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Author Topic: MixMasters V0.53a  (Read 40976 times)

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Offline MatMan

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MixMasters V0.53a
« on: April 08, 2011, 07:18:14 am »
MixMasters v0.53
Game was intended to be hugely replayable and also has elements of character development.

Fourteen Playable Characters (1 Secret Character)
Blood Rayne - Fast paced, works on a continues combo system, can suck blood for life.
Darth Maul - Slow but strong, designed to time his attacks.
God Silver - Great at doing air combo's.
Ibuki - Like knife's, like Ibuki.
Cable - Bang bang bang bang bang bang bang bang......
Mai Shiranui - Fire Starter!
Ken Masters - What he does when his not in movies.
Mary_Ryan - Likes throwing people around.
Judith - Attacks behind and in-front at the same time.
Juggernaut - Me Smash!!!!
Red Snake - Summons snakes on low health.
Terry Bogard - Ground Slammer
Chung Li - Its all about the Legs
Rick Stroud - He is a boxer.

"Features so far"......
New Generator System
Now you can select list of enemies that can be spawned in the game.
What this means is.......
..Can run MixMasters on "Lower Memory Systems" depending on the selected list.
..Can have an unlimited amount of enemies, boss's in MixMasters.
..Current Selectable Lists...
....  (Normal or Hard) (Standard or Mini boss) Baddies
....  (Normal or Hard) (Standard or Mini boss) Female Only Baddies
....  (Normal or Hard) (Standard or Mini boss) Male Only Baddies
....  (Normal or Hard) (Standard or Mini boss) Capcom Only Baddies
....  (Normal or Hard) (Standard or Mini boss) Reverse Mini Boss and Standard Baddy roles
....  (Normal or Hard) (Standard or Mini boss) SNK Only Baddies
..When setting at the branch screen
....Hitting "High" will go to next option.
....Hitting "Low" will go to the previous option.


New "Player Select" System.
..This is mainly for develpment purposes.
..It also has the benefit of saving memory and faster start up time.

"Rush Count Bonus" system's.
.."Mass Combo system".
....This effects, "GodSilver", "Ibuki", "Cable", "Ken_Masters", "Mary_Ryan".
....Does one extra damage (per enemy) to all hits of the playable character.
.."Rush Count damage".
....This effects, "BloodRayne", "DarthMaul", "Mai_Shiranui".
....Each succesive hit does cumulative damage.

"Totems" Magical artifacts.
..Heal - Heals all enemies.

"Dialog Story" System.
..Each stage has a list of story lines that is specific to that stage/chapter.
..Most comments are story related but some are just doodles.
..You need to play the stages a couple of times to decipher the story.

"A Points" System..
..You get 1 point after each kill. (Shown to the right of the health bar)
..Can cast special spells..
...."Charged Up" mode...
......Temporary powers up with speed, health and damage increases to your character.
......Needs 15 A points and 15 mp.
......To cast press ( Down Forward Down + Block)
...."Attack All Enemy Freespecial".
......Each cast costs 10 A points and 15 mp.
......To cast press ( Down Forward + Block )

"Load Entities" on the branch screen.
..Will prevent load delays during gameplay.

"Stun" System.
..A enemy needs to be hit hard at least 3 times and then there is a possible chance that he will be stunned after that.

Stage's are random
..20 Stages so far.
..Enemies get's randomly generated according to amount of players currently playing, how well you are doing and the difficulty setting and also how many stages you have completed.
..Enemies have different strength's and weaknesses according to the difficulty.
..There's also a boss rush stage which counts to your gold income.

Game save's settings every-time you start a stage
..Settings are loaded even if you start a new game.
..Settings include things like amount of health purchased, difficulty etc...
..To reset game delete "\Saves\mixmasters\save.txt" file

Enemies
..28 unique enemies.
..17 additional alternate enemies.
..7 Bosses

Difficulty

..Set your difficulty whenever and however you want at the Main stage by hitting the lamps that say difficulty.
..In theory you can have infinite difficulty however openBor will dictate a limit due to the engines limits.
..The more stages you complete the more difficult the game becomes.
..The first/default difficulty setting is really very easy but is usefull for getting to know the game.

Shop
..You get about 10% gold off a enemy's total health when you kill them.
..Buy Health increase.
..Buy Mp increase.
..Buy Speed increase.
..Buy A-Point increase.
..Hire Npc.
.."Critical Chance" - Cause double damage to any attack
....Leveling up cause a higher chance of doing a critical hit.
.."Fireburst" gives a 10 % chance of doing a burst of fire on succesful hit..
....Leveling up cause's more damage.
.."Wind Defence" - When in a Pain state there is a chance that a tornado will be summoned and blow away all in its way...
....Leveling up makes Tornado last longer.
....Leveling up slightly gives a better chance of being summoned.

Hire "NPC's"
..You can hire additional NPC's at the branch stage.
..On higher difficultties it near iompossible to beat the game without using npc's (Difficulty 10+)
..To summon a npc press - "Down Forward Down + Jump". (Warning a npc doesn't follow once you finish a level, so don't summon one at the branch stage!!)
Snk depth
..This feature has been totally disabled.
..Characters resize according to depth of the screen (scripted by Damon Caskey)
..This does seem to cause crash problem but there is a option to disable it in the Branch screen.

Droppable Items..
..Health
....Apple
....Chicken
....Fish
....Pork
..Mana
....Mp
..Misc
....1-Up
..Basic
....A Point
....Gold
....Npc

Recommended free memory....500 mb plus

Download
Get it here.....http://lavalit.com:8080/index.php?action=downloads;sa=view;down=23

Things still todo....
Lots....
Better looking stage design.
More stages variety.
Add more stages.
Add music.
Add soundfx (mmmmmmmm sound).
More enemies.
More playable characters.
Refine characters more.
Add item drops.
More shop-able items.
Show how much gold you have.

Knownbugs...
Stages become uncompletable when using any version after v3350. (Use attached OpenBOR.exe)

The entire game was made using openborstats.

Kudos to all openbor members at <lavalit.com:8080> especially those that generously helped in various ways.

Recommended free memory....400 mb plus

Video's
http://www.youtube.com/user/ttcontain?feature=guide

"DonateWare".
If you like this game please consider donating. Goto < http://sites.google.com/site/totaltextcontainer/donate > Thanx
« Last Edit: December 02, 2012, 09:15:27 pm by MatMan »

Offline mctuna

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Re: MixMasters V0.02
« Reply #1 on: April 08, 2011, 07:43:07 am »
Thank you  ;)

Offline MatMan

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Re: MixMasters V0.02
« Reply #2 on: April 08, 2011, 07:48:31 am »
Thank you  ;)

Cool man. I hope you enjoy it. I think that you'll find it entertaining.

Ps. Just realised that I still kept saving on....
...DO NOT Use the LOAD option in the main menu. It won't cause problems but for some reason it never save at the last stage. Don't worry about your save game as it always loads even if you use new game.
« Last Edit: October 28, 2011, 11:16:40 am by MatMan »

Offline Die_In_Fire

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Re: MixMasters V0.02
« Reply #3 on: April 08, 2011, 08:02:39 am »
Quote
Stage's are random
..Enemies get's randomly generated according to amount of players currently playing, how well you are doing and the difficulty setting and also how many stages you have completed.

interesting concept, will take a look in a few moments  :cheers!:

Offline Damon Caskey

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Re: MixMasters V0.02
« Reply #4 on: April 08, 2011, 08:30:34 am »
Ps. Just realised that I still kept saving on....

Yep, should have disabled that. Time for an update.  :laughing:

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline MatMan

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Re: MixMasters V0.02
« Reply #5 on: April 08, 2011, 08:56:03 am »
Quote
interesting concept, will take a look in a few moments

The one thing that annoyed me alot about openbor type games is that once you finished it...well its just that. Its finished. I remembered when I played and finished "Art Of Fighting-Beats Of Rage" (among other good ones) I immediatly restarted the game and played another character but it become boring by the first stage....because I allready knew that at this point this guy is gonna come out and that guy etc (ps its still a great game though).

I havn't played openbor for about 2 years now and I  replayed some of the old games recently and enjoyed them because its been so long since i played them but its gonna be a long time before I gonna play them any of them again because of the exact sameness.

So I figured I might aswell add a random feature into my mod (which is somehwhat easy to use into another mod)and as it is now I'm enjoying my game alot cause its different every time I play cause you get random situations with random enemy types, but its far from complete.

Quote
Yep, should have disabled that. Time for an update.

Lol, could you imagine.
« Last Edit: April 08, 2011, 08:59:23 am by MatMan »

Offline Damon Caskey

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Re: MixMasters V0.02
« Reply #6 on: April 08, 2011, 09:49:19 am »
Waiting for "knockdowncount" to work via script in openbor as this will make a big difference to the strategy of the game.

I just now finished alphabetizing the internal property case statements (a pointless change to most coders, but helps me to keep things straight). Was a royal PITA and I wanted to get it done before adding more stuff.

I'll get knockdowncount and some other additions up in short order.

DC
« Last Edit: April 08, 2011, 09:52:24 am by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline MatMan

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Re: MixMasters V0.02
« Reply #7 on: April 08, 2011, 09:52:15 am »
Thanx.

Ain't so pointless, having things organized can sometimes easily save you time on the long run.



ps!
Just noticed that the Darth Maul character didn't have a spawn animation which in turn meant that buying health wouldn't stack up. heres the update. Just unzip and replace him.... (easy fix to a BIG PROBLEM...)
Download the attachment and place it in "Data\chars\deathm\deathm.txt"

Fixed in v0.03
« Last Edit: April 08, 2011, 08:04:04 pm by MatMan »

Offline MatMan

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Re: MixMasters V0.02
« Reply #8 on: April 08, 2011, 02:44:40 pm »
Using OpenBOR v3.0 Build 3332 with mixmasters causes a crash and not to help-full log error...

Spoiler
Function getentityproperty must have a valid entity handle.
Script function 'getentityproperty' returned an exception, check the manual for details.

OpCode: 8

OpCode: 8

This error happens when you hit a "Buy Health" lamp in the main stage.

Please note that it worked fine with.....
OpenBOR v3 3316 (with some non supported commands removed)
OpenBOR v3 3330

Offline Damon Caskey

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Re: MixMasters V0.02
« Reply #9 on: April 08, 2011, 02:57:48 pm »
Not to be rude, but mind doing a little self debugging for stuff like this? Use log() to send values, comment bits of code until you find the culprit line, that sort of thing.

Obviously I don't mind fixing engine issues, but downloading mods and messing with unfamiliar code just to find out what went wrong in the first place is kind of a pain.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline MatMan

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Re: MixMasters V0.02
« Reply #10 on: April 08, 2011, 03:06:06 pm »
Not to be rude, but mind doing a little self debugging for stuff like this? Use log() to send values, comment bits of code until you find the culprit line, that sort of thing.

Obviously I don't mind fixing engine issues, but downloading mods and messing with unfamiliar code just to find out what went wrong in the first place is kind of a pain.

DC

No Problems. Will inform you on anything I find if its a engine bug.

Offline MatMan

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Re: MixMasters V0.02
« Reply #11 on: April 08, 2011, 03:19:04 pm »
Ok. Here's the problem with openbor 3332.

The lamp is a enemy.

and has a script containing...

Spoiler
 void vSelf  = getlocalvar("self");
  void target = getentityproperty(vSelf, "opponent");
  log(" target" + target);

however the target that is returning in the log file is...
target1.000000
which i guess is null.

So it appears that getting the opponent from an enemy (which would be the player) returns null. So any getproperty/setproperty for the target there after doesn't work.

Offline Damon Caskey

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Re: MixMasters V0.02
« Reply #12 on: April 08, 2011, 03:42:40 pm »
Actually it's not. An empty or null variant shows up as "<EMPTY> Uninitialized". 1.00000 is a float variant set to 1; apparently I jacked up the main enumeration property list somehow. Fortunately there aren't too many properties that use float type, so I should be able to find it.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline ALUCARD2009

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Re: MixMasters V0.02
« Reply #13 on: April 08, 2011, 04:30:38 pm »
your mod seems fantastic but the game doesn't work on psp. ;)

Offline MatMan

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Re: MixMasters V0.02
« Reply #14 on: April 08, 2011, 04:40:42 pm »
your mod seems fantastic but the game doesn't work on psp. ;)

Originally it was designed for psp but I had to sell my psp phat long ago but decided to keep the resolution as my laptop is wide screen.

I realized that eventually it might not work on the psp because of memory problems. If there was a disable anim group function via script then there will not be a reason to dbl load some characters.

Did you try it on the phat or slim?

 



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