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Author Topic: openBorStats Tool  (Read 41518 times)

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Offline MatMan

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Re: openBorStats Tool
« Reply #30 on: July 05, 2009, 12:04:51 pm »
« Last Edit: June 15, 2011, 07:51:56 pm by MatMan »

Offline Fightn Words

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Re: openBorStats Tool
« Reply #31 on: July 05, 2009, 01:42:41 pm »
Also, the edited Dragons of Rage is in the downloads.

Offline Orochi_X

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Re: openBorStats Tool
« Reply #32 on: July 05, 2009, 04:59:40 pm »
I've just approved the tool.

Grab it HERE
« Last Edit: July 05, 2009, 05:01:15 pm by Orochi_X »


* Orochi_X says : " Sore ga doushita? " :looney:

Offline MatMan

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Re: openBorStats Tool
« Reply #33 on: July 05, 2009, 05:01:44 pm »
I've just approved the tool.

Grab it HERE

Cheers  :cheers!:

Offline nedflandeurse

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Re: openBorStats Tool
« Reply #34 on: July 05, 2009, 06:56:44 pm »
If the editors work, I have no more reason of stopping the process of my wips!
Thanks!! :)

Offline MatMan

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Re: openBorStats Tool
« Reply #35 on: July 05, 2009, 07:00:57 pm »
If the editors work, I have no more reason of stopping the process of my wips!
Thanks!! :)

I've done alot of testing (hence Dragons of Rage) and there has been no data loss at all from all the modules I've worked with but when working with text files there's always that small possibility that something does but let me know if it doesn't save correctly bugs etc... and I'll get on top of it.

Also, read the limitations in the readme file. I would like some feedback regarding the decimal issue.

Offline MatMan

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Re: openBorStats Tool
« Reply #36 on: July 06, 2009, 05:33:01 pm »
Could any one please clarify if any of these files "data\levels.txt", "data\levels\lvl.....txt" or "data\scenes\sce.....txt" support code script in them as I can't find anything relating to that.
« Last Edit: July 06, 2009, 05:36:47 pm by MatMan »

Offline MCW

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Re: openBorStats Tool
« Reply #37 on: July 06, 2009, 06:15:49 pm »


Be a Good Reader,
Read the post from first word until to the last.

Offline MatMan

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Re: openBorStats Tool
« Reply #38 on: July 06, 2009, 06:24:05 pm »
Do you mean this?

http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=OpenBOR_Manual

.....if any of these files "data\levels.txt", "data\levels\lvl.....txt" or "data\scenes\sce.....txt" support code script in them, i'm aware that entitiy files can support code script.

Offline Orochi_X

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Re: openBorStats Tool
« Reply #39 on: July 06, 2009, 06:28:25 pm »
You can define scripts in data/levels/levelname.txt

It goes in the header like entities......

levelscript {path}
endlevelscript {path}

On top of that , they will automatically use level.c and endlevel.c if they are placed in the scripts folder.

You can not use blocks of script in any of the files you mentioned.


* Orochi_X says : " Sore ga doushita? " :looney:

Offline MatMan

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Re: openBorStats Tool
« Reply #40 on: July 06, 2009, 07:17:01 pm »
You can define scripts in data/levels/levelname.txt

It goes in the header like entities......

levelscript {path}
endlevelscript {path}

On top of that , they will automatically use level.c and endlevel.c if they are placed in the scripts folder.

You can not use blocks of script in any of the files you mentioned.

Thank you,  :cheers!:

Offline MatMan

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Re: openBorStats Tool
« Reply #41 on: July 08, 2009, 08:57:33 am »
New version has been uploaded.

updates include....
"Test Factory"
"Updated Text Pad"
"Updated Glossary system"
"Organised Project"

Thanx for approving.
Get it at http://lavalit.com:8080/index.php?action=tpmod;dl=item281
« Last Edit: July 08, 2009, 10:19:48 am by MatMan »

Offline MatMan

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Re: openBorStats Tool
« Reply #42 on: July 08, 2009, 01:11:21 pm »
Ignore the "Import" button in the System Editor as that's a debug feature and forgot to hide.

Just discovered a load error when opening Crime Buster Script Version. This is only in the area where you edit the characters bBox, this is a @cmd error. Will be fixed by the next version.

Offline DJGameFreakTheIguana

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Re: openBorStats Tool
« Reply #43 on: July 08, 2009, 07:38:02 pm »
I'll give this new one a shot, I've already tried your first one. I gotta say this is a good tool. I don't think it can replace the OBEditor when it comes to setting Attack, Bboxes, and Offsets, but With visible frames while editing text, along with the list of commands you can use, it's a lot better than just using regular notepad, plus I don't have to open another window to see the manual when I need to. ;D

Offline MCW

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Re: openBorStats Tool
« Reply #44 on: July 08, 2009, 10:59:03 pm »
I cannot view the character while double click on the highlighted character name. The [Access violation at address] message always pop-up while I double click.

The [Runtime error] message always pop-up after I close the openborstats.

Is this because I do not have enough memory in  my HDD to run the openborstats....



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