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Author Topic: Castlevania Collaboration  (Read 5955 times)

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Offline BeasTie

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Re: Castlevania Collaboration
« Reply #60 on: December 08, 2011, 09:42:08 pm »
I'd be happy to help with spriting needs

Offline NickyP

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Re: Castlevania Collaboration
« Reply #61 on: December 08, 2011, 09:52:40 pm »
A mod request by a family member kind of took my attention off this one...

Like Bloodbane said if anyone wants to contribute something they're more than welcome to. The two of us are temporarily out of service.  :laughing:

Offline Bloodbane

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Re: Castlevania Collaboration
« Reply #62 on: December 08, 2011, 09:55:39 pm »
 Contributing recycled levels is fine too. I designed the background in multiple panels to make it easier for ppl to make their own levels. If platforms are too confusing, you could try recycling Cemetery stages which has no platforms at all.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Vyck_St.Judas

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Re: Castlevania Collaboration
« Reply #63 on: December 09, 2011, 01:38:12 am »
 :blushing: yeah... I've got another bun in the oven myself. Besides, I didn't think my ideas meshed very well with what everyone else wanted, and custom sprite works take time. (even franken-sprites)

Offline ghobot21

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Re: Castlevania Collaboration
« Reply #64 on: December 09, 2011, 05:05:25 am »
In your OpenBOR folder, put this mods data folder in it. Then open up Notepad, and save the file as "bor.pak". Then, put this blank "bor.pak" into your Paks folder. Now you can play it.  :)

Just know that if you want to play other paks, you'll have to rename the data folder. If you don't, OpenBOR will always load the mod in the data folder regardless of which pak you pick. So what I do is just put a - in the data folders name... so it goes from "Data" to "-Data". Problem solved.  ;)

ok. thanks   ;D

Offline A.el indio

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Re: Castlevania Collaboration
« Reply #65 on: December 27, 2011, 11:56:44 am »
I do not understand very well what a friend said NickyP.

if it is a data folder how do I open it with notepad to change it?

him and tried to borpak, put the data and create a pack of about 5.3 mb more Omen, but I can not run with any OpenBOR.
alone and get it to work, putting data directly in OpenBOR paks folder.
wii console proves it asy for now if you aver.

of all aclarais ways if I change this folder and data to make a game pak would be better.

PS: This demo is awesome castlevania, love, characters, settings, sounds, everything.
Suddenly this game and do not let it be forgotten thanks

Offline ricco_pr

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Re: Castlevania Collaboration
« Reply #66 on: December 29, 2011, 08:11:02 pm »
got it to work and have been playing this every since. awsome collab and hope when the full game comes out sometime in the future it will still be just as awsome as the demo

Offline Bloodbane

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Re: Castlevania Collaboration
« Reply #67 on: December 31, 2011, 12:14:21 pm »
 I don't think there will be full version of this mod. This mod is roughly mixed stuffs with Castlevania as theme.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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