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Author Topic: Queen's Axe GX  (Read 2107 times)

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Offline erifpiR

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Queen's Axe GX
« on: January 04, 2012, 11:32:45 am »

Espaņol:

Saludos a todos, este proyecto es basado al juego original y se trata de mejorar dicho juego a este aņadio varios efectos especiales y se utilizo gran parte de los recurso de otros proyectos openbor, comenze el noviembre del 2011 y por lo que veo llevo mas de 55% para su face final. Posiblemente en los proximas semanas podre a la disposicion de ustedes un demo para evaluen este proyecto y asi terminarlo con la ayuda de todos ustedes. Gracias por su atencion...

English by Google Translate:

Greetings everyone, this project is based to the original game and this game is to improve this added several special effects and much use of resources from other projects OpenBOR, began in November 2011 and from what I took more than 55% for the final face. Possibly in the next few weeks you at the disposal of you a demo to evaluate this project and end up with the help of you all. Thanks for your attention ...

Offline rafhot

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Re: Queen's Axe GX
« Reply #1 on: January 04, 2012, 12:05:03 pm »
this game are using 8 bit colors?

i have upload somewhere here all the sprites for this original game with the original quality maybe it could be useful to you if you want it with 16 bit colors  and higher resolution than 320x240

http://lavalit.com:8080/index.php/topic,6155.0.html

good luck

Offline erifpiR

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Re: Queen's Axe GX
« Reply #2 on: January 04, 2012, 02:17:37 pm »
yeah, 8 bits colors and low resolution 320x240, only 12 MG of ram memory. This Mod is compatibility for all video game system...  :cheers!:
« Last Edit: January 04, 2012, 02:20:38 pm by erifpiR »

Offline NickyP

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Re: Queen's Axe GX
« Reply #3 on: January 04, 2012, 02:56:18 pm »
I think Queen's Axe is a Golden Axe parody using characters from the anime Queen's Blade. The playable character in those screenshots is Cattleya.

Just in case anyone was wondering.  ;D

Offline A.el indio

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Re: Queen's Axe GX
« Reply #4 on: January 04, 2012, 06:06:41 pm »
espaņol: vaya pintaza que tiene ,amigo  erifpiR, espero que sea igual la demo y juego final.

haber si pudiera ser que le valiera ala wii en openbor, por lo menos la demo.

saludos amigo buen trabajo.
English : go pintaza that has erifpiR friend, I hope it's just the demo and final game.

have if it could be worth it OpenBOR wing wii, at least the demo.

greetings friend, good job.
« Last Edit: January 05, 2012, 09:29:28 am by A.el indio »

Offline Bloodbane

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Re: Queen's Axe GX
« Reply #5 on: January 06, 2012, 12:51:52 am »
 The oversized character really break the mod. How are you going to play with such huge characters?

 If you focus on compatibility on all video game system, at least rescale the sprites before inserting them in mod.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BeasTie

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Re: Queen's Axe GX
« Reply #6 on: January 06, 2012, 02:13:57 am »
I dunno how well it would turn out thou using the current sprites, cause of the pixel garbage from the limited palettes, I'd do what rafhot said and start over with the good quality sprites, if having it work on consoles are a focus resize them, otherwise these would be great for a high resolution mod.

Offline nedflandeurse

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Re: Queen's Axe GX
« Reply #7 on: January 06, 2012, 06:22:32 am »
Look's interesting since the sprites are original.
Is there the sama game in wich there is Tifa in?
It could be great to have her as a playable character!

 



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