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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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Author Topic: Feature Archive  (Read 34693 times)

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Offline Mr.Q®

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Re: Feature Archive
« Reply #135 on: March 14, 2008, 03:05:14 pm »
Oh that's cool, even better now, thanks!
Now about my other question, Can I use this to set some modes to be 2 players or maybe 1 player only in a 3 players mod?
Q (L) Reika, and BTW, no more mr. "Nice Guy".

Offline utunnels

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Re: Feature Archive
« Reply #136 on: March 15, 2008, 07:15:44 am »
No.
Just give empty values for the rest characters, it will only skip other characters, but you can still choose them in game, unless you use credit 1 and noshare 0.

Offline utunnels

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Re: Feature Archive
« Reply #137 on: March 19, 2008, 07:23:56 am »
http://lavalit.com:8080/index.php?topic=164.msg1272#msg1272
Update the script manual.
Add setidle, performattack, getentity, updateframe, checkrange.

Offline Bloodbane

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Re: Feature Archive
« Reply #138 on: March 19, 2008, 02:13:14 pm »
 Eh, just confirming this:
 Are 'bglayer' and 'background' commands for levels.txt? The one I asked in previous page.
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"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Feature Archive
« Reply #139 on: March 19, 2008, 02:18:02 pm »
They are in level txt, not levels.txt. :eyebrow_action:

Offline Bloodbane

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Re: Feature Archive
« Reply #140 on: March 19, 2008, 03:14:48 pm »
 Oh OK, I was wondering what that command doing in levels.txt section in manual. I'll move it.
 
 Eh, wait, if 'bglayer' and 'background' are for level texts, then where's {path} reference?
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Feature Archive
« Reply #141 on: March 19, 2008, 03:16:12 pm »
It's picture path, of course.

Like what you use for background.

Offline Bloodbane

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Re: Feature Archive
« Reply #142 on: March 23, 2008, 01:47:43 pm »
Well then, where should I declare path here?

bglayer {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
background {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}

There's no {path} above.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Feature Archive
« Reply #143 on: March 23, 2008, 02:10:23 pm »
 ;D

I missed it.

bglayer {path} {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}
background {path} {xratio} {yration} {xstart} {ystart} {xspacing} {yspacing} {xrepeat} {yrepeat} {transparency} {alpha}

Offline Bloodbane

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Re: Feature Archive
« Reply #144 on: March 27, 2008, 12:46:04 pm »
Code: [Select]
1 the original
platform {upperleft} {lowerleft} {upperright} {lowerright} {zdepth} {height}

2 wall style
platform {x} {z} {upperleft} {lowerleft} {upperright} {lowerright} {zdepth} {height}

 I'm going to update this command in the manual but I really don't know how to explain the original one. I mean where's the default {x} {z} for that form?
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: Feature Archive
« Reply #145 on: March 27, 2008, 12:49:09 pm »
I looked into the code, it was default to the entity's offset, but not exactly, because z is count form offsetz - 3 to offsetz + depth.

I just kept this default value for it, although it doesn't make much sense.

Offline bWWd

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Re: Feature Archive
« Reply #146 on: August 28, 2010, 12:50:43 am »
There was a command similar to dropv but not for falling where after attack your enemy will be snapped to defined x,y position ?Or am i dreaming ?

Offline vision

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Re: Feature Archive
« Reply #147 on: August 23, 2012, 06:51:28 pm »
I may have missed this, but is wall climbing possible. Like ladders or just sticking to a wall like NES Ninja Gaiden
7 mods in the works
Hatchet Ninjaz Remake,
Hatchet Ninjaz 2 ;The Ninja Squad,
Strider X Remake,
Strider X2 ;The,
Strider X3 ;The Clone Warriors.
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Offline Bloodbane

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Re: Feature Archive
« Reply #148 on: August 23, 2012, 09:20:07 pm »
 I haven't tried it yet but I believe it's possible.
 In Contra mod, I've set onblockwscript to bounce certain enemies when they bump to wall and it works. I'm sure it can be expanded to wall climb or wall stick ability :)
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"The more often enemies attack, the more open they are to counter attacks"

 



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