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Author Topic: Golden Axe Myth  (Read 26189 times)

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Offline Sindor

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Re: Golden Axe Myth
« Reply #75 on: July 05, 2011, 04:36:39 pm »
Awesome mod, one of my favorite. But i won't playing it that much because of no saves nor select stage (i know you wanted it as close as arcade version).
Sindor

Offline ilkayjagger

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Re: Golden Axe Myth
« Reply #76 on: July 18, 2011, 09:11:03 am »
nice game thx bro ;)

Offline Real4xor

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Re: Golden Axe Myth
« Reply #77 on: August 18, 2011, 08:09:58 pm »
Game is awesome!

Really fits in well with the original Golden Axe series. Better than Beastrider if you ask me.

Offline DarkDragon99

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Re: Golden Axe Myth
« Reply #78 on: August 26, 2011, 12:46:51 pm »
I have some questions. In the system options screen there's a cheat mode and debug mode and I was wondering how these work and what the codes are. I understand you can't save your progress/data but there's a load game option so thats why its confusing.
« Last Edit: August 26, 2011, 12:50:13 pm by DarkDragon99 »

Offline aluccardx

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Re: Golden Axe Myth
« Reply #79 on: August 27, 2011, 12:54:58 pm »
This game looks awesome.  There's no way to play it on Mac right? 

Offline Oscar

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Re: Golden Axe Myth
« Reply #80 on: September 08, 2011, 05:04:51 pm »
Sorry the game will not work on mac...

Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #81 on: September 09, 2011, 08:42:26 am »
This game looks awesome.  There's no way to play it on Mac right?

No, untill the engine is ported on mac (and the specific dev compiled being GAMyth not compatible with newer engine versions)

Offline Apocalypse2099

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Re: Golden Axe Myth
« Reply #82 on: September 13, 2011, 12:13:14 am »

Hello everybody, I'm from Brazil, please don't mind if my english is not perfect.

I don't know nothing about OpenBOR, =P

But the game crashes on the second stage, in the second portal, aaand the second route of this same stage I think the name of the path is Hopeway or something like that... It also Crashed once after I defeated Chronus, what's funny is that I coulde enter on the second portal of the second stage, but it worked only once, after that it always crashes.

How can I save an error log file? Because in the Logs folder it just have OpenBORlog.txt and Scriptlog.txt

And I use the OpenBOR wich comes on the .7z

Offline utunnels

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Re: Golden Axe Myth
« Reply #83 on: September 27, 2011, 02:21:02 am »
http://www.mediafire.com/?2btbu0yoeyuak6b

I'm using the animated opening movie to test the new gif player.

The new build supports a standalone palette for each image other than the only global one.

It doesn't look as great as a true color movie (which requires 3 gif files intead of one), but the file size is much smaller (18mb versus 70mb). ;)

I hope you don't mind the watermark from the video hosting site I'm using, after all it is just a sample.



Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #84 on: September 27, 2011, 02:38:22 am »
I had the opportunity to see this new feature in action some week ago and must say that it's great  :cheers!:

@ Apocalipse2099 and all the users experiencing crashes: after the crash and before running openbor again logs files in the logs folder should be saved and sent to me. I don't plan to work on GAMyth in the near future, but it would be interesting to figure out what causes all those crashes (i had not, and also Oscar had not, while developping the game... maybe a PC spec problem?)
« Last Edit: September 27, 2011, 02:41:56 am by baritonomarchetto77 »

Offline utunnels

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Re: Golden Axe Myth
« Reply #85 on: September 27, 2011, 02:41:04 am »
I had the opportunity to see this new feature in action some week ago and must say that it's great  :cheers!:

They are different.  :laughing:

This one is in lower quality since each frame has only 256 color, but it is much more better than the old single palette gif.


Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #86 on: September 27, 2011, 02:45:39 am »
Right, i was referring to true color movie  :dunce: ... anyhow dude, some tutorials should be in your "to do" list if you want people use (and fully understand) those new awesome features  ;)

Offline utunnels

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Re: Golden Axe Myth
« Reply #87 on: September 27, 2011, 02:53:37 am »
Yeah, the ture color one is too hard to make and the file size is awefully big. I still keep that feature though I doubt it will be actually used.


This one shouldn't be that hard, I think many good gif convertor has an option to use global palette or local palette.

Offline DJGameFreakTheIguana

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Re: Golden Axe Myth
« Reply #88 on: March 02, 2012, 06:49:02 pm »
Just wanted to come by and let yall know that I finally got to play this mod using my new laptop that I got as a birthday gift. I didn't play past the first stage because I was only seeing if I could record videos at a good frame rate, so I figured I'll try this out. From what little I played, it looks great, and I can tell this had a lot of detail put into it. I'll be back when I play it some more.

X)

Offline baritonomarchetto77

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Re: Golden Axe Myth
« Reply #89 on: March 05, 2012, 05:17:01 am »
Thanks for playing  :)

 



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