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Author Topic: Marvel First Alliance  (Read 61481 times)

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Offline MIKE MASTERS

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Re: Marvel First Alliance
« Reply #465 on: June 10, 2012, 02:20:39 am »
good game man! waitin' for the final PAK version to play it in my PSP
"Champagne for my real friends, real pain for my sham friends"

Offline zvitor

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Re: Marvel First Alliance
« Reply #466 on: June 10, 2012, 06:58:38 am »
check downloads here at lavalit for .pak version.

Offline darknior

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Re: Marvel First Alliance
« Reply #467 on: June 10, 2012, 02:51:18 pm »
Yes but it is the demo 0.9 i think ... no ?
All is finished and compete ?
If you have the link of the full final PAK version, i want it too :D

Offline zvitor

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Re: Marvel First Alliance
« Reply #468 on: June 10, 2012, 03:55:57 pm »
i didnt uploaded 1.01 because it bugs on some pcs,
i will upload it, then you tell me if it works fine.

Offline darknior

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Re: Marvel First Alliance
« Reply #469 on: June 10, 2012, 08:23:01 pm »
Ok thanks, i will test it on PC and xBox ;)

Offline zvitor

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Re: Marvel First Alliance
« Reply #470 on: August 15, 2012, 07:13:47 pm »
thanks so much to hno.lobo,
now i have all fantastic four sprited by him

Offline darknior

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Re: Marvel First Alliance
« Reply #471 on: August 15, 2012, 07:51:13 pm »
So cool ... good news :D

Offline nsw25

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Re: Marvel First Alliance
« Reply #472 on: August 15, 2012, 08:01:03 pm »
so we can expect an updated game soon ? new characters are always good (shame that guy who said he would make deadpool never finished him), also if you could fix a few issues i have thatd  be great

1) The bug where sometimes when you die in a level only starter characters can be selected to continue and you have to wait for next level to change to the other characters that should be unlocked.

2) Continues- can we please have more ?

3) Kingpin level when travelling on elevator the groups of blonde haired enemies spam punches non stop so you can get in a rhythm of being hit and cant escape sometimes.



My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline Bloodbane

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Re: Marvel First Alliance
« Reply #473 on: August 16, 2012, 12:50:33 am »
 Looking great! Can't wait to try The Thing!

Quote
2) Continues- can we please have more ?

 It's fine for me.

 My suggestion for this mod is to add traps or static enemies. They would make levels more dynamic.
OpenBoR Manual

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OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline erf_beto

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Re: Marvel First Alliance
« Reply #474 on: August 16, 2012, 07:00:28 am »
1) The bug where sometimes when you die in a level only starter characters can be selected to continue and you have to wait for next level to change to the other characters that should be unlocked.

This happens in a *lot* of mods (for me, anyway).

Maybe someone more OpenBor savvy can clarify if it's something with the engine or a missing command line or whatever....   :blushing:

(Oh, I had encountered a "bug" of sorts in this and other games as well (Knights and Dragons for ex): when you try to change the keyboard, some keys would acquire "double duty", like when I pressed down on P1 (which I remaped to S), it would also input P2 Start (even though P2 Start was already mapped to another key). Anyway, I got this fixed by paxploding and removing the disabling of Attack234 buttons. Don't know why it worked, but it did...)

 



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