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Author Topic: GI JOE - Attack on Cobra Island  (Read 20291 times)

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Offline Count Monte

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GI JOE - Attack on Cobra Island
« on: March 15, 2012, 05:17:38 am »
After many months, Bloodbane and I have finished GI JOE: Attack on Cobra Island!

VIDEO: Playthrough of the game with the FAIL ending. 

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 1 - YouTube

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 2 - YouTube

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 3 - YouTube

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 4 - YouTube

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 5 - YouTube

GI JOE - Attack on Cobra Island OpenBor Playthrough - Stage 6 FINAL - FAIL ENDING - YouTube

Before I upload the PAK version, I want to be sure everything is running properly.  I've uploaded the game to mediafire if anyone wants to give it a test run and hopefully post some feedback. 

DOWNLOAD FULL GAME - FINAL VERSION!
http://www.sendspace.com/file/3hfa2h









« Last Edit: August 23, 2012, 01:43:19 pm by MatMan »

Offline becker

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Re: GI JOE - Assault on Cobra Island
« Reply #1 on: March 15, 2012, 07:56:24 am »
In the submarine level the explosions fall when the mines are destroyed. It would look better if they had zero or low gravity.

The CobraEEL enemies fall straight up and down. They damage the player when they fall. This kept making me take damage when fighting with punches.

In the tank level I drove past one of the blue ASP robot enemies. I got stuck because the screen had already scrolled beyond the stationary enemy and I could not go back to kill it. I had to restart the level.

Pushing Z repeatedly to throw grenades can make the game crash.

The bullets in the first flying level are difficult to see, especially the enemies in the middle height of the screen because of the clouds. Horizontal shooter games use lots of tricks to make bullets visible with flashing unrealistic colors and size.

Overall its an interesting game. The play control is stiff but you give enough lives to play the game. What kept me going is all the custom art work. I wanted to see what the next vehicle would be. I have never seen GIJOE so I was playing it without nostalgia for the characters.

Offline Count Monte

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Re: GI JOE - Assault on Cobra Island
« Reply #2 on: March 15, 2012, 12:19:19 pm »
Thanks becker!

I'm not sure what happened to you on the tank level, we set offscreenkill 300 for the enemies. 

I appreciate the feedback.  This is very helpful!

Offline tekniqo

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Re: GI JOE - Assault on Cobra Island
« Reply #3 on: March 15, 2012, 02:54:00 pm »
Firstly Thanx for this.

Really enjoyed the nostalgia.

You really captured the animated series of the 80's with this.

What i would like to see in regard to the game is a selection of more characters. Roadblock, Lady J, Duke..etc.

Also, there should be an option where one can play as the Cobra chararcters.

Otherwise, this is a great game. Has the look and feel one would expect.

Offline Count Monte

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Re: GI JOE - Assault on Cobra Island
« Reply #4 on: March 15, 2012, 03:03:14 pm »
Tekniqo,

Thanks!  I would have loved to include more playable JOES.  The difficulty is in not only making the character sprites, but also the many vehicle sprites.  We do have Gung Ho as an NPC in the unlockable bonus missions.

As for playing as Cobra characters -- keep playing, unlock more missions ;)

Offline vision

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  • Strider X Remake 70% done...Strider X2 30% done
Re: GI JOE - Attack on Cobra Island
« Reply #5 on: March 15, 2012, 04:10:16 pm »
SWEET ;D Just what I wanted to see I'll review after I DL this Beast. Scroll Boss has many GI Joe Sprites. but you might know that already :oops: I'm pretty harsh on mod reviews, but fair and impartial.   
7 mods in the works
Hatchet Ninjaz Remake,
Hatchet Ninjaz 2 ;The Ninja Squad,
Strider X Remake,
Strider X2 ;The,
Strider X3 ;The Clone Warriors.
Public Enemies

Offline vision

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Re: GI JOE - Attack on Cobra Island
« Reply #6 on: March 15, 2012, 06:29:25 pm »
Darn  >:( Mediafire This game wont download. it crashes at 4 to 6 megs  :teary_eyed:
7 mods in the works
Hatchet Ninjaz Remake,
Hatchet Ninjaz 2 ;The Ninja Squad,
Strider X Remake,
Strider X2 ;The,
Strider X3 ;The Clone Warriors.
Public Enemies

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #7 on: March 15, 2012, 06:42:30 pm »
Keep trying... says 42 people downloaded so far.

Offline vellrrarth

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Re: GI JOE - Attack on Cobra Island
« Reply #8 on: March 15, 2012, 07:06:17 pm »
how many characters will be in final version of the game?

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #9 on: March 15, 2012, 07:15:59 pm »
2 selectable.  THIS is final version, just getting feedback for tweaks/bug fixes before releasing PAK.

Offline bulletndahead

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Re: GI JOE - Attack on Cobra Island
« Reply #10 on: March 15, 2012, 09:56:51 pm »
This game is fun but hard to me i ran out of lives on Baroness, more continues please. :(
1.When fighting Zartan i could not see the grenades untill the last minute to dodge them so pretty much i dodged them by luck.
2.Some hit detection seems a bit off where my attacks dont connect and i get hit mostly regular bosses.
3.In the desert level i think after destro is knocked out the SAW viper and 2 other enemies kept firing off screen when i got close so i had to go to the far screen and had to keep shooting randomly to kill them.
4.Im not sure if you fight him again but Dr Mindbender was way too easy i didnt get hit and I didnt have to move.
5.I thought the level that I fought Baroness with the one hit kill lasers was a bit cheap when pretty much all her shots hit you and when you have to charge your gun alot so you loose a ton of lives.
6.The level right before that where i think Firefly is driving the truck with all the cobra officer vipers jumping out was a bit overwhelming maybe if the vipers couldnt fire their guns?
I hope you dont think im knocking your game cause i do like it alot being a Joe fan I just wanted to point out these things thanks :cheers!:

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #11 on: March 15, 2012, 10:26:40 pm »
bullet, I really appreciate the feedback!
Btw, the way continues are set, if you just load a saved game, you get back full lives and continues. 

Bloodbane updated Mindbender, I forgot to include that.  Next release, he'll be moving and shooting.

I should have mentioned in the Read Me, but if you tap up or down twice you can dodge, which would have been helpful when fighting the Baroness.  I do think I need to add some extra ammo so you don't have to wait for your ammo to recharge while she's shooting at you though.

Also, if you're using Snake Eyes you can summon his wolf, which not only helps you fight but also can distract enemies while you kill the bosses (fighting the truck for example).

We'll take a look at all of the feedback and try and tweak it, so thank you!

Offline Razorknight05

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Re: GI JOE - Attack on Cobra Island
« Reply #12 on: March 16, 2012, 05:25:31 am »
Thanks for the game dude! It was well worth to wait for this classic  :)

Offline Crimefighters2

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Re: GI JOE - Attack on Cobra Island
« Reply #13 on: March 16, 2012, 01:14:18 pm »
Wow sounds awesome I love GI Joe!? Got to dl this!
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline Uche

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Re: GI JOE - Attack on Cobra Island
« Reply #14 on: March 16, 2012, 03:33:44 pm »
Yo, Joe! This is quite the effort.

 



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