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"Bio-Doom" and "Gears of Doom" by BulletBob
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Author Topic: "Bio-Doom" and "Gears of Doom"  (Read 9106 times)

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Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #75 on: October 26, 2012, 11:34:38 pm »
 IMO adding darkness would be nice. It does make background looks even darker though but it make the level scarier! ;)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #76 on: October 27, 2012, 01:57:32 am »
Looks cool!

You should check this out, could add some extra effect to these stages.

How to make Night / Dark Stages
http://lavalit.com:8080/index.php/topic,7031.msg96531.html#msg96531

Just resize the image to suit your mod's video mode.
Beast do you think the level is not dark enough,or should I add fog or something?

Nah they look great, the link I posted is just a trick to spawn a transparent panel over the whole stage, to add a slight darkness to everything.  This way the sprites are also a little darker so it creates a nice effect, you can have varying levels of darkness across stages.

Here's an example to help explain

NORMAL - NO DARKNESS


WITH DARKNESS ADDED


Offline nedflandeurse

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #77 on: October 28, 2012, 07:00:40 am »
Very good!
Seems scarry as hell!

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #78 on: October 29, 2012, 01:07:21 am »
I want the levels to look scary, I tried to make the backgrounds as dark as possible. When the demo comes out let me know if the levels look creepy enough. The"Metroid Warworld" chapter of the mod is less creepier than the "Bio-Doom" & "Gears of Doom" chapters are. I did add some gray fog to certian levels to create a darker environment. BTW nsw25 I have already started adding the Terrordrome sprites to the mod and they look great, there were a lot more animations to work with in those sets. Ash is now a secret playable character in the game & I will replace my Candyman with the new one as well.
« Last Edit: October 29, 2012, 01:14:18 am by BulletBob »

Offline BeasTie

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #79 on: October 29, 2012, 02:32:01 am »
Just to say again, there's nothing wrong with your stages, they look great.
We're just saying that the darkness effect is like icing on the cake. ;)

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #80 on: November 15, 2012, 06:22:58 pm »
Added new enemy characters in the "Boogeyman Brawl" bonus stage!! You will now be able to face: Classic Jason, Undead Jason, Freddy, Michael Myers, Tallman, Chucky, Christine, Candyman, Pinhead, Rawhead Rex, Frankenstein, Dracula, Wolfman, Molasar, Jeepers Creeper, and three versions of The Thing in an all out single stage death match. I am also working on the sprites for playable character Bill Rizer from Contra. When the mod is done playable characters will be: Classic Samus, Fusion Samus, Doomguy, Master Chief, Kolchack the night Stalker, Splatterhouse Rick, Marcus Fenix, Duke Nukem, Evil Dead Ash and several original hidden characters. Enjoy these screens!!

Offline ryomaneo

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #81 on: November 15, 2012, 06:49:34 pm »
 ;D thas so epic mate keep it up love the looks of your mod your doing a terrfic job im impressed.  :cheers!:

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #82 on: November 15, 2012, 08:14:23 pm »
Thanks Ryomaneo, this mod has went through so many changes since I started & I have a few more things that I want to accomplish before it's released. Bill Rizer is one addition, but I am also working on a new playable Zombie Character that will be very cool. He will be able to throw and use his head and limbs as weapons, but he will also have a gun of coarse. I have been trying to come up with a cool name though,it has to be something kinda corney. I thought Stubbs the Zombie was a cool concept and so I decided to make my own version of a zombie character.   On the subject of change, the storyline of the mod has changed once again & is now centered around a character called A.D. Vanderstein. He is a time traveling solider from the past (Year 2020) who has been seaching for a group of heroes to travel back in time with him in order to save Earth from annihilation. The team will be Samus, Doomguy, and Master Chief obviously, and they will make stops on their way back to Earth like Warworld and Mars. I will give some more information about the origin of this character later.

Offline Bloodbane

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #83 on: November 15, 2012, 11:17:12 pm »
 Zombie character? the first thing that crossed my mind is extreme blood vomit which kills anything in front (know what I mean? ;) ;) )
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #84 on: November 16, 2012, 08:20:19 am »
Great idea BB, I'gonna take my time and have some fun with this character. I still need to give him a name though.

Offline Die_In_Fire

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #85 on: November 16, 2012, 09:32:53 am »
the screens looks amazing!!!

but how about a video? i'd like to see if you improved the gameplay, we gave you lot of feedback before  ;)

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #86 on: November 16, 2012, 10:50:19 am »
http://www.youtube.com/watch?v=DGGU87FJJBs
Here is the video link, I think. 

Offline BulletBob

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #87 on: November 19, 2012, 01:27:22 am »
I am on a 2 week vacation & so I decided to add a lot more stuff to the mod, RoboCop, new sprite designs for the Doom levels (Baron of hell, Etc), several new biowepons (Tyrants & Hunters) both enemy & player versions, & new levels. This mod is so big now, there will be over 100 enemies, 20 selectable characters, and over 40 levels.

Offline nsw25

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #88 on: November 19, 2012, 01:46:04 am »
sounds good man but make sure its quality over quantity. id rather you have a few characters but they are really polished than throwing as many together as you can. When will the next demo be out to playtest ?
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline leprechaun

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Re: "Bio-Doom" and "Gears of Doom"
« Reply #89 on: November 19, 2012, 03:27:53 am »
insane and i liked :)

 



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