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Author Topic: Streest of rage 4-DEMO  (Read 17251 times)

0 Members and 9 Guests are viewing this topic.

Offline ALUCARD2009

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Re: Streest of rage 4-DEMO
« Reply #45 on: September 03, 2010, 12:18:10 am »
can you upload your psp version please? ;)

Offline Plombo

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Re: Streest of rage 4-DEMO
« Reply #46 on: September 03, 2010, 09:31:13 am »
So why it stopped for me on first long gif file (i checked log to figure out reason of crash)on PSP and when i changed this entity gifs to short filenames then they loaded ok and game stopped at next long filename ?
You can change accepting long filenames but you wont change operating system limitation when recognizing filenames,i had issues with long filenames on psp before when i was making folders,psps does not accept long filenames.
Supporting long filenames is wrong,because if one would like to play openbor mod in DOS or like me on PSP then he would not be able to,not using long filenames should be priority for people wanting compatibility on all platforms.
It works in windows and linux ok,but does not work on psp.
PSP does not support long filenames ,i have experience with that problem before not in openbor mods.Thats why i am against letting people use long filenames and warn them in BOR.PAK about possible errors when using long filenames during  playing on some platforms.
Like i said ,long filenames support is not really a big deal and does not change anything for good, but can be dealbreaker and you wont play your mod on psp when using names like "jumpattack_frame_03.gif".Its so much easier and faster to use ja3.gif.
If it would be up to me ,i would disable long names and wont let convert mod to pak file using long filenames,and there never would be problems like this.Its just a long filename,its quite odd reason to not be able to play a mod on psp.

There is no OS limitation on filename length when using packfiles.  When loading from the data folder, OS limitations come into play on DOS and PSP because files are loaded directly from the filesystem.  But when loading from a PAK file, the filenames are not handled by the OS at all, and there's no limit on their length, even on DOS or PSP.

Lack of long filename support has never caused anything but confusion, frustration, and mod releases as data folders instead of packfiles.  Frankly, it's ridiculous that the 8.3 limitation lasted as long as it did.

If long filenames aren't working on PSP, it's a bug in the optimized packfile code used for consoles.  I doubt it's difficult to fix.

OS limitations do apply to the filename of the packfile itself, but not to the data files inside.
« Last Edit: September 03, 2010, 09:59:17 am by Plombo »

Offline bWWd

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Re: Streest of rage 4-DEMO
« Reply #47 on: September 03, 2010, 12:27:05 pm »
OK,psp port have other small differences compared to win32 version but its another story.

Offline ALUCARD2009

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Re: Streest of rage 4-DEMO
« Reply #48 on: September 03, 2010, 01:00:28 pm »
i've tried to create an psp version for this mod,but i've this problem,somoene can help me,please?


Offline Bloodbane

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Re: Streest of rage 4-DEMO
« Reply #49 on: September 04, 2010, 12:49:54 am »
 That's funny Alucard, what did you exactly do to the mod?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline ALUCARD2009

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Re: Streest of rage 4-DEMO
« Reply #50 on: September 04, 2010, 03:01:21 pm »
 i 've tried to play this mod on psp and bwwd said it's posible if you change long filename to short filename.and i' ve do it with models text and it's work.but i've not seen the video text and perhaps it's the solution.

colourdepth 16bit
forcemode 1
video   6
levels levels.txt
models models.txt

######################### Force Mode #############################
#
# Syntax: forcemode [value]
#
# [value]:  0 = Use SDL Option Menu for Enabling/Disabling modes
#
#           1 = Only video.txt has control of Video Mode.
#
###################################################################

######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 480x240 Gameplay Mode Only
#               320x240 Scenes, Titles, Select Screens, etc...
#
#           1 = 480x240 All Modes with Black Bars
#
#           2 = 480x240 Gameplay Mode Only
#               480x272 Scenes, Titles, Select Screens, etc...
#
#           3 = 480x272 All Modes Full Screen
#
###################################################################

############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]:   data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################

#scenes   data/scenes2/

########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]:   data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################

#backgrounds   data/bgs2/

########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]:   levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################

#levels   levels2.txt

#Video.txt
#This file is used for controlling and forcing different video modes and resolutions on all platforms. Details are included within the file for usage. File must be located here: Data/video.txt

##########################colour depth########################
# 8bit = BoR Standard
#16Bit = Colour depth screen view only (gifs are still 8bit)
#32Bit = Colour depth screen view only (gifs are still 8bit)
#
#8bit (default): There is one, and only one 256 color universal palette that everything in the module draws its colors from.
#While you can switch this palette live, you can never have more then one at a time.
#
#16bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 65,536 possible colors
#at once. A little slower then 8bit.
#
#32bit: Each entity and the backgrounds have their own 256 color palette, and the screen can display 4,294,967,296 possible
#colors at once. Obviously this is maximum quality, but it's the slowest. Only PCs can run this at full speed;
#the PSP can run at reasonable speed but any other console is out.
#
#-= Usage =-
#
#ColourDepth 8bit
#ColourDepth 16bit
#ColourDepth 32bit
#
###################################################################

######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 480x240 Gameplay Mode Only
#               320x240 Scenes, Titles, Select Screens, etc...
#
#           1 = 480x240 All Modes with Black Bars
#
#           2 = 480x240 Gameplay Mode Only
#               480x272 Scenes, Titles, Select Screens, etc...
#
#           3 = 480x272 All Modes Full Screen
#
#           4 = 640x480 All Modes Full Screen
#
#           5 = 720x480 All Modes Full Screen
#
#           6 = 960x540 All Modes Full Screen
#
###################################################################

Offline ALUCARD2009

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Re: Streest of rage 4-DEMO
« Reply #51 on: September 09, 2010, 04:16:03 pm »
what is the video resolution to run a mod in psp,please?for this mod,when i remove video text,the screen zoom in center and after select chars screen,the game return psp home.

Offline bWWd

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Re: Streest of rage 4-DEMO
« Reply #52 on: September 09, 2010, 05:19:27 pm »
480x272  ,its video
But in stages change cameraoffset 0   -110

Or 0 110,im not sure
« Last Edit: September 09, 2010, 05:21:22 pm by bWWd »

Offline ALUCARD2009

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Re: Streest of rage 4-DEMO
« Reply #53 on: September 20, 2010, 04:04:26 pm »
thanks bwwd,i've done the modification but it's the same prb.i hope chineset will done an psp version with complete mod;

Offline Apoklepz

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Re: Streest of rage 4-DEMO
« Reply #54 on: September 21, 2010, 10:53:40 am »
I just tried downloading this demo from the original link on the first post and the file is gone.

Can someone upload it somewhere or send it to me? I'm really interested in this seeing how great the graphics look and the nice feedback people have given.

Thanks.

Disregard my post...the download worked today for me.
*runs off to play test* :cheers!:
« Last Edit: September 25, 2010, 12:41:06 am by Apoklepz »

Offline shadow

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Re: Streest of rage 4-DEMO
« Reply #55 on: October 10, 2010, 05:33:14 pm »
I play streets of rage 4 demo game is very good but when is complete this game how days??

Offline Grimraven000

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Re: Streest of rage 4-DEMO
« Reply #56 on: October 11, 2010, 04:16:43 pm »
The last I heard; this was supposed to be released Oct. 10th. Delays happen as we all know, but hopefully this will be released and ready to roll real soon. I'm definately looking forward to playing this one.

Offline nedflandeurse

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Re: Streest of rage 4-DEMO
« Reply #57 on: November 23, 2010, 01:29:50 pm »
Hi,
No news?
Still waiting for new screens or info.

Offline leprechaun

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Re: Streest of rage 4-DEMO
« Reply #58 on: January 13, 2011, 10:35:14 am »
go go go go go go go greath game men ;) thankssssssss for this awesome game ;)

Offline shadow

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Re: Streest of rage 4-DEMO
« Reply #59 on: January 15, 2011, 03:54:34 pm »
The streets of rage IV is not complete why????

 



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