Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 170
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Various Game Updates.  (Read 5180 times)

0 Members and 1 Guest are viewing this topic.

Offline Pierwolf

  • Sr. Member
  • ****
  • Posts: 348
    • Pierwolf's Magic chamber of abstract theories about relativity of Karma and metempsychosis
Re: Various Game Updates.
« Reply #15 on: February 09, 2012, 07:38:57 pm »
New update..

Fixed Knights & Dragons select bug. (haven't tested all stages but should work)
Small update to readme.txt in all packages.

Could one of the admins please re-approve.

Thanx for the approval  ;D

Get it... Here

first of all, good work matman, i personally didn't like so much transparencies, i like the '90 feeling of the arcades (no transparencies in those ancient times  ;D ) but an excellent work in the difficulty select. :cheers!:

anyway, what bug are you talking about? maybe you refer to the allowselect and skipselect? i didn't tested yet this new upgrade
My current project:

Knights & Dragons: The Endless Quest - COMPLETE!

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #16 on: February 10, 2012, 11:18:15 am »
Quote
first of all, good work matman,
Thanx but the bulk of the credit go's to you for making a freaking great game.

Quote
an excellent work in the difficulty select.
I also did very subtle things to the ai but it is really only noticable when you got the difficulty set to higher levels (6+). For instance fighting the first boss you'll notice him jump backing into the stage when he go's off screen (like the original version).

Quote
anyway, what bug are you talking about?
The one when you die then you can't select a player. What I did was to remove skipselect and only used allowselect but the problem is that when you finish the game then you can select all the characters. What I do like about it, is that it give the game more re-playability but what I've been thinking of doing scripting so that only when you finish a specific route then a character would be selectable when playing again. So if you kill the ancient red dragon then arthur would be playable etc....

Quote
i didn't tested yet this new upgrade
Give it a go, there is alot of subtle changes besides the obvious difficulty changer, don't forget about the quick shot which has been added to all characters.

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #17 on: March 16, 2012, 12:21:26 pm »
New game updated.

Rage of Wolves...


Also added a new option to all games to convert music to Ogg format.

Could one of the admins please re-approve.

Thanx for the approval

Get it Here
« Last Edit: March 16, 2012, 01:41:18 pm by MatMan »

Offline Nozomi

  • Full Member
  • ***
  • Posts: 128
  • I'll back with beats of rage mod.
Re: Various Game Updates.
« Reply #18 on: March 16, 2012, 05:29:41 pm »
I have 2 question of VGU(Various Game Updates).

1. Have you plan to add new chars in VGU?
2. Have you plan to add new moves in players & enemies from VGU?

Offline nsw25

  • Sr. Member
  • ****
  • Posts: 315
    • My latest films official facebook page
Re: Various Game Updates.
« Reply #19 on: March 17, 2012, 07:58:38 pm »
Asterix update makes game crash in middle of first stage.

Rage of wolves update is cool though the trailz effect is off putting, also the transparant enemy effect beacuse it makes the enemy your interacting with transparent, if someone hits me they are transparent or if i hit them, even the barrels in first stage that hit me beacome transparent as they hit me.

I didnt play Hatchet Ninjaz much but the Sagat character cant run, he does this weird and slow walk, couldnt that be fixed ?
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #20 on: March 18, 2012, 05:51:03 pm »
Quote
1. Have you plan to add new chars in VGU?
2. Have you plan to add new moves in players & enemies from VGU?
Don't have any plans at the moment but I might in the near future. I've have been itching to add weapons to the Knights game as the script to it would be easy.

Quote
Asterix update makes game crash in middle of first stage.
Will look into it. did you convert it with the ogg or the regular?? I didn't test the ogg yet so it might be that.

Quote
though the trailz effect is off putting
Just noticed that the trailz ain't being generated with a alpha pallete, will fix that.

Quote
also the transparant enemy effect beacuse it makes the enemy your interacting with transparent
Will need to update the effect to be activated at a better distance.

Quote
I didnt play Hatchet Ninjaz much but the Sagat character cant run
He doesn't have a run animaton and I dont think he is suppose to have one, he is a big slow character.

Offline nsw25

  • Sr. Member
  • ****
  • Posts: 315
    • My latest films official facebook page
Re: Various Game Updates.
« Reply #21 on: March 18, 2012, 07:41:26 pm »
converted using normal one not OGG
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #22 on: March 19, 2012, 06:49:18 am »
converted using normal one not OGG
Just tried and tested, worked fine with me (and I re-downloaded the original from this site). What version of the exe are you using and what does the log say?

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #23 on: March 20, 2012, 05:57:46 pm »
Found the crash problem.

I included a to old version of openBor in the zip file "OpenBOR v3.0 Build 3476", you need to use at least "OpenBOR v3.0 Build 3609" onwards. Will include a newer version on next release.

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #24 on: May 08, 2012, 06:12:48 pm »
Just wondering, do these updates work with the latest xbox release/updates?

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: Various Game Updates.
« Reply #25 on: May 08, 2012, 08:59:30 pm »
I think to test that tomorrow ;)
I will say it to you ...

Offline zankurous

  • Jr. Member
  • **
  • Posts: 43
Re: Various Game Updates.
« Reply #26 on: May 31, 2012, 06:08:40 pm »
Are these updated games no longer compatible with the PSP? I tried to test Pierwolf´s Knights & Dragons updated mod but it crashes at the initial load. Here is the log data:

Code: [Select]
Total Ram: 25165824 Bytes
 Free Ram: 22817260 Bytes
 Used Ram: 2348564 Bytes

OpenBoR v3.0 Build 3707, Compile Date: May 27 2012

Game Selected: ms0:/PSP/GAME/OpenBOR/Paks/KnightsAndDragons(2012-02).pak

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/jump.wav

sound_load_sample: Failed to load: data/sounds/punch.wav

sound_load_sample: Failed to load: data/sounds/timeover.wav

sound_load_sample: Failed to load: data/sounds/bike.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Dust' from data/chars/misc/dust.txt
Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Flash2' from data/chars/misc/flash2.txt
Cacheing 'Flash3' from data/chars/misc/flash3.txt
Cacheing 'Flash4' from data/chars/misc/flash4.txt
Cacheing 'Flash5' from data/chars/misc/flash5.txt
Cacheing 'Bflash' from data/chars/misc/bflash.txt
Cacheing 'fighter' from data/chars/fighter/fighter.txt
Cacheing 'wizard' from data/chars/wizard/wizard.txt
Cacheing 'cleric' from data/chars/cleric/cleric.txt
Cacheing 'dwarf' from data/chars/dwarf/dwarf.txt
Cacheing 'elf' from data/chars/elf/elf.txt
Cacheing 'paladin' from data/chars/paladin/paladin.txt
Cacheing 'thief' from data/chars/thief/thief.txt
Cacheing 'Arthur' from data/chars/Arthur/Arthur.txt
Cacheing 'Lancelot' from data/chars/Lancelot/Lancelot.txt
Cacheing 'Perceval' from data/chars/Perceval/Perceval.txt
Cacheing 'mordred' from data/chars/mordred/mordred.txt
Cacheing 'slash' from data/chars/Arthur/slash.txt
Cacheing 'wave' from data/chars/mordred/wave.txt
Cacheing 'bksp2' from data/chars/misc/bksp2.txt
Cacheing 'mer1' from data/chars/Merlin/mer1.txt
Cacheing 'mer2' from data/chars/Merlin/mer2.txt
Cacheing 'mer3' from data/chars/Merlin/mer3.txt
Cacheing 'thiefb' from data/chars/thief/thiefb.txt
Cacheing 'thiefc' from data/chars/thief/thiefc.txt
Cacheing 'tbag' from data/chars/thief/tbag.txt
Cacheing 'elfb' from data/chars/elf/elfb.txt
Cacheing 'elfc' from data/chars/elf/elfc.txt
Cacheing 'elfd' from data/chars/elf/elfd.txt
Cacheing 'elfe' from data/chars/elf/elfe.txt
Cacheing 'daxe' from data/chars/dwarf/daxe.txt
Cacheing 'sno' from data/chars/wizard/sno.txt
Cacheing 'block' from data/chars/wizard/block.txt
Cacheing 'fbomb' from data/chars/fighter/fbomb.txt
Cacheing 'gold1' from data/chars/misc/gold1.txt
Cacheing 'gold2' from data/chars/misc/gold2.txt
Cacheing 'gaunt' from data/chars/misc/gaunt.txt
Cacheing 'amet' from data/chars/misc/amet.txt
Cacheing 'topaz' from data/chars/misc/topaz.txt
Cacheing 'amber' from data/chars/misc/amber.txt
Cacheing 'diamond' from data/chars/misc/diamond.txt
Cacheing 'straw' from data/chars/misc/straw.txt
Cacheing 'banana' from data/chars/misc/banana.txt
Cacheing 'grapes' from data/chars/misc/grapes.txt
Cacheing 'gapple' from data/chars/misc/gapple.txt
Cacheing 'rapple' from data/chars/misc/rapple.txt
Cacheing 'spotion' from data/chars/misc/spotion.txt
Cacheing 'bpotion' from data/chars/misc/bpotion.txt
Cacheing 'scroll' from data/chars/misc/scroll.txt
Cacheing 'casket1' from data/chars/misc/casket1.txt
Cacheing 'casket2' from data/chars/misc/casket2.txt
Cacheing 'casket3' from data/chars/misc/casket3.txt
Cacheing 'crate' from data/chars/misc/crate.txt
Cacheing 'barrel' from data/chars/misc/barrel.txt
Cacheing 'jar1' from data/chars/misc/jar1.txt
Cacheing 'jar2' from data/chars/misc/jar2.txt
Cacheing 'corpse' from data/chars/misc/corpse.txt
Cacheing 'greenorc' from data/chars/greenorc/greenorc.txt
Cacheing 'blueorc' from data/chars/blueorc/blueorc.txt
Cacheing 'redorc' from data/chars/redorc/redorc.txt
Cacheing 'lizman1' from data/chars/lizman1/lizman1.txt
Cacheing 'lizman2' from data/chars/lizman2/lizman2.txt
Cacheing 'wolven' from data/chars/wolven/wolven.txt
Cacheing 'warr' from data/chars/wolven/warr.txt
Cacheing 'orcking' from data/chars/orcking/orcking.txt
Cacheing 'minot' from data/chars/minot/minot.txt
Cacheing 'minot2' from data/chars/minot/minot2.txt
Cacheing 'minot3' from data/chars/minot/minot3.txt
Cacheing 'cyclops' from data/chars/cyclops/cyclops.txt
Cacheing 'rock' from data/chars/cyclops/rock.txt
Cacheing 'hellhou' from data/chars/hellhou/hellhou.txt
Cacheing 'hellhou2' from data/chars/hellhou/hellhou2.txt
Cacheing 'hellhou3' from data/chars/hellhou/hellhou3.txt
Cacheing 'gnolla' from data/chars/gnolla/gnolla.txt
Cacheing 'gnollb' from data/chars/gnollb/gnollb.txt
Cacheing 'arrowe' from data/chars/misc/arrow/arrowe.txt
Cacheing 'troll' from data/chars/troll/troll.txt
Cacheing 'troll2' from data/chars/troll/troll2.txt
Cacheing 'trock' from data/chars/troll/trock.txt
Cacheing 'wyvern' from data/chars/wyvern/wyvern.txt
Cacheing 'wyvern2' from data/chars/wyvern/wyvern2.txt
Cacheing 'wyv1' from data/chars/wyvern/wyv1.txt
Cacheing 'youngbl' from data/chars/youngbl/youngbl.txt
Cacheing 'skeleton' from data/chars/skeleton/skeleton.txt
Cacheing 'harpy' from data/chars/harpy/harpy.txt
Cacheing 'imp' from data/chars/imp/imp.txt
Cacheing 'muser' from data/chars/muser/muser.txt
Cacheing 'troglo' from data/chars/troglo/troglo.txt
Cacheing 'owlbear' from data/chars/owlbear/owlbear.txt
Cacheing 'Hydra' from data/chars/Hydra/Hydra.txt
Cacheing 'Hydra2' from data/chars/Hydra/Hydra2.txt
Cacheing 'Bydra' from data/chars/Hydra/Bydra.txt
Cacheing 'mord2' from data/chars/mordred/mord2.txt
Cacheing 'wave2' from data/chars/mordred/wave2.txt
Cacheing 'bluhea' from data/chars/adudrag/bluhea.txt
Cacheing 'redhea' from data/chars/adudrag/redhea.txt
Cacheing 'body' from data/chars/adudrag/body.txt
Cacheing 'arm' from data/chars/adudrag/arm.txt
Cacheing 'Lb' from data/chars/misc/lb/lb.txt
Cacheing 'npcart' from data/chars/Arthur/npcart.txt
Cacheing 'npclan' from data/chars/Lancelot/npclan.txt
Cacheing 'npcper' from data/chars/Perceval/npcper.txt
Cacheing 'ogre' from data/chars/ogre/ogre.txt
Cacheing 'ostone' from data/chars/ogre/ostone.txt
Cacheing 'chimera' from data/chars/chimera/chimera.txt
Cacheing 'chimer2' from data/chars/chimera/chimer2.txt
Cacheing 'mantico' from data/chars/mantico/mantico.txt
Cacheing 'mantic2' from data/chars/mantico/mantic2.txt
Cacheing 'thorn' from data/chars/mantico/thorn.txt
Cacheing 'mummy' from data/chars/mummy/mummy.txt
Cacheing 'slime' from data/chars/slime/slime.txt
Cacheing 'zlord' from data/chars/zlord/zlord.txt
Cacheing 'younggr' from data/chars/younggr/younggr.txt
Cacheing 'behold' from data/chars/behold/behold.txt
Cacheing 'disbeast' from data/chars/disbeast/disbeast.txt
Cacheing 'disbeas2' from data/chars/disbeast/disbeas2.txt
Cacheing 'igolem' from data/chars/igolem/igolem.txt
Cacheing 'npcpal' from data/chars/Paladin/npcpal.txt
Cacheing 'npcpal2' from data/chars/Paladin/npcpal2.txt
Cacheing 'arlon' from data/chars/arlon/arlon.txt
Cacheing 'hea' from data/chars/redwyrm/hea.txt
Cacheing 'bod' from data/chars/redwyrm/bod.txt
Cacheing 'arm1' from data/chars/redwyrm/arm1.txt
Cacheing 'arm2' from data/chars/redwyrm/arm2.txt
Cacheing 'rocks' from data/chars/rocks/rocks.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'quote1' from data/chars/misc/quote1.txt
Cacheing 'quote2' from data/chars/misc/quote2.txt
Cacheing 'quote3' from data/chars/misc/quote3.txt
Cacheing 'quote4' from data/chars/misc/quote4.txt
Cacheing 'quote5' from data/chars/misc/quote5.txt
Cacheing 'flame01' from data/chars/misc/flame/flame01.txt
Cacheing 'flame02' from data/chars/misc/flame/flame02.txt
Cacheing 'mist' from data/chars/misc/mist.txt
Cacheing 'help' from data/chars/misc/help.txt
Cacheing 'boat' from data/chars/misc/boat.txt
Cacheing 'cho' from data/scenes/txt_file/cho/cho.txt
Cacheing '01_00' from data/scenes/txt_file/01_00/01_00.txt
Cacheing '01_01' from data/scenes/txt_file/01_01/01_01.txt
Cacheing '02_00' from data/scenes/txt_file/02_00/02_00.txt
Cacheing '02_01' from data/scenes/txt_file/02_01/02_01.txt
Cacheing '02_02' from data/scenes/txt_file/02_02/02_02.txt
Cacheing '02_a' from data/scenes/txt_file/02_a/02_a.txt
Cacheing '02_03' from data/scenes/txt_file/02_03/02_03.txt
Cacheing '03_01' from data/scenes/txt_file/03_01/03_01.txt
Cacheing '03_02' from data/scenes/txt_file/03_02/03_02.txt
Cacheing '04_01' from data/scenes/txt_file/04_01/04_01.txt
Cacheing '04_02' from data/scenes/txt_file/04_02/04_02.txt
Cacheing '05_01' from data/scenes/txt_file/05_01/05_01.txt
Cacheing '06_00' from data/scenes/txt_file/06_00/06_00.txt
Cacheing '06_01' from data/scenes/txt_file/06_01/06_01.txt
Cacheing '07_00' from data/scenes/txt_file/07_00/07_00.txt
Cacheing '08_00' from data/scenes/txt_file/08_00/08_00.txt
Cacheing '08_01' from data/scenes/txt_file/08_01/08_01.txt
Cacheing '09_00' from data/scenes/txt_file/09_00/09_00.txt
Cacheing '10_00' from data/scenes/txt_file/10_00/10_00.txt
Cacheing '11_00' from data/scenes/txt_file/11_00/11_00.txt
Cacheing '12_00' from data/scenes/txt_file/12_00/12_00.txt
Cacheing '13_00' from data/scenes/txt_file/13_00/13_00.txt
Cacheing '14_00' from data/scenes/txt_file/14_00/14_00.txt
Cacheing '15_00' from data/scenes/txt_file/15_00/15_00.txt
Cacheing '16_00' from data/scenes/txt_file/16_00/16_00.txt
Cacheing '17_00' from data/scenes/txt_file/17_00/17_00.txt
Cacheing '18_00' from data/scenes/txt_file/18_00/18_00.txt
Cacheing '19_00' from data/scenes/txt_file/19_00/19_00.txt
Cacheing '20_00' from data/scenes/txt_file/20_00/20_00.txt
Cacheing '21_00' from data/scenes/txt_file/21_00/21_00.txt
Cacheing '22_00' from data/scenes/txt_file/22_00/22_00.txt
Cacheing '23_00' from data/scenes/txt_file/23_00/23_00.txt
Cacheing '24_00' from data/scenes/txt_file/24_00/24_00.txt
Cacheing '25_00' from data/scenes/txt_file/25_00/25_00.txt
Cacheing '26_00' from data/scenes/txt_file/26_00/26_00.txt
Cacheing '27_00' from data/scenes/txt_file/27_00/27_00.txt
Cacheing '28_00' from data/scenes/txt_file/28_00/28_00.txt
Cacheing '29_00' from data/scenes/txt_file/29_00/29_00.txt
Cacheing '29_01' from data/scenes/txt_file/29_00/29_01.txt
Cacheing '29_02' from data/scenes/txt_file/29_00/29_02.txt
Cacheing '29_03' from data/scenes/txt_file/29_00/29_03.txt
Cacheing '29_04' from data/scenes/txt_file/29_00/29_04.txt
Cacheing '29_05' from data/scenes/txt_file/29_00/29_05.txt
Cacheing 'GO1' from Data/chars/misc/GO/GO1.txt
Cacheing 'GO2' from Data/chars/misc/GO/GO2.txt
Cacheing 'GO3' from Data/chars/misc/GO/GO3.txt
Cacheing 'GO4' from Data/chars/misc/GO/GO4.txt
Cacheing 'GO5' from Data/chars/misc/GO/GO5.txt
Cacheing 'GO6' from Data/chars/misc/GO/GO6.txt
Cacheing 'GO7' from Data/chars/misc/GO/GO7.txt
Cacheing 'GO8' from Data/chars/misc/GO/GO8.txt
Cacheing 'GO9' from Data/chars/misc/GO/GO9.txt
Cacheing 'GO10' from Data/chars/misc/GO/GO10.txt
Cacheing 'GO11' from Data/chars/misc/GO/GO11.txt
Cacheing 'GO12' from Data/chars/misc/GO/GO12.txt
Cacheing 'GO13' from Data/chars/misc/GO/GO13.txt
Cacheing 'LEAVE' from Data/chars/misc/GO/LEAVE.txt
Cacheing 'GO' from Data/chars/misc/GO/GO.txt
Cacheing 'Male' from data/chars/villager/male/male.txt
Cacheing 'Female' from data/chars/villager/female/female.txt
Cacheing 'Dif1' from data/chars/misc2/scr/Dif1.txt
Cacheing 'Dif2' from data/chars/misc2/scr/Dif2.txt

Loading 'Dust' from data/chars/misc/dust.txt
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'Flash2' from data/chars/misc/flash2.txt
Loading 'Flash3' from data/chars/misc/flash3.txt
Loading 'Flash4' from data/chars/misc/flash4.txt
Loading 'Flash5' from data/chars/misc/flash5.txt
Loading 'Bflash' from data/chars/misc/bflash.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Fighter' from data/chars/fighter/fighter.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav

sound_load_sample: Failed to load: data/sounds/beat3.wav

sound_load_sample: Failed to load: data/sounds/beat3.wav
Loading 'Wizard' from data/chars/wizard/wizard.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Cleric' from data/chars/cleric/cleric.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Dwarf' from data/chars/dwarf/dwarf.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Elf' from data/chars/elf/elf.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Paladin' from data/chars/paladin/paladin.txt

sound_load_sample: Failed to load: data/sounds/pdie1.wav
Loading 'Thief' from data/chars/thief/thief.txt

 I'm sorry to inform your PSP has crashed. The exception has
 been logged to a file. Please include OpenBOR.ELF within the
 Modules directory and the log file generated to www.LavaLit.com



 Exception Details:


 Exception - Bus error (data) / OpenBOR.text + 8F104
 EPC       - 08893104
 REPC      - 0008F104
 Cause     - 1000001C
 Status    - 20008613
 BadVAddr  - 0A808200


 zr:00000000 at:08930000 v0:00000000 v1:00005CC0
 a0:00000100 a1:00000000 a2:DEADBEEF a3:DEADBEEF
 t0:DEADBEEF t1:DEADBEEF t2:DEADBEEF t3:DEADBEEF
 t4:DEADBEEF t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF
 s0:08930000 s1:00000000 s2:08930000 s3:08910000
 s4:0BA59B60 s5:0B74BCC0 s6:0B74BDC8 s7:00006DB7
 t8:DEADBEEF t9:DEADBEEF k0:0BABFF00 k1:00000000
 gp:0891A5A0 sp:0BABED90 fp:00007938 ra:088930F8

This was made using a PSP slim model 3000 using CFW 6.60 ProB10 fix1, OpenBor v3.0 Build 3707 and using the modified pak of KD using the Ogg option. It is important to point out that the unmodified pak loads without a problem.
I tried using the modified Asterix mod, yet it crashes at the first load as well. Any suggestions? The updates do seem interesting to try... :)
« Last Edit: June 07, 2012, 07:09:14 am by MatMan »

Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: Various Game Updates.
« Reply #27 on: June 07, 2012, 07:16:18 am »
Quote
But why do you unlock all the characters at the begining ?
That is a mistake and will be fixed (hopefully soon)
Quote
I found 2 other bugs :
- On the boat when we have win the thief, if we die we will rise near a matte and we can't move :( we must abort the game :(
- When we kill the Minotaure, now you fix the game, the script is very long to say us we must fight it again, it is so strange and we can walk 15s :p
Will look into it thanx.

Quote
Are these updated games no longer compatible with the PSP?
They shouldn't, cause nothing major has changed that would cause more memory usage or unknown functionality. However I have not tested these updates with the latest "OpenBoR v3.0 Build 3707" and I know the attached bor version I included was a incorrect version (still need to update). The version I used without error is "OpenBOR v3.0 3672", try and download it from the attachment.
« Last Edit: June 07, 2012, 07:19:51 am by MatMan »

Offline darknior

  • Sr. Member
  • ****
  • Posts: 357
Re: Various Game Updates.
« Reply #28 on: June 07, 2012, 07:26:34 am »
Thnaks a lot :D
For the boat bug, i think just change the wall will correct it ;)

And when you have time, it is real that put difficulty select in menu can be better than in game ...
And now with the new script to skip menu it can help you ?
« Last Edit: June 07, 2012, 07:31:35 am by darknior »

Offline zankurous

  • Jr. Member
  • **
  • Posts: 43
Re: Various Game Updates.
« Reply #29 on: June 07, 2012, 12:48:00 pm »
Quote
They shouldn't, cause nothing major has changed that would cause more memory usage or unknown functionality. However I have not tested these updates with the latest "OpenBoR v3.0 Build 3707" and I know the attached bor version I included was a incorrect version (still need to update). The version I used without error is "OpenBOR v3.0 3672", try and download it from the attachment.

Hello there! I had the chance to do another test using the Asterix updated mod using the OpenBor version that was included in your reply (with & without using the ogg option) and they both crash on the start-up load, while the original pack works without any problems.  :eek:

Here are the error logs from the asterix mod, the first one has the ogg option included and the second one does not:

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal