548 on: June 03, 2011, 11:58:55 pm »
Yo guys. If you haven't noticed,  was gone for the past few weeks because the PC was being fixed. It's back up now and running just fine. Over that time I jumped around other projects so you will see my progress on them at some point. Anyway, here are the next three chars for the roster: Larcen, Randy, and Hyu.


All three are more then halfway finished and will be included in the next update. Besides them, I've been going back and updating more chars in the main demo, including Tails, Shadow, Blaze, Zan, Max, and more.

X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #549 on: June 09, 2011, 02:29:07 am »
The time for the new patch is getting close. As usual, it will come with a few new characters, so after this, I will work on the new sonic adventure stage, bring over the other stages from the main demo. At some point during that time, I may finish up Alisia Dragoon and finish modifying some of the guys from the main demo. Here's some shots from some test runs:


X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #550 on: June 11, 2011, 07:43:55 pm »
Now that I have something to show off, I can update again. I decided to finish up Nack the Weasel before the next update:


I had a thought just a while ago, and I think I may edit his shotgun into something that shoots a lazer and use that as his new special move, I just need to figure out how I'm gonna do it.

X)

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #551 on: June 12, 2011, 09:32:45 pm »
Quote
I think I may edit his shotgun into something that shoots a lazer and use that as his new special move, I just need to figure out how I'm gonna do it.

 Good idea! What about having alternate shot such as 3 way or piercing beam?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #552 on: June 13, 2011, 02:41:11 pm »
In one of the comic issues though, Nack did shoot sonic with some type of scoped lazer gun, but it wouldn't hurt for it to pierce through. lol, now your giving my ideas for his hand gun.  ;D

X)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #553 on: June 16, 2011, 12:13:21 am »
New Sonic adventure stage is up folks, and after playing this, I realize that I need to update some of those robots with new attacks, jump animations, and Palettes:

Soon, I'll be getting those stages that's been sitting in the main demo and bring them over here. I already updated the SOR and Battletoad enemies in the noreflect demo, so after removing that command, they'll be ready.

X)

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #554 on: June 16, 2011, 03:52:49 am »
Cool, looks like utter mayhem (Good Times) ;D

 



 0%




mighty
SimplePortal 2.3.3 © 2008-2010, SimplePortal