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Author Topic: Golden Axe Myth  (Read 26051 times)

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Offline utunnels

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Re: Golden Axe Myth
« Reply #45 on: May 11, 2011, 09:52:40 pm »
Looks like the forum used an earlier backup.

Offline SX

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Re: Golden Axe Myth
« Reply #46 on: May 11, 2011, 10:01:09 pm »
Sorry... it was my only backup.... April 30th.

Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #47 on: May 12, 2011, 04:11:11 am »
No problem, just figured out what happened  :)

Offline darknior

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Re: Golden Axe Myth
« Reply #48 on: May 12, 2011, 05:44:05 pm »
Thanks a lot ... really impressive work :D

Offline utunnels

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Re: Golden Axe Myth
« Reply #49 on: May 14, 2011, 04:22:27 am »
Just realized, Death Adder's design was somehow inspired by the Barbarian from Blades of Vegeance?
 :laughing:



Offline darknior

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Re: Golden Axe Myth
« Reply #50 on: May 14, 2011, 06:49:34 am »
Hi ... is it possible to have a version for xbox with an old .PAK please ?
We are many who want play your mod and can't do it :(
We don't have update version about a long time ...

Offline Plombo

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Re: Golden Axe Myth
« Reply #51 on: May 14, 2011, 09:49:58 am »
Hi ... is it possible to have a version for xbox with an old .PAK please ?
We are many who want play your mod and can't do it :(
We don't have update version about a long time ...

The PAK is not what makes it incompatible with old versions of the engine; any engine version can read any PAK file.  The problem is that the mod uses features that are incompatible with OpenBOR 2.0.

Offline brucelee1993

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Re: Golden Axe Myth
« Reply #52 on: May 16, 2011, 07:15:49 am »
the game keeps crashing is there a way to fix this  :(

Offline Plombo

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Re: Golden Axe Myth
« Reply #53 on: May 16, 2011, 07:32:15 am »
the game keeps crashing is there a way to fix this  :(

Need more information than that.  What platform and engine version are you using?  Is there anything in the log file?

Offline Arthandas

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Re: Golden Axe Myth
« Reply #54 on: May 16, 2011, 10:29:13 am »
Great game but is very unstable. I tried three times to beat it and I suffered three crashes (one in first stage, two in second stage). The game just randomly crashes without any error notification. Here's my log from the most recent crash (the forest). I'm playing in a 640x480 window using the simple 2x filter and SDL video output:

Code: [Select]
Total Ram: 2145824768 Bytes
 Free Ram: 1364111360 Bytes
 Used Ram: 1703936 Bytes

OpenBoR v3.0 Build 3342, Compile Date: Apr 21 2011

Game Selected: ./Paks/GAMyth.spk

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 16 Bit)

Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/block.wav

sound_load_sample: Failed to load: data/sounds/money.wav

sound_load_sample: Failed to load: data/sounds/jump.wav

sound_load_sample: Failed to load: data/sounds/indirect.wav

sound_load_sample: Failed to load: data/sounds/punch.wav

sound_load_sample: Failed to load: data/sounds/beep.wav

sound_load_sample: Failed to load: data/sounds/beep2.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/varie/FX/blood/flash.txt
Cacheing 'nulla' from data/varie/FX/nulla.txt
Cacheing 'maxmagFX' from data/varie/FX/maxmagFX/maxmagFX.txt
Cacheing 'rundust' from data/varie/dust/rundust.txt
Cacheing 'block' from data/varie/FX/block/block.txt
Cacheing 'blood' from data/varie/FX/blood/blood.txt
Cacheing 'chomp' from data/varie/FX/blood/chomp.txt
Cacheing 'caduta' from data/varie/FX/caduta/caduta.txt
Cacheing 'button' from data/varie/button/button.txt
Cacheing 'flameBLU' from data/chars/CAV/bdragon/flame/flameBLU.txt
Cacheing 'bfice' from data/chars/CAV/bdragon/bfice.txt
Cacheing 'iceblock' from data/chars/CAV/bdragon/flame/iceblock.txt
Cacheing 'icefx' from data/varie/FX/ice/icefx.txt
Cacheing 'bfball' from data/chars/CAV/bdragon/bfball.txt
Cacheing 'fumocav' from data/varie/dust/fumocav.txt
Cacheing 'admagFX' from data/varie/FX/admagFX/admagFX.txt
Cacheing 'powFX' from data/varie/FX/powup/powFX.txt
Cacheing 'bollaFX' from data/varie/FX/bollaFX/bollaFX.txt
Cacheing 'bollaFX2' from data/varie/FX/bollaFX/bollaFX2.txt
Cacheing 'burnfire' from data/varie/FX/fire/burnfire.txt
Cacheing 'burnfumo' from data/varie/FX/fire/burnfumo.txt
Cacheing 'quake' from data/varie/utility/quake.txt
Cacheing 'quake2' from data/varie/utility/quake2.txt
Cacheing 'soundfx' from data/varie/utility/soundfx.txt
Cacheing 'nloopsnd' from data/varie/utility/nloopsnd.txt
Cacheing 'ax' from data/chars/ax/ax.txt
Cacheing 'tyris' from data/chars/tyris/tyris.txt
Cacheing 'gilius' from data/chars/gilius/gilius.txt
Cacheing 'adder' from data/chars/adder/adder.txt
Cacheing 'chronos' from data/chars/chronos/chronos.txt
Cacheing 'mask' from data/chars/mask/mask.txt
Cacheing 'bdragon' from data/chars/CAV/bdragon/bdragon.txt
Cacheing 'axbdrag' from data/chars/CAV/bdragon/axrider/axbdrag.txt
Cacheing 'tybdrag' from data/chars/CAV/bdragon/tyrider/tybdrag.txt
Cacheing 'adbdrag' from data/chars/CAV/bdragon/adrider/adbdrag.txt
Cacheing 'gibdrag' from data/chars/CAV/bdragon/girider/gibdrag.txt
Cacheing 'chbdrag' from data/chars/CAV/bdragon/chrider/chbdrag.txt
Cacheing 'mabdrag' from data/chars/CAV/bdragon/marider/mabdrag.txt
Cacheing 'lobdrag' from data/chars/CAV/bdragon/lonrider/lobdrag.txt
Cacheing 'hebdrag' from data/chars/CAV/bdragon/lonrider/hebdrag.txt
Cacheing 'ambdrag' from data/chars/CAV/bdragon/lonrider/ambdrag.txt
Cacheing 'skbdrag' from data/chars/CAV/bdragon/lonrider/skbdrag.txt
Cacheing 'rabdrag' from data/chars/CAV/bdragon/lonrider/rabdrag.txt
Cacheing 'golem' from data/chars/CAV/golem/golem.txt
Cacheing 'axgolem' from data/chars/CAV/golem/axrider/axgolem.txt
Cacheing 'adgolem' from data/chars/CAV/golem/adrider/adgolem.txt
Cacheing 'tygolem' from data/chars/CAV/golem/tyrider/tygolem.txt
Cacheing 'gigolem' from data/chars/CAV/golem/girider/gigolem.txt
Cacheing 'chgolem' from data/chars/CAV/golem/chrider/chgolem.txt
Cacheing 'magolem' from data/chars/CAV/golem/marider/magolem.txt
Cacheing 'logolem' from data/chars/CAV/golem/lonrider/logolem.txt
Cacheing 'hegolem' from data/chars/CAV/golem/lonrider/hegolem.txt
Cacheing 'amgolem' from data/chars/CAV/golem/lonrider/amgolem.txt
Cacheing 'skgolem' from data/chars/CAV/golem/lonrider/skgolem.txt
Cacheing 'ragolem' from data/chars/CAV/golem/lonrider/ragolem.txt
Cacheing 'chimera' from data/chars/CAV/chimera/chimera.txt
Cacheing 'serpat' from data/chars/CAV/chimera/serpat.txt
Cacheing 'fireat' from data/chars/CAV/chimera/fireat.txt
Cacheing 'axchim' from data/chars/CAV/chimera/axrider/axchim.txt
Cacheing 'gichim' from data/chars/CAV/chimera/girider/gichim.txt
Cacheing 'tychim' from data/chars/CAV/chimera/tyrider/tychim.txt
Cacheing 'adchim' from data/chars/CAV/chimera/adrider/adchim.txt
Cacheing 'chchim' from data/chars/CAV/chimera/chrider/chchim.txt
Cacheing 'machim' from data/chars/CAV/chimera/marider/machim.txt
Cacheing 'lochim' from data/chars/CAV/chimera/lonrider/lochim.txt
Cacheing 'hechim' from data/chars/CAV/chimera/lonrider/hechim.txt
Cacheing 'amchim' from data/chars/CAV/chimera/lonrider/amchim.txt
Cacheing 'skchim' from data/chars/CAV/chimera/lonrider/skchim.txt
Cacheing 'rachim' from data/chars/CAV/chimera/lonrider/rachim.txt
Cacheing 'rospo' from data/chars/CAV/rospo/rospo.txt
Cacheing 'axrosp' from data/chars/CAV/rospo/axrider/axrosp.txt
Cacheing 'adrosp' from data/chars/CAV/rospo/adrider/adrosp.txt
Cacheing 'tyrosp' from data/chars/CAV/rospo/tyrider/tyrosp.txt
Cacheing 'girosp' from data/chars/CAV/rospo/girider/girosp.txt
Cacheing 'chrosp' from data/chars/CAV/rospo/chrider/chrosp.txt
Cacheing 'marosp' from data/chars/CAV/rospo/marider/marosp.txt
Cacheing 'lorosp' from data/chars/CAV/rospo/lonrider/lorosp.txt
Cacheing 'herosp' from data/chars/CAV/rospo/lonrider/herosp.txt
Cacheing 'amrosp' from data/chars/CAV/rospo/lonrider/amrosp.txt
Cacheing 'skrosp' from data/chars/CAV/rospo/lonrider/skrosp.txt
Cacheing 'rarosp' from data/chars/CAV/rospo/lonrider/rarosp.txt
Cacheing 'ax_mag1' from data/varie/magic/ax/ax_mag1.txt
Cacheing 'axmfake1' from data/varie/magic/ax/axmfake1.txt
Cacheing 'ax_mag2' from data/varie/magic/ax/ax_mag2.txt
Cacheing 'axmfake2' from data/varie/magic/ax/axmfake2.txt
Cacheing 'ax_mag3' from data/varie/magic/ax/ax_mag3.txt
Cacheing 'ax_mag4' from data/varie/magic/ax/ax_mag4.txt
Cacheing 'ty_mag1' from data/varie/magic/tyris/ty_mag1.txt
Cacheing 'tymfake1' from data/varie/magic/tyris/tymfake1.txt
Cacheing 'ty_mag2' from data/varie/magic/tyris/ty_mag2.txt
Cacheing 'tymfake2' from data/varie/magic/tyris/tymfake2.txt
Cacheing 'ty_mag3' from data/varie/magic/tyris/ty_mag3.txt
Cacheing 'ty_mag4' from data/varie/magic/tyris/ty_mag4.txt
Cacheing 'ty_mag42' from data/varie/magic/tyris/ty_mag42.txt
Cacheing 'gi_mag1' from data/varie/magic/gilius/gi_mag1.txt
Cacheing 'gimfake1' from data/varie/magic/gilius/gimfake1.txt
Cacheing 'gi_3_alt' from data/varie/magic/gilius/gi_3_alt.txt
Cacheing 'gi3alFX' from data/varie/magic/gilius/gi3alFX.txt
Cacheing 'ginewmag' from data/varie/magic/gilius/ginewmag.txt
Cacheing 'ad_mag1' from data/varie/magic/adder/ad_mag1.txt
Cacheing 'admfake1' from data/varie/magic/adder/admfake1.txt
Cacheing 'ad_mag2' from data/varie/magic/adder/ad_mag2.txt
Cacheing 'ad_mag3' from data/varie/magic/adder/ad_mag3.txt
Cacheing 'ad_mag4' from data/varie/magic/adder/ad_mag4.txt
Cacheing 'ch_mag1' from data/varie/magic/chronos/ch_mag1.txt
Cacheing 'ch_mag2' from data/varie/magic/chronos/ch_mag2.txt
Cacheing 'ch_mag3' from data/varie/magic/chronos/ch_mag3.txt
Cacheing 'toroFX' from data/varie/magic/chronos/toroFX.txt
Cacheing 'aqFX' from data/varie/magic/chronos/aqFX.txt
Cacheing 'leoFX' from data/varie/magic/chronos/leoFX.txt
Cacheing 'tiger' from data/chars/mask/tiger.txt
Cacheing 'ceppi' from data/bgs/notti/ceppi/ceppi.txt
Cacheing 'cfiam' from data/bgs/notti/ceppi/cfiam.txt
Cacheing 'cespu' from data/bgs/foresta/cespu.txt
Cacheing 'alex' from data/bgs/foresta/alex.txt
Cacheing 'moan' from data/bgs/foresta/moan.txt
Cacheing 'sol' from data/bgs/foresta/sol.txt
Cacheing 'gufo' from data/varie/objects/gufo/gufo.txt
Cacheing 'topo' from data/bgs/sentiero/topo.txt
Cacheing 'cadavere' from data/varie/objects/cadaveri/cadavere.txt
Cacheing 'villager' from data/bgs/village/villager.txt
Cacheing 'mercato' from data/bgs/village/mercato.txt
Cacheing 'ge' from data/bgs/arena/ge.txt
Cacheing 'mina' from data/bgs/arena/mina.txt
Cacheing 'ti' from data/bgs/arena/ti.txt
Cacheing 'ruota' from data/bgs/carro/ruota.txt
Cacheing 'staccio' from data/bgs/carro/staccio.txt
Cacheing 'carcor' from data/bgs/carro/carcor.txt
Cacheing 'alberi' from data/bgs/carro/alberi.txt
Cacheing 'fumo' from data/bgs/carro/fumo.txt
Cacheing 'blatta' from data/bgs/carro/blatta.txt
Cacheing 'lava' from data/bgs/drago/lava.txt
Cacheing 'geiser' from data/bgs/drago/geiser.txt
Cacheing 'docchio' from data/bgs/drago/docchio.txt
Cacheing 'dnuvola' from data/bgs/drago/dnuvola.txt
Cacheing 'dfly' from data/bgs/drago/dfly.txt
Cacheing 'fakedrag' from data/bgs/drago/fakedrag.txt
Cacheing 'ponte' from data/bgs/montagna/ponte.txt
Cacheing 'nebbia' from data/bgs/montagna/nebbia.txt
Cacheing 'montsass' from data/bgs/montagna/montsass.txt
Cacheing 'avvolt' from data/bgs/salita/avvolt.txt
Cacheing 'pulcino' from data/bgs/salita/pulcino.txt
Cacheing 'masso' from data/bgs/salita/enemies/masso.txt
Cacheing 'premass' from data/bgs/salita/enemies/premass.txt
Cacheing 'tronco' from data/bgs/salita/enemies/tronco.txt
Cacheing 'pipist' from data/bgs/sentiero/pipist.txt
Cacheing 'lucc' from data/bgs/sentiero/lucc.txt
Cacheing 'dietro' from data/bgs/vulcano/dietro.txt
Cacheing 'lavafrnt' from data/bgs/vulcano/lavafrnt.txt
Cacheing 'vulcbol' from data/bgs/vulcano/vulcbol.txt
Cacheing 'vulcbolp' from data/bgs/vulcano/vulcbolp.txt
Cacheing 'vulcfum' from data/bgs/vulcano/vulcfum.txt
Cacheing 'ponda' from data/bgs/pesci/ponda.txt
Cacheing 'gabb' from data/bgs/pesci/gabb.txt
Cacheing 'piat' from data/bgs/pesci/piat.txt
Cacheing 'piat2' from data/bgs/pesci/piat2.txt
Cacheing 'fakeonda' from data/bgs/pesci/fakeonda.txt
Cacheing 'pespla' from data/chars/pesce/pespla.txt
Cacheing 'bagliore' from data/bgs/ghiaccio/bagliore.txt
Cacheing 'luckio' from data/bgs/ghiaccio/luckio.txt
Cacheing 'ghiacci' from data/bgs/ghiaccio/ghiacci.txt
Cacheing 'stala' from data/bgs/ghiaccio/stala.txt
Cacheing 'band' from data/bgs/battle/band.txt
Cacheing 'berba' from data/bgs/battle/berba.txt
Cacheing 'spine' from data/bgs/battle/spine.txt
Cacheing 'lanterna' from data/bgs/grotta/lanterna.txt
Cacheing 'ascia' from data/bgs/grotta/ascia.txt
Cacheing 'gocchio' from data/bgs/grotta/gocchio.txt
Cacheing 'gfiamma' from data/bgs/grotta/gfiamma.txt
Cacheing 'gfiamma2' from data/bgs/grotta/gfiamma2.txt
Cacheing 'fakeFXgr' from data/bgs/grotta/fakeFXgr.txt
Cacheing 'grocc' from data/bgs/grotta/grocc.txt
Cacheing 'sapp' from data/bgs/grotta/soldati/sapp.txt
Cacheing 's1leg' from data/bgs/grotta/soldati/s1leg.txt
Cacheing 'sfer' from data/bgs/grotta/soldati/sfer.txt
Cacheing 's2leg' from data/bgs/grotta/soldati/s2leg.txt
Cacheing 's3leg' from data/bgs/grotta/soldati/s3leg.txt
Cacheing 'fcorde' from data/bgs/funivia/fcorde.txt
Cacheing 'fcatena' from data/bgs/funivia/fcatena.txt
Cacheing 'ffront' from data/bgs/funivia/ffront.txt
Cacheing 'grluc' from data/bgs/st_adder/grluc.txt
Cacheing 'ascfakeb' from data/bgs/ascensor/ascfakeb.txt
Cacheing 'asccat' from data/bgs/ascensor/asccat.txt
Cacheing 'zoid' from data/bgs/ascensor/zoid.txt
Cacheing 'nullent' from data/bgs/ascensor/nullent.txt
Cacheing 'caerba' from data/bgs/duel/campo/caerba.txt
Cacheing 'caerlow' from data/bgs/duel/campo/caerlow.txt
Cacheing 'camonte' from data/bgs/duel/campo/camonte.txt
Cacheing 'pozgran' from data/bgs/palude/pozgran.txt
Cacheing 'pozpic' from data/bgs/palude/pozpic.txt
Cacheing 'papiog' from data/bgs/palude/papiog.txt
Cacheing 'granc' from data/bgs/palude/granc.txt
Cacheing 'coccod' from data/bgs/palude/coccod.txt
Cacheing 'pasplash' from data/bgs/palude/pasplash.txt
Cacheing 'mocchio' from data/bgs/mare/mocchio.txt
Cacheing 'mscia' from data/bgs/mare/mscia.txt
Cacheing 'mscib' from data/bgs/mare/mscib.txt
Cacheing 'vorticea' from data/bgs/inferno/vorticea.txt
Cacheing 'vorticeb' from data/bgs/inferno/vorticeb.txt
Cacheing 'vorticec' from data/bgs/inferno/vorticec.txt
Cacheing 'vorticed' from data/bgs/inferno/vorticed.txt
Cacheing 'vorticee' from data/bgs/inferno/vorticee.txt
Cacheing 'vorticeg' from data/bgs/inferno/vorticeg.txt
Cacheing 'vorticeh' from data/bgs/inferno/vorticeh.txt
Cacheing 'vorticei' from data/bgs/inferno/vorticei.txt
Cacheing 'sfdietr' from data/bgs/inferno/sfdietr.txt
Cacheing 'vorfx' from data/bgs/inferno/vorfx.txt
Cacheing 'mattonel' from data/bgs/inferno/mattonel.txt
Cacheing 'terracot' from data/bgs/inferno/terracot/terracot.txt
Cacheing 'axpan' from data/varie/images/players/axpan.txt
Cacheing 'typan' from data/varie/images/players/typan.txt
Cacheing 'gipan' from data/varie/images/players/gipan.txt
Cacheing 'adpan' from data/varie/images/players/adpan.txt
Cacheing 'chpan' from data/varie/images/players/chpan.txt
Cacheing 'mapan' from data/varie/images/players/mapan.txt
Cacheing 'knpan' from data/varie/images/boss/knpan.txt
Cacheing 'bapan' from data/varie/images/boss/bapan.txt
Cacheing 'dkpan' from data/varie/images/boss/dkpan.txt
Cacheing 'mgpan' from data/varie/images/boss/mgpan.txt
Cacheing 'sepan' from data/varie/images/boss/sepan.txt
Cacheing 'tipan' from data/varie/images/boss/tipan.txt
Cacheing 'tfpan' from data/varie/images/boss/tfpan.txt
Cacheing 'cepan' from data/varie/images/boss/cepan.txt
Cacheing 'Potion' from data/varie/objects/ampolla/ampolla.txt
Cacheing 'Antidote' from data/varie/objects/ampolla/poison.txt
Cacheing 'Full_Enegy' from data/varie/objects/energie/f_energy.txt
Cacheing 'Half_Enegy' from data/varie/objects/energie/m_energy.txt
Cacheing 'Energy_Block' from data/varie/objects/energie/l_energy.txt
Cacheing 'Attack_Up' from data/varie/atkup/atkup.txt
Cacheing 'Defense_Up' from data/varie/defup/defup.txt
Cacheing 'Key' from data/varie/chiave/chiave.txt
Cacheing 'Rage_Potion' from data/varie/objects/ampolla/amprage.txt
Cacheing 'few_money' from data/varie/objects/soldi/soldi0.txt
Cacheing 'some_money' from data/varie/objects/soldi/soldi1.txt
Cacheing 'a_lot_of_money' from data/varie/objects/soldi/soldi2.txt
Cacheing 'Card' from data/varie/objects/card/card.txt
Cacheing 'cucciobs' from data/chars/cucciolo/cucciobs.txt
Cacheing 'barildue' from data/varie/objects/barile/barildue.txt
Cacheing 'forziere' from data/varie/chiave/forziere.txt
Cacheing 'uovo' from data/varie/objects/uovo/uovo.txt
Cacheing 'ostrica' from data/varie/objects/ostrica/ostrica.txt
Cacheing 'ostrica2' from data/varie/objects/ostrica/ostrica2.txt
Cacheing 'giara' from data/varie/objects/giara/giara.txt
Cacheing 'bran' from data/varie/branch/bran.txt
Cacheing 'select' from data/varie/branch/select.txt
Cacheing 'neve' from data/varie/neve/neve.txt
Cacheing 'fakeFX1' from data/varie/neve/fakeFX1.txt
Cacheing 'fiocco' from data/varie/neve/fiocco.txt
Cacheing 'fakeFX2' from data/varie/neve/fakeFX2.txt
Cacheing 'fiocsing' from data/varie/neve/fiocsing.txt
Cacheing 'fata' from data/chars/maghini/fata.txt
Cacheing 'mago' from data/chars/maghini/mago.txt
Cacheing 'skelescu' from data/chars/skelescu/skelescu.txt
Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt
Cacheing 'sktw' from data/chars/skeleton/sktw.txt
Cacheing 'skhead' from data/chars/skeleton/skhead.txt
Cacheing 'scudo' from data/chars/skelescu/scudo/scudo.txt
Cacheing 'Longmoan' from data/chars/longmoan/longmoan.txt
Cacheing 'lcolte' from data/chars/longmoan/lcolte.txt
Cacheing 'Amazon' from data/chars/amazon/amazon.txt
Cacheing 'veleno' from data/chars/amazon/veleno.txt
Cacheing 'axlanc' from data/chars/amazon/axlanc.txt
Cacheing 'L_Dragon' from data/chars/cucciolo/cucciolo.txt
Cacheing 'fire' from data/varie/fire/fire.txt
Cacheing 'heninger' from data/chars/heninger/heninger.txt
Cacheing 'hesass' from data/chars/heninger/hesass.txt
Cacheing 'henbo' from data/chars/heninger/henbo.txt
Cacheing 'expl' from data/chars/heninger/expl.txt
Cacheing 'bigadder' from data/chars/bigadder/bigadder.txt
Cacheing 'bigbros' from data/chars/bigbros/bigbros.txt
Cacheing 'flamebb' from data/chars/CAV/bdragon/flame/flamebb.txt
Cacheing 'mosca' from data/chars/mosca/mosca.txt
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Cacheing 'arpia' from data/chars/arpia/arpia.txt
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Cacheing 'kntuono' from data/chars/knight/kntuono.txt
Cacheing 'tree' from data/chars/albero/albero.txt
Cacheing 'element' from data/chars/element/element.txt
Cacheing 'echronos' from data/chars/chronos/echronos.txt
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Cacheing 'martello' from data/chars/megagiga/martello.txt
Cacheing 'dkeeper' from data/chars/dkeeper/dkeeper.txt
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Cacheing 'serpe' from data/chars/serpe/serpe.txt
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Cacheing 'fakevom' from data/chars/serpe/fakevom.txt
Cacheing 'flyv' from data/chars/serpe/flyv.txt
Cacheing 'titan' from data/chars/titan/titan.txt
Cacheing 'scossa' from data/chars/titan/scossa.txt
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Cacheing 'titflame' from data/chars/titanx/titflame.txt
Cacheing 'titlampo' from data/chars/titanx/titlampo.txt
Cacheing 'egolem' from data/chars/golem/egolem.txt
Cacheing 'gigafoot' from data/chars/gigafoot/gigafoot.txt
Cacheing 'gigafrnt' from data/chars/gigafoot/gigafrnt.txt
Cacheing 'pesce' from data/chars/pesce/pesce.txt
Cacheing 'cloneax' from data/chars/clone/ax.txt
Cacheing 'clonety' from data/chars/clone/tyris.txt
Cacheing 'clonead' from data/chars/clone/adder.txt
Cacheing 'clonegi' from data/chars/clone/gilius.txt
Cacheing 'geat' from data/chars/gilius/effetti/geat.txt
Cacheing 'axat' from data/chars/ax/effetti/axat.txt
Cacheing 'adat' from data/chars/adder/effetti/adat.txt
Cacheing 'tyat' from data/chars/tyris/effetti/tyat.txt
Cacheing 'scenes' from data/scenes/ingame/scenes.txt

Loading 'Flash' from data/varie/FX/blood/flash.txt
Loading 'nulla' from data/varie/FX/nulla.txt
Loading 'maxmagFX' from data/varie/FX/maxmagFX/maxmagFX.txt
Loading 'rundust' from data/varie/dust/rundust.txt
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Loading 'caduta' from data/varie/FX/caduta/caduta.txt
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Loading 'fumocav' from data/varie/dust/fumocav.txt
Loading 'admagFX' from data/varie/FX/admagFX/admagFX.txt
Loading 'powFX' from data/varie/FX/powup/powFX.txt
Loading 'bollaFX' from data/varie/FX/bollaFX/bollaFX.txt
Loading 'bollaFX2' from data/varie/FX/bollaFX/bollaFX2.txt
Loading 'burnfire' from data/varie/FX/fire/burnfire.txt
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Loading 'quake2' from data/varie/utility/quake2.txt
Loading 'soundfx' from data/varie/utility/soundfx.txt
Loading 'nloopsnd' from data/varie/utility/nloopsnd.txt
Loading 'Ax' from data/chars/ax/ax.txt
Loading 'Tyris' from data/chars/tyris/tyris.txt
Loading 'Gilius' from data/chars/gilius/gilius.txt
Loading 'Adder' from data/chars/adder/adder.txt
Loading 'ax_mag1' from data/varie/magic/ax/ax_mag1.txt
Loading 'axmfake1' from data/varie/magic/ax/axmfake1.txt
Loading 'ax_mag2' from data/varie/magic/ax/ax_mag2.txt
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Loading 'ax_mag3' from data/varie/magic/ax/ax_mag3.txt
Loading 'ax_mag4' from data/varie/magic/ax/ax_mag4.txt
Loading 'ty_mag1' from data/varie/magic/tyris/ty_mag1.txt
Loading 'tymfake1' from data/varie/magic/tyris/tymfake1.txt
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Loading 'ty_mag3' from data/varie/magic/tyris/ty_mag3.txt
Loading 'ty_mag4' from data/varie/magic/tyris/ty_mag4.txt
Loading 'ty_mag42' from data/varie/magic/tyris/ty_mag42.txt
Loading 'gi_mag1' from data/varie/magic/gilius/gi_mag1.txt
Loading 'gimfake1' from data/varie/magic/gilius/gimfake1.txt
Loading 'gi_3_alt' from data/varie/magic/gilius/gi_3_alt.txt
Loading 'gi3alFX' from data/varie/magic/gilius/gi3alFX.txt
Loading 'ginewmag' from data/varie/magic/gilius/ginewmag.txt
Loading 'ad_mag1' from data/varie/magic/adder/ad_mag1.txt
Loading 'admfake1' from data/varie/magic/adder/admfake1.txt
Loading 'ad_mag2' from data/varie/magic/adder/ad_mag2.txt
Loading 'ad_mag3' from data/varie/magic/adder/ad_mag3.txt
Loading 'ad_mag4' from data/varie/magic/adder/ad_mag4.txt
Loading 'ch_mag1' from data/varie/magic/chronos/ch_mag1.txt
Loading 'ch_mag2' from data/varie/magic/chronos/ch_mag2.txt
Loading 'ch_mag3' from data/varie/magic/chronos/ch_mag3.txt
Loading 'toroFX' from data/varie/magic/chronos/toroFX.txt
Loading 'aqFX' from data/varie/magic/chronos/aqFX.txt
Loading 'leoFX' from data/varie/magic/chronos/leoFX.txt
Loading 'tiger' from data/chars/mask/tiger.txt
Loading 'axpan' from data/varie/images/players/axpan.txt
Loading 'typan' from data/varie/images/players/typan.txt
Loading 'gipan' from data/varie/images/players/gipan.txt
Loading 'adpan' from data/varie/images/players/adpan.txt
Loading 'chpan' from data/varie/images/players/chpan.txt
Loading 'mapan' from data/varie/images/players/mapan.txt
Loading 'Potion' from data/varie/objects/ampolla/ampolla.txt
Loading 'Full_Energy' from data/varie/objects/energie/f_energy.txt
Loading 'Half_Energy' from data/varie/objects/energie/m_energy.txt
Loading 'Energy_Block' from data/varie/objects/energie/l_energy.txt

sound_load_sample: Failed to load: data/voices/get.wav
Loading 'Attack_Up' from data/varie/atkup/atkup.txt

sound_load_sample: Failed to load: data/voices/get.wav
Loading 'Defense_Up' from data/varie/defup/defup.txt

sound_load_sample: Failed to load: data/voices/get.wav
Loading 'Key' from data/varie/chiave/chiave.txt
Loading 'Rage_Potion' from data/varie/objects/ampolla/amprage.txt
Loading 'few_money' from data/varie/objects/soldi/soldi0.txt
Loading 'some_money' from data/varie/objects/soldi/soldi1.txt
Loading 'a_lot_of_money' from data/varie/objects/soldi/soldi2.txt
Loading 'Card' from data/varie/objects/card/card.txt
Loading 'forziere' from data/varie/chiave/forziere.txt
Loading 'bran' from data/varie/branch/bran.txt
Loading 'select' from data/varie/branch/select.txt
Loading 'fire' from data/varie/fire/fire.txt

Loading models............... Done!
Object engine init........... Done!
Input init................... PC TWIN SHOCK - 4 axes, 12 buttons, 1 hat(s)
Done!


use cached bg
Loading control settings....... Done!
Level Loading:   'data/levels/forclass.txt'
Total Ram: 2145824768 Bytes
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Loading 'alex' from data/bgs/foresta/alex.txt
Loading 'moan' from data/bgs/foresta/moan.txt
Loading 'sol' from data/bgs/foresta/sol.txt
Loading 'bdragon' from data/chars/CAV/bdragon/bdragon.txt
Loading 'scenes' from data/scenes/ingame/scenes.txt
Loading 'Longmoan' from data/chars/longmoan/longmoan.txt
Loading 'Heninger' from data/chars/heninger/heninger.txt
Loading 'mago' from data/chars/maghini/mago.txt
Loading 'Bigadder' from data/chars/bigadder/bigadder.txt

Level Loaded:    'data/levels/forclass.txt'
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Loading 'cespu' from data/bgs/foresta/cespu.txt
Loading 'fata' from data/chars/maghini/fata.txt
Loading 'Antidote' from data/varie/objects/ampolla/poison.txt
Loading 'flameBLU' from data/chars/CAV/bdragon/flame/flameBLU.txt
Loading 'axbdrag' from data/chars/CAV/bdragon/axrider/axbdrag.txt
Loading 'tybdrag' from data/chars/CAV/bdragon/tyrider/tybdrag.txt
Loading 'gibdrag' from data/chars/CAV/bdragon/girider/gibdrag.txt
Loading 'adbdrag' from data/chars/CAV/bdragon/adrider/adbdrag.txt
Loading 'chbdrag' from data/chars/CAV/bdragon/chrider/chbdrag.txt
Loading 'mabdrag' from data/chars/CAV/bdragon/marider/mabdrag.txt
Loading 'lobdrag' from data/chars/CAV/bdragon/lonrider/lobdrag.txt
Loading 'hebdrag' from data/chars/CAV/bdragon/lonrider/hebdrag.txt
Loading 'geat' from data/chars/gilius/effetti/geat.txt
Loading 'axat' from data/chars/ax/effetti/axat.txt
Loading 'adat' from data/chars/adder/effetti/adat.txt
Loading 'tyat' from data/chars/tyris/effetti/tyat.txt
Level Unloading: 'data/levels/forclass.txt'
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Unload 'cespu'
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Done.
Total Ram: 2145824768 Bytes
 Free Ram: 1397960704 Bytes
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Level Loading:   'data/levels/foresec.txt'
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Loading 'Bigbros' from data/chars/bigbros/bigbros.txt

Level Loaded:    'data/levels/foresec.txt'
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Loading 'gufo' from data/varie/objects/gufo/gufo.txt
Level Unloading: 'data/levels/foresec.txt'
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Unload 'gufo'
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 Used Ram: 47775744 Bytes

Level Loading:   'data/levels/foresta2.txt'
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Level Loaded:    'data/levels/foresta2.txt'
Total Ram: 2145824768 Bytes
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Loading 'cespu' from data/bgs/foresta/cespu.txt
Loading 'fata' from data/chars/maghini/fata.txt
Loading 'Antidote' from data/varie/objects/ampolla/poison.txt
Loading 'lobdrag' from data/chars/CAV/bdragon/lonrider/lobdrag.txt
Loading 'hebdrag' from data/chars/CAV/bdragon/lonrider/hebdrag.txt
Loading 'bapan' from data/varie/images/boss/bapan.txt
Level Unloading: 'data/levels/foresta2.txt'
Total Ram: 2145824768 Bytes
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Unload 'cespu'
Unload 'fata'
Unload 'Antidote'
Unload 'lobdrag'
Unload 'hebdrag'
Done.
Total Ram: 2145824768 Bytes
 Free Ram: 1376276480 Bytes
 Used Ram: 48017408 Bytes

Level Loading:   'data/levels/forclass.txt'
Total Ram: 2145824768 Bytes
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Level Loaded:    'data/levels/forclass.txt'
Total Ram: 2145824768 Bytes
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 Used Ram: 49504256 Bytes

Loading 'cespu' from data/bgs/foresta/cespu.txt
Loading 'fata' from data/chars/maghini/fata.txt
Loading 'Antidote' from data/varie/objects/ampolla/poison.txt
Loading 'lobdrag' from data/chars/CAV/bdragon/lonrider/lobdrag.txt
Loading 'hebdrag' from data/chars/CAV/bdragon/lonrider/hebdrag.txt
Level Unloading: 'data/levels/forclass.txt'
Total Ram: 2145824768 Bytes
 Free Ram: 1376030720 Bytes
 Used Ram: 48914432 Bytes

Unload 'cespu'
Unload 'fata'
Unload 'Antidote'
Unload 'lobdrag'
Unload 'hebdrag'
Done.
Total Ram: 2145824768 Bytes
 Free Ram: 1376030720 Bytes
 Used Ram: 48914432 Bytes

Level Loading:   'data/levels/foresec.txt'
Total Ram: 2145824768 Bytes
 Free Ram: 1375997952 Bytes
 Used Ram: 48914432 Bytes


EDIT: I just tried the fourth playthrough using openGL this time but it also crashed (when entering the second portal in the village) so this game sadly is unplayable (for me at least) :(

EDIT 2: I just noticed that all my crashes were during the loading screen (while going in/out of portal or at the beginning of new stage) so maybe it helps.
« Last Edit: May 16, 2011, 11:25:50 am by Arthandas »

Offline Oscar

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  • Posts: 42
    • GOLDENAXEMYTH.COM
Re: Golden Axe Myth
« Reply #55 on: May 16, 2011, 04:11:32 pm »
Why the game it's not in the download page?

Offline Plombo

  • Hero Member
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  • Posts: 1724
  • Your source for useful modding tools!
Re: Golden Axe Myth
« Reply #56 on: May 16, 2011, 07:53:06 pm »
Why the game it's not in the download page?

Because LavaLit was taken down by a cracker, and the downloads aren't all back up yet.

Offline Apoklepz

  • Jr. Member
  • **
  • Posts: 28
Re: Golden Axe Myth
« Reply #57 on: May 19, 2011, 02:26:01 pm »
Finally got to play this today and I have to say this is a beautiful piece of work. Congratulations to all of you who worked on it.

Anyways, sadly enough my gaming experience did not get me past The Village boss.  :( ...and this is what happened.

- Was playing with Ax all the way up until I unlocked Cronos.
- Switched to Cronos and got to this part...which btw, how can you ride one of those???

- Got to the boss at the end of the level, got killed for the first time and switched to Gillius...which is way fast and has awesome Blocking!!!
- Beat the boss with Gillius and...CRASH.

The last thing on the log file is this.
Total Ram: 526368768 Bytes
 Free Ram: 228028416 Bytes
 Used Ram: 58720256 Bytes

Level Loading:   'data/levels/notti/village.txt'
Total Ram: 526368768 Bytes
 Free Ram: 228007936 Bytes
 Used Ram: 58720256 Bytes

My setup is pretty fast, I can run games like Resident Evil 5 on the Highest Graphical Quality settings with NO LAG whatsoever.

Please fix these bugs.
 
« Last Edit: May 19, 2011, 02:28:02 pm by Apoklepz »

Offline Crimefighters2

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  • Posts: 574
  • Double Dragon Advance, kicks ***.
Re: Golden Axe Myth
« Reply #58 on: May 20, 2011, 06:42:06 am »
I would suspect that is a random crash, maybe a once off?

TIPSto beating the game:
What is known is at this point is to not go into certain portals as they crash the game on certain pcs maybe? I know I can't play the last hidden stage is crashes when I beat the game.

The portal where you fight a few of the bosses again on the last or 2nd last stage is bugged for me everytime and one other I can't remember it offhand though.

You can avoid the difficult jumping stage by not selecting it.
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline baritonomarchetto77

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  • Posts: 1144
Re: Golden Axe Myth
« Reply #59 on: May 20, 2011, 08:16:46 am »
Hmmm, all these crashes are dogmatic to me: the game have been tested on 2 PC's (well, not really a statistically significative number, i know) and no "serial" crashes have been experienced (or i would fix them before the release)...

With the exception of known problems on some stages (i.e. the fishes stage where going in the wather can cost lots of credits... but you can doublejump, you know!?), it looks like there are no crashes more frequent in one stage or another, so it's difficult to see how to fix them, from the mod side but also from the engine side  :nervous:  :)
« Last Edit: May 20, 2011, 08:21:41 am by baritonomarchetto77 »

 



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