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Author Topic: OpenBoR v3.0 SecurePAK Edition Build 2603  (Read 12063 times)
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SX
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« on: December 25, 2009, 03:40:46 am »

All Platforms Released with SecurePAK Support - Build 2603

New Console: Wii by SX
  • Wiimote, Nunchuk, Classic and Gamecube Controller Supported
  • Rumble Support for Wiimote and Gamecube Controllers
  • Up to 4 Player Support
  • Horizontal/Vertical Wiimote Recognition
  • Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
  • Only SDL Video is used the rest of the IO Handling is done natively
  • Menu Preview System and Audio player are disabled. (SDHC is very slow)
  • File Caching supported for Quick Realtime data loading
  • USB Mode Not supported, Must be run from SDHC Card
  • For now must use hardcoded path (sd:/apps/OpenBOR)
  • Not tested hence 99% sure widescreen mode does not work
  • Now I'm off to enjoy Christmas, then get back to Dreamcast, my gift to you a!!

New Console: Dingoo by Shin-NiL
  • File Caching supported for Quick Realtime data loading

Fixes:
  • SX:  Dreamcast Booting Fixed.  Reminder bor.pak is hardcoded.

To All:
Feel free to post any specific data about your port, fixes, changes, etc...


All Platforms Released with SecurePAK Support - Build 2605

Fixes:
  • SX:  Menu Pak loading fixed on all platforms.


All Platforms Released Build 2613

Fixes:
  • SX:  Wii is now mixing at 48Khz instead of 44.1Khz.
  • SX:  Nunchuck analog control can now be enabled in Control options menu.   Configurable, as it could be setup as a 2nd set of directional movement or simulate button presses if disabled.


All Platforms Released Build 2615

Fixes:
  • SX:  Fixed Wii Controls.
  • SX:  Fixed OpenBOR's usejoy command for all platforms.
  • SX:  Updated Dingoo's toolchain and libSDL_image.a provided by Shin-NiL.

OpenBOR 3.0 Build 2637
Platforms: Windows, Linux, Wii, Dingoo


Fixes:
  • Plombo: Biker support is finally fixed! Now you can play more mods correctly on Wii and Dingoo, including the original Beats of Rage.
  • Plombo: Fix for loading mods from the data folder under Linux.
  • Shin-NiL: Added Dingoo specific function to detect correct amount of free RAM.

OpenBOR 3.0 Build 2639
Platforms: Wii, Dingoo


Fixes:
  • Plombo: Fixed menu selection issue with the Classic Controller in the Wii port.
  • Plombo: Fixed oversensitivity when using the GameCube controller on Wii.
  • Plombo: Fixed my Dingoo toolchain; now you can really play mods like the original Beats of Rage correctly on Dingoo!


OpenBOR 3.0 Build 2645
Platforms: Wii, Linux


Fixes:
  • Plombo: Fixed (another) menu selection issue with the Classic Controller in the Wii port, as described by NickyP.
  • Plombo: Added support for Classic Controller and GameCube controller analog sticks in the Wii port.
  • Plombo: Added button mappings on GC and Classic Controller for Attack 3 and 4.
  • Plombo: Fixed case-sensitivity issue when loading mods from the data folder on Linux.  Expect a Neo Edit Pack release for Linux soon!
« Last Edit: January 20, 2010, 06:51:44 pm by Plombo » Logged

Orochi_X
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« Reply #1 on: December 25, 2009, 05:57:14 am »

Very cool! Thanks!

I'm away from home for the holidays but I'll definately be using the motion controls!

I'm assuming that they are treated as "buttons" that can be assigned to an action in the options?

Also , is it recognised as just horizontal and vertical or is left , right , up and down movement recognised induvidually?

« Last Edit: December 25, 2009, 07:02:49 am by Orochi_X » Logged

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kmilloz
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« Reply #2 on: December 25, 2009, 06:11:40 am »

not work in Dingoo... this message appears on the screen "segment fault" ... Cry
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« Reply #3 on: December 25, 2009, 07:17:09 am »

Dreamcast booting fixed? Does that mean that the Dreamcast now supports 16/32 bit?
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SX
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« Reply #4 on: December 25, 2009, 10:45:23 am »

Very cool! Thanks!

I'm away from home for the holidays but I'll definately be using the motion controls!

I'm assuming that they are treated as "buttons" that can be assigned to an action in the options?

Also , is it recognised as just horizontal and vertical or is left , right , up and down movement recognised induvidually?


Hmmm, haven't implemented the motion controls, that can be done next.  Horizontal/Vertical is based on IR pointing to Screen from that perspective.


not work in Dingoo... this message appears on the screen "segment fault" ... Cry


Hmmm..... the SDK I use is the same as Shin-NiL's.  Perhaps he can validate the SVN tree is still ok.....   If so then its something to do with securePAK.  We will have to wait till he can get back to us.



Dreamcast booting fixed? Does that mean that the Dreamcast now supports 16/32 bit?

No it does not.... just means its working again.
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Demitri
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« Reply #5 on: December 25, 2009, 10:46:14 am »

What a Chrismas present! thanks a lot SX for all the effort you've put on this.

Hate to be annoying but I need to know it: is there a Xbox1 release? It can't be posted here for legal reasons as we already know, just asking if you made it or not.



Cheers.
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« Reply #6 on: December 25, 2009, 10:47:41 am »

No there is not.... for now that is.....
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« Reply #7 on: December 25, 2009, 10:55:32 am »

Is there a chance it can be on a near future?
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« Reply #8 on: December 25, 2009, 11:00:31 am »

No time frame.......   Still have other stuff I need to finish up.
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Orochi_X
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« Reply #9 on: December 25, 2009, 11:03:36 am »

Quote
Hmmm, haven't implemented the motion controls, that can be done next.  Horizontal/Vertical is based on IR pointing to Screen from that perspective.

Ah. Thanks for clearing that up.  Smiley  I had forgotten all about the IR pointing!
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« Reply #10 on: December 25, 2009, 11:08:58 am »

No time frame.......   Still have other stuff I need to finish up.

Can I have hope or you're resolved corcening this port?
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« Reply #11 on: December 25, 2009, 11:12:13 am »

My goal is to have every console support OpenBOR 3.0  It will just take time for me to do it.
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« Reply #12 on: December 25, 2009, 11:24:11 am »

Thank you SX, much appreciated.
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« Reply #13 on: December 25, 2009, 12:48:47 pm »

I'll be testing that Wii port now. cheers! Thank you, SX! Very appreciated, Merry Christmas!
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« Reply #14 on: December 25, 2009, 01:01:39 pm »

Thank you SX
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