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Author Topic: Knights & Dragons: Final Cut  (Read 13530 times)

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Offline BurnKing

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Re: Knights & Dragons: Final Cut
« Reply #15 on: October 02, 2010, 10:46:27 am »
downloading now, always love yer work brother
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline Hanzo

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Re: Knights & Dragons: Final Cut
« Reply #16 on: October 02, 2010, 11:54:52 am »
here's my review guys take a look. ;)

http://lavalit.com:8080/index.php/topic,4999.0.html




Keepin it Old School

Offline krizalid

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Re: Knights & Dragons: Final Cut
« Reply #17 on: October 03, 2010, 07:40:05 am »
Good work!
This is a one best mod!!  :cheers!:

(ottimo lavoro amico).  ;D


Offline bWWd

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Re: Knights & Dragons: Final Cut
« Reply #18 on: October 03, 2010, 07:49:28 am »
very good work pierwolf,i found some mistakes but i wont tell where ;D ,it doesnt matter cause its good as it is now,i liked branches very much.

Offline fredo46

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Re: Knights & Dragons: Final Cut
« Reply #19 on: October 05, 2010, 12:26:55 pm »
Found some bugs, too, but not very important. Great Mod !
HOW COME THERE'S NO ANNOUNCEMENT ON LAVALIT for it ????

Offline fredo46

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Re: Knights & Dragons: Final Cut
« Reply #20 on: October 06, 2010, 09:29:14 am »
Just finished it, it's a great great mod to play for fun, infinite continues make it a bit too easy ;)
Wanted to redownload it on another computer LINK IS DEAD ? Can someone reup it ? By the way doesn't it deserve to be on the lavalit server ?

Offline Damon Caskey

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Re: Knights & Dragons: Final Cut
« Reply #21 on: October 06, 2010, 09:37:25 am »
By the way doesn't it deserve to be on the lavalit server?

We don't judge what modules go on the server. If it isn't there then the author just didn't upload it.

DC

OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline thetao

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Re: Knights & Dragons: Final Cut
« Reply #22 on: November 01, 2010, 10:38:45 pm »
I loved it, i played on the computer, unfortunately did not work on psp. But it was a incredible game, a lot of thanks man.

Offline thetao

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Re: Knights & Dragons: Final Cut
« Reply #23 on: November 02, 2010, 09:34:05 pm »
Shouting my mouth, it worked! I update my version for openbor v3.0 build 21952

Offline BALDOGON

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Re: Knights & Dragons: Final Cut
« Reply #24 on: November 02, 2010, 09:51:11 pm »
Great job bro...way beyond greatness of ur demo....like the story as well! thx! :cheers!:
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline zamuel

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Re: Knights & Dragons: Final Cut
« Reply #25 on: November 04, 2010, 06:07:01 pm »
Very beautiful and well made game.   :cheers!:

...but...

There are quirks here and there.  There are times when you can just spam the attack button and be in total safety.  Obviously not an issue with projectile enemies but it struck me as odd.  There was one point where I knocked down the baby dragon and was able to repeatedly knock it down in safety despite the fact that it was trying to use the fire breath.

I hate the fact that you can't see the timer.  However, it's good there is a timer since the Cleric feels like he's potentially overpowered.  With the AI, you get too many chances to heal yourself during fights so you can potentially live forever.  Especially, since there is a continuous mana regain.  I'd advocate increasing the MP cost on the self heal so it's less abusable.

One of the allies during the fight with the blue dragon is glitched.  I think it's Lancelot since I saw him jump kicking right then but one of the allies did something that took the dragon from 60% life to death in one hit.
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

Offline zerobinary

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Re: Knights & Dragons: Final Cut
« Reply #26 on: November 06, 2010, 10:55:48 pm »
Wow ! It's been a long time since I've played the Knights & Dragons demo, and I'm glad to see that the full game has been released.

I'm definitely looking forward to playing it as I really enjoyed playing the demo.

I hope to see more mods and releases from the creator of K & D.  :)

Offline vdalmonte

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Re: Knights & Dragons: Final Cut
« Reply #27 on: November 13, 2010, 10:45:43 am »
Thank you!!! I've been waiting for ages! I was so scared you abandoned the project cos the demois really wonderful!
Downloading, will try it after work

Awesome!!! (as expeted, actually)! Knights & Dragons: Final Cut is prolly one of the best mods I've ever played! Thanks
« Last Edit: November 16, 2010, 02:15:27 pm by vdalmonte »
We were all newbies once

Offline Vyck_St.Judas

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Re: Knights & Dragons: Final Cut
« Reply #28 on: November 23, 2010, 11:55:40 am »
 This is my current favorite mod right now. I do have an issue though, maybe someone can help?
I usually put mods on my psp so i can play them on the go (on the bus, train, at work, etc.)
For some reason i get a random blue crash screen while playing. does anyone know why this is happening or how i can fix it?
The OpenBor.elf and the Log file are included at the bottom.
« Last Edit: November 23, 2010, 12:03:29 pm by Vyck_St.Judas »

Offline Vyck_St.Judas

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Re: Knights & Dragons: Final Cut
« Reply #29 on: December 01, 2010, 06:15:23 pm »
Umm...Ok,
So I took it upon myself to make some tiny cosmetic changes, and add some moves to the Dragon road characters.
everyone now has the ability to
"Run"
"Runattack."
"attackboth"
single button "block" - Using A2 (replacing "attackbackward")
single button "Evade"- Using A3 (simple backdash animation)
Plus - One extra ability specific to each character.
and it still works on psp ;D Yay!
...for the most part anyway, i still dont know what crashed it before.

If Pierwolf says its okay, Then I'll post it here.
On a side note, thanks to Pierwolf for putting out a fantastic mod
in the first place.

 



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