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Author Topic: Moonstone demo  (Read 7613 times)

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Offline darknior

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  • Posts: 357
Re: Moonstone demo
« Reply #30 on: May 08, 2012, 05:00:34 pm »
I have try this mod who now works on xbox and love it :D
Is there a good link to be sure to have the last version ?

Is this game is finished or not ?
Thanks

Offline bWWd

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  • Posts: 1870
Re: Moonstone demo
« Reply #31 on: July 08, 2012, 06:55:45 pm »
not finished, i was waiting for scans from original artist of the game but he didnt sent them to me so i just naturally stopped working on it and i think i started super fightin spirit.I did some small updates, here is latest version http://www18.zippyshare.com/v/83065588/file.html

Offline darknior

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  • Posts: 357
Re: Moonstone demo
« Reply #32 on: July 09, 2012, 05:15:40 am »
Really ... many thanks for your answer :D
I wish one day you receive the arts to finish it ;)

Offline Vyck_St.Judas

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  • Posts: 433
Re: Moonstone demo
« Reply #33 on: July 21, 2012, 08:30:17 am »
I'm so going to try this. Did you ever figure out how to get the enemies to not pick up your items.
you can use "itembox" and "candamage player". add an attackbox that does no damage (or negative damage) but triggers a pain animation the functions like "get". you could make an MP item that restore health this way too, I think.

Offline MatMan

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Re: Moonstone demo
« Reply #34 on: July 23, 2012, 02:42:40 pm »
...... Did you ever figure out how to get the enemies to not pick up your items.....

Just remove the get animation from the enemies.

Offline bWWd

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Re: Moonstone demo
« Reply #35 on: July 23, 2012, 06:06:13 pm »
i think i wanted all playables but knights not to pickup knifes

 



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