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Author Topic: GI JOE - Attack on Cobra Island  (Read 20644 times)

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Offline Count Monte

  • Full Member
  • ***
  • Posts: 136
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #120 on: July 12, 2012, 09:15:56 pm »
Thanks nsw!  Always good to get some attention to OpenBOR.  I think there's a lot more people who'd love to play the mods on here, if they only knew they existed...

Offline mfsilva

  • Jr. Member
  • **
  • Posts: 11
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #121 on: July 16, 2012, 11:34:17 am »
Hi. Do anyone  of you run Wii Homebrew Openbor? I could not run this under wii homebrew. I am using the latest Openbor available on Wiibrew website and I am looking forward to play this awesome game on Wii. If any of you did succeed please PM me. Many thanks   Marx

Offline BeasTie

  • Hero Member
  • *****
  • Posts: 760
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #122 on: July 17, 2012, 04:30:41 am »
It's probably a memory issue, large/script heavy mods may simply not be able to work on Wii.

Offline Blastyrant

  • Jr. Member
  • **
  • Posts: 38
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #123 on: July 24, 2012, 02:48:56 am »
has anyone managed to get this mod running on a PSP yet? if so, what version of openbor are you using?

thanks!

Offline baritonomarchetto77

  • Hero Member
  • *****
  • Posts: 1144
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #124 on: July 26, 2012, 01:25:37 pm »
Just tryied to play my this mod and a crash happened after the selection of the level. The build i used is 3711

Here is the (complete) log  ;)

Code: [Select]
Total Ram: 2078650368 Bytes
 Free Ram: 1433550848 Bytes
 Used Ram: 1298432 Bytes

OpenBoR v3.0 Build 3711, Compile Date: Jul  4 2012

Game Selected: ./Paks/GIJOE Final.pak

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 16 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/go.wav

sound_load_sample: Failed to load: data/sounds/timeover.wav

sound_load_sample: Failed to load: data/sounds/beep.wav

sound_load_sample: Failed to load: data/sounds/beep2.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'flash' from data/chars/misc/flash/flash.txt
Cacheing 'empty2' from data/chars/misc/empty2.txt
Cacheing 'dust' from data/chars/misc/dust.txt
Cacheing 'Bubbles' from data/chars/misc/bubbles/bubbles.txt
Cacheing 'Slash' from data/chars/misc/flash/slash.txt
Cacheing 'Spark' from data/chars/misc/flash/spark.txt
Cacheing 'Asap' from data/chars/misc/flash/asap.txt
Cacheing 'Asap2' from data/chars/misc/flash/asap2.txt
Cacheing 'gx' from data/chars/misc/flash/gx.txt
Cacheing 'Smoke' from data/chars/misc/flash/smoke.txt
Cacheing 'smoke2' from data/chars/misc/flash/smoke2.txt
Cacheing 'Block' from data/chars/misc/flash/block.txt
Cacheing 'BXPlos' from data/chars/misc/flash/bxplos.txt
Cacheing 'BXPlos2' from data/chars/misc/flash/bxplos2.txt
Cacheing 'Explode' from data/chars/misc/flash/explode.txt
Cacheing 'GrXPlos' from data/chars/misc/flash/grxplos.txt
Cacheing 'GXPlos' from data/chars/misc/flash/gxplos.txt
Cacheing 'SpaceXPlos' from data/chars/misc/flash/spxplos.txt
Cacheing 'XPlos' from data/chars/misc/flash/xplos.txt
Cacheing 'XPlos2' from data/chars/misc/flash/xplos2.txt
Cacheing 'WaterSplash' from data/chars/misc/watsplash/watsplash.txt
Cacheing 'Snake_Eyes' from data/chars/snake_Eyes/Snake_Eyes.txt
Cacheing 'Hawk' from data/chars/hawk/hawk.txt
Cacheing 'Htank' from data/chars/hawk/Htank.txt
Cacheing 'Hcycle' from data/chars/hawk/Hcycle.txt
Cacheing 'Hawk_Run' from data/chars/hawk/Hawk_Run.txt
Cacheing 'HBazooka' from data/chars/hawk/hbazooka/Hbazooka.txt
Cacheing 'HSub' from data/chars/hawk/sub/Hsub.txt
Cacheing 'HSkier' from data/chars/hawk/skier/Hskier.txt
Cacheing 'HSwamp' from data/chars/hawk/swamp/HSwamp.txt
Cacheing 'HSkyHawk' from data/chars/hawk/skyhawk/Hskyhawk.txt
Cacheing 'HVAMP' from data/chars/hawk/VAMP/HVAMP.txt
Cacheing 'HawkMini' from data/chars/hawk/HMini.txt
Cacheing 'HWhale' from data/chars/hawk/sub/HWhale.txt
Cacheing 'stank' from data/chars/Snake_Eyes/stank.txt
Cacheing 'scycle' from data/chars/Snake_Eyes/scycle.txt
Cacheing 'Snake_Run' from data/chars/snake_Eyes/Snake_Run.txt
Cacheing 'SBazooka' from data/chars/Snake_Eyes/sbazooka/sbazooka.txt
Cacheing 'ssub' from data/chars/Snake_Eyes/sub/ssub.txt
Cacheing 'sskier' from data/chars/Snake_Eyes/skier/sskier.txt
Cacheing 'sswamp' from data/chars/Snake_Eyes/swamp/sswamp.txt
Cacheing 'SkyHawk' from data/chars/Snake_Eyes/skyhawk/skyhawk.txt
Cacheing 'VAMP' from data/chars/Snake_EYES/VAMP/VAMP.txt
Cacheing 'SnakeMini' from data/chars/Snake_Eyes/smini.txt
Cacheing 'SWhale' from data/chars/Snake_Eyes/sub/SWhale.txt
Cacheing 'Astronaut' from data/chars/astronaut/astronaut.txt
Cacheing 'ShShip' from data/chars/astronaut/shship.txt
Cacheing 'Travel' from data/chars/astronaut/travel.txt
Cacheing 'CommanderW' from data/chars/commander/commanderPW.txt
Cacheing 'Tomcat' from data/chars/tomcat/tomcat.txt
Cacheing 'SLaser' from data/chars/astronaut/slaser.txt
Cacheing 'HGrenade' from data/chars/hawk/hgrenade.txt
Cacheing 'Jacket' from data/chars/hawk/jacket/jacket.txt
Cacheing 'WHALERocket' from data/chars/hawk/sub/WHALERock.txt
Cacheing 'WHALECharge' from data/chars/hawk/sub/WHALECharge.txt
Cacheing 'bullett' from data/chars/snake_eyes/bullett.txt
Cacheing 'bullet2' from data/chars/snake_eyes/bullet2.txt
Cacheing 'TankBeam' from data/chars/Snake_Eyes/tank/tankbeam.txt
Cacheing 'HawkBeam' from data/chars/Snake_Eyes/skyhawk/hawkbeam.txt
Cacheing 'HawkMissile' from data/chars/Snake_Eyes/skyhawk/hawkmisl.txt
Cacheing 'TorpedoH' from data/chars/Snake_Eyes/sub/torpedoH.txt
Cacheing 'TorpedoU' from data/chars/Snake_Eyes/sub/torpedoU.txt
Cacheing 'PBomb' from data/chars/misc/arrow/pbomb.txt
Cacheing 'BombN' from data/chars/misc/arrow/bombN.txt
Cacheing 'waves2' from data/bgs/swamp2/Waves2.txt
Cacheing 'TShot' from data/chars/tomcat/Tshot.txt
Cacheing 'TBomb' from data/chars/tomcat/Tbomb.txt
Cacheing 'Shel' from data/chars/misc/shel.txt
Cacheing 'wolf' from data/chars/wolf/wolf.txt
Cacheing 'Gungho' from data/chars/gungho/gungho.txt
Cacheing 'Jill' from data/chars/Jill/Jill.txt
Cacheing 'Soldier' from data/chars/Soldier/Soldier.txt
Cacheing 'Soldier2' from data/chars/Soldier/Soldier2.txt
Cacheing 'Admiral' from data/bgs/flagg/admiral.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Ammunition' from data/chars/misc/ammo.txt
Cacheing 'Bazooka' from data/chars/misc/bazooka.txt
Cacheing 'Repair' from data/chars/misc/repair.txt
Cacheing 'Oil' from data/chars/misc/oil.txt
Cacheing 'Oil2' from data/chars/misc/oil2.txt
Cacheing 'Medikit' from data/chars/misc/medikit.txt
Cacheing 'MedikitW' from data/chars/misc/medikitW.txt
Cacheing 'VAMPE' from data/chars/misc/VAMPE.txt
Cacheing 'cnpan' from data/bgs/flagg/cnpan.txt
Cacheing 'boxb' from data/chars/misc/boxb.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'box' from data/chars/misc/box.txt
Cacheing 'RollDrum' from data/chars/misc/rolldrum.txt
Cacheing 'DrumW' from data/chars/misc/DrumW.txt
Cacheing 'RockF' from data/chars/misc/rockF.txt
Cacheing 'Bullseye' from data/chars/misc/Bullseye.txt
Cacheing 'Console' from data/bgs/tunnel/console.txt
Cacheing 'Throne' from data/chars/misc/throne.txt
Cacheing 'Kursi' from data/bgs/sanctum/kursi.txt
Cacheing 'Meja' from data/bgs/sanctum/meja.txt
Cacheing 'Gate' from data/bgs/lab/gate.txt
Cacheing '1spawn' from data/chars/misc/1spawn.txt
Cacheing '2spawn' from data/chars/misc/2spawn.txt
Cacheing 'Respawn' from data/chars/misc/respawn.txt
Cacheing 'Xspawn' from data/chars/misc/Xspawn.txt
Cacheing '1pBound' from data/chars/misc/1pbound.txt
Cacheing '2pBound' from data/chars/misc/2pbound.txt
Cacheing 'Empty' from data/chars/misc/empty.txt
Cacheing 'Delay' from data/chars/misc/delay.txt
Cacheing 'CameraOffset' from data/chars/misc/camoff.txt
Cacheing 'LevelStatus' from data/chars/misc/levstat.txt
Cacheing 'NoP2' from data/chars/misc/NoP2.txt
Cacheing 'PLives' from data/chars/misc/PLives.txt
Cacheing 'Ceiling' from data/bgs/sky/ceiling.txt
Cacheing 'Destroy' from data/bgs/ocean/destroy.txt
Cacheing 'Danger' from data/bgs/pit/danger.txt
Cacheing 'Aim' from data/chars/misc/aim.txt
Cacheing 'Negro' from data/chars/bosf/Negro.txt
Cacheing 'Debrises' from data/chars/misc/rocks/debrises.txt
Cacheing 'Branch' from data/chars/misc/branch.txt
Cacheing 'ExitD' from data/chars/misc/exitD.txt
Cacheing 'ExitD2' from data/chars/misc/exitD2.txt
Cacheing 'LevelChange' from data/chars/misc/levchan.txt
Cacheing 'LevelEnd' from data/chars/misc/levend.txt
Cacheing 'Go1' from data/chars/misc/go/go1.txt
Cacheing 'Go2' from data/chars/misc/go/go2.txt
Cacheing 'Marker' from data/chars/misc/go/marker.txt
Cacheing 'AllClear' from data/chars/misc/allclear.txt
Cacheing 'MissClear' from data/chars/misc/missclear.txt
Cacheing 'MASSMsg' from data/chars/misc/MASSMsg.txt
Cacheing 'WingEnd' from data/chars/misc/wingend.txt
Cacheing 'Timer' from data/chars/misc/number/timer.txt
Cacheing 'Timer2' from data/chars/misc/number/timer2.txt
Cacheing 'Timer3' from data/chars/misc/number/timer3.txt
Cacheing 'Timer4' from data/chars/misc/number/timer4.txt
Cacheing 'Dot' from data/chars/misc/number/dot.txt
Cacheing 'Tester' from data/chars/misc/tester.txt
Cacheing 'FireFly' from data/chars/firefly/firefly.txt
Cacheing 'Tree' from data/bgs/forest/tree.txt
Cacheing 'MCycle' from data/chars/Snake_Eyes/cycle/mcycle.txt
Cacheing 'DTruck' from data/chars/helicopter/Dtruck.txt
Cacheing 'Explosions' from data/chars/misc/explosions.txt
Cacheing 'Snowfall' from data/bgs/snow/snowfall.txt
Cacheing 'SkyhawkD' from data/bgs/beach/skyhawkD.txt
Cacheing 'SmokeG' from data/chars/misc/flash/smokeG.txt
Cacheing 'Defiant' from data/bgs/space/defiant.txt
Cacheing 'Cship' from data/bgs/space/Cship.txt
Cacheing 'Bg' from data/bgs/elevator2/bg.txt
Cacheing 'Bg2' from data/bgs/elevator2/bg2.txt
Cacheing 'Spy' from data/chars/Spy/Spy.txt
Cacheing 'Commander5' from data/chars/Commander_Hood/Commander5.txt
Cacheing 'Officer' from data/bgs/missile/officer.txt
Cacheing 'Officer2' from data/bgs/missile/officer2.txt
Cacheing 'compscr' from data/bgs/missile/compscr.txt
Cacheing 'cruise' from data/bgs/missile/cruise.txt
Cacheing 'cruise2' from data/bgs/missile/cruise2.txt
Cacheing 'fail' from data/chars/misc/fail.txt
Cacheing 'Steam' from data/chars/misc/flash/steam.txt
Cacheing 'Steamer' from data/chars/misc/flash/steamer.txt
Cacheing 'Explosions2' from data/chars/misc/explosions2.txt
Cacheing 'OceanG' from data/bgs/Ocean/OceanG.txt
Cacheing 'Wall400' from data/chars/misc/wall400.txt
Cacheing 'plane' from data/bgs/prolog/plane.txt
Cacheing 'planebg' from data/bgs/prolog/planebg.txt
Cacheing 'Scarlett' from data/chars/misc/Scarlett/Scarlett.txt
Cacheing 'FlashG' from data/chars/misc/cameos/FlashG.txt
Cacheing 'planeSky' from data/bgs/prolog/planesky.txt
Cacheing 'planebg2' from data/bgs/prolog/planebg2.txt
Cacheing 'EscapeF' from data/bgs/raven/escapef.txt
Cacheing 'alarme' from data/bgs/sanctum/alarme.txt
Cacheing 'Bar1' from data/bgs/sanctum/bar1.txt
Cacheing 'Loot' from data/bgs/sanctum/loot.txt
Cacheing 'MASS' from data/bgs/sanctum/MASS.txt
Cacheing 'boss' from data/bgs/lab/boss.txt
Cacheing 'lab1' from data/bgs/lab/lab1.txt
Cacheing 'lab2' from data/bgs/lab/lab2.txt
Cacheing 'Bender' from data/bgs/lab/Bender.txt
Cacheing '2light' from data/bgs/silentcastle/2light.txt
Cacheing 'Negro2' from data/chars/bosf/Negro2.txt
Cacheing 'Scarlett2' from data/chars/misc/Scarlett/Scarlett2.txt
Cacheing 'RedN' from data/chars/red_ninja/RedN.txt
Cacheing 'piorun' from data/chars/misc/piorun.txt
Cacheing 'piorun2' from data/chars/misc/piorun2.txt
Cacheing 'piorun4' from data/chars/misc/piorun4.txt
Cacheing 'planebg3' from data/bgs/prolog/planebg3.txt
Cacheing 'okn' from data/bgs/silentcastle/okn.txt
Cacheing 'rain' from data/bgs/silentcastle/rain.txt
Cacheing 'stormclaw' from data/bgs/silentcastle/stormclaw.txt
Cacheing 'truckk' from data/bgs/Springfield/truckk.txt
Cacheing 'truckbg' from data/bgs/Springfield/truckbg.txt
Cacheing 'Stalker' from data/bgs/Springfield/Stalker.txt
Cacheing 'VAMP2' from data/bgs/Springfield/VAMP2.txt
Cacheing 'MOBAT' from data/bgs/Springfield/MOBAT.txt
Cacheing 'Ramp' from data/bgs/street1/ramp.txt
Cacheing 'HISSwait2' from data/chars/HISS/HISSwait2.txt
Cacheing 'Cobraz' from data/chars/misc/Cobraz/Cobraz.txt
Cacheing 'Scarlett3' from data/chars/misc/Scarlett/Scarlett3.txt
Cacheing 'Rocketz' from data/chars/misc/arrow/rocketz.txt
Cacheing 'Stalker2' from data/bgs/Springfield/Stalker2.txt
Cacheing 'Zap' from data/chars/misc/cameos/Zap.txt
Cacheing 'Duke' from data/chars/misc/cameos/Duke.txt
Cacheing 'Footloose' from data/chars/misc/cameos/Footloose.txt
Cacheing 'Firefly2' from data/chars/firefly/Firefly2.txt
Cacheing 'COmmanderA' from data/chars/misc/cameos/CommanderA.txt
Cacheing 'flame03' from data/chars/misc/flame/flame03.txt
Cacheing 'AirLaut' from data/bgs/subwater/airlaut.txt
Cacheing 'Ocean' from data/bgs/subwater/ocean.txt
Cacheing 'Ocean2' from data/bgs/subwater/ocean2.txt
Cacheing 'Eel' from data/chars/misc/Fishes/Eel.txt
Cacheing 'Fish2' from data/chars/misc/Fish2/Fish2.txt
Cacheing 'Fishes' from data/chars/misc/Fishes/Fishes.txt
Cacheing 'Killer' from data/chars/misc/Fishes/KilWhale.txt
Cacheing 'Shark' from data/chars/misc/Fishes/Shark.txt
Cacheing 'Crow' from data/chars/misc/crows/crow.txt
Cacheing 'Crows' from data/chars/misc/crows/crows.txt
Cacheing 'SwampTree' from data/bgs/swamp/swamptree.txt
Cacheing 'Foglia' from data/bgs/swamp/foglia.txt
Cacheing 'Swampwater' from data/bgs/swamp/swampter.txt
Cacheing 'Rain1' from data/bgs/swamp/rain/rain1.txt
Cacheing 'CopperHead' from data/bgs/swamp2/CopperHead.txt
Cacheing 'waves' from data/bgs/swamp2/Waves.txt
Cacheing 'lv1p' from data/bgs/Drome/lv1p.txt
Cacheing 'lv2p' from data/bgs/Drome/lv2p.txt
Cacheing 'lv3p' from data/bgs/Drome/lv3p.txt
Cacheing 'Door' from data/chars/misc/Door.txt
Cacheing 'Platbot1' from data/chars/misc/platform/platbot1.txt
Cacheing 'Televiper' from data/chars/misc/Televiper/Televiper.txt
Cacheing 'HISSwait' from data/chars/hiss/HISSwait.txt
Cacheing 'Prisoner' from data/chars/Prisoner/Prisoner.txt
Cacheing 'PrCage' from data/chars/Prisoner/Prcage.txt
Cacheing 'brazier' from data/bgs/tomb/brazier.txt
Cacheing 'mummy' from data/bgs/tomb/mummy.txt
Cacheing 'mummy2' from data/bgs/tomb/mummy2.txt
Cacheing 'Cobra_OfficerN' from data/chars/Cobra_Officer/Cobra_OfficerN.txt
Cacheing 'Bolong' from data/bgs/tunnel/bolong.txt
Cacheing 'AlarmLight' from data/bgs/tunnel/alarmlight.txt
Cacheing 'Blazes' from data/bgs/tunnel/blazes.txt
Cacheing 'SkyhawkE' from data/bgs/flagg/SkyhawkE.txt
Cacheing 'Cruser' from data/chars/flagg/Cruser.txt
Cacheing 'Crane' from data/bgs/flagg/Crane.txt
Cacheing 'Plane1' from data/bgs/flagg/Plane1.txt
Cacheing 'helis' from data/bgs/flagg/helis.txt
Cacheing 'Skystrike' from data/bgs/Flagg/Skystrike.txt
Cacheing 'wait' from data/chars/misc/cameos/wait.txt
Cacheing 'Mutt' from data/chars/misc/cameos/Mutt.txt
Cacheing 'Falcon' from data/chars/misc/cameos/Falcon.txt
Cacheing 'Grunt' from data/chars/misc/cameos/Grunt.txt
Cacheing 'ShipWreck' from data/chars/misc/cameos/shipwreck.txt
Cacheing 'DragonFly' from data/bgs/WHALE/Dragonfly.txt
Cacheing 'WHALE' from data/bgs/WHALE/WHALE.txt
Cacheing 'BeamTrap' from data/bgs/hangar/beamtrap.txt
Cacheing 'BeamTrap2' from data/bgs/hangar/bimtrap2.txt
Cacheing 'BeamTrapS' from data/bgs/hangar/bimtrapS.txt
Cacheing 'SpikeWall' from data/bgs/elevator/spikewal.txt
Cacheing 'Tree2' from data/bgs/forest/tree2.txt
Cacheing 'SwampTree2' from data/bgs/swamp/swamptree2.txt
Cacheing 'SubMine' from data/chars/cobras/submine.txt
Cacheing 'Mine' from data/chars/misc/mine.txt
Cacheing 'Spikes' from data/chars/misc/spikes.txt
Cacheing 'Crusher' from data/chars/misc/crusher.txt
Cacheing 'Flamer' from data/chars/misc/flam/flamer.txt
Cacheing 'FTrap' from data/chars/misc/ftrap/ftrap.txt
Cacheing 'DropRock' from data/chars/misc/arrow/droprock.txt
Cacheing 'Debris' from data/chars/misc/rocks/debris.txt
Cacheing 'DPipa' from data/chars/misc/rocks/dpipa.txt
Cacheing 'Rocks' from data/chars/misc/rocks/rocks.txt
Cacheing 'IceTrap' from data/chars/misc/icetrap/icetrap.txt
Cacheing 'core' from data/chars/core/core.txt
Cacheing 'Burst' from data/chars/helicopter/burst.txt
Cacheing 'Grenade' from data/chars/misc/grenade.txt
Cacheing 'bulletE' from data/chars/misc/arrow/bulletE.txt
Cacheing 'bulletZ' from data/chars/misc/arrow/bulletZ.txt
Cacheing 'Knife' from data/chars/misc/arrow/knife.txt
Cacheing 'Peluru' from data/chars/Commander/peluru.txt
Cacheing 'Wristrock' from data/chars/Destro/wristrock.txt
Cacheing 'Harpoon' from data/chars/eel/harpoon.txt
Cacheing 'Piau' from data/chars/StShadow/piau/Piau.txt
Cacheing 'CannBall' from data/chars/misc/arrow/cannball.txt
Cacheing 'Missil' from data/chars/misc/arrow/missil.txt
Cacheing 'CLaser' from data/chars/cobras/claser.txt
Cacheing 'CTorpedo' from data/chars/cobras/ctorpedo.txt
Cacheing 'CTorpedoU' from data/chars/cobras/ctorpedoU.txt
Cacheing 'DeepCharge' from data/chars/cobras/deepcharge.txt
Cacheing 'JetBullet' from data/chars/cobras/jetbulet.txt
Cacheing 'RatBomb' from data/chars/cobras/ratbomb.txt
Cacheing 'RatBomb2' from data/chars/cobras/ratbomb2.txt
Cacheing 'RatMissile' from data/chars/cobras/ratmisl.txt
Cacheing 'StingRocket' from data/chars/stinger/stingrock.txt
Cacheing 'StingRocketS' from data/chars/stinger/stingrockS.txt
Cacheing 'AdderMiss1' from data/chars/ASP/AdderMiss1.txt
Cacheing 'AdderMiss2' from data/chars/ASP/AdderMiss2.txt
Cacheing 'AdderMiss3' from data/chars/ASP/AdderMiss3.txt
Cacheing 'AdderMissH' from data/chars/ASP/AdderMissH.txt
Cacheing 'MiniBall' from data/chars/ASP/miniball.txt
Cacheing 'Big_Torpedo' from data/chars/cobraboat/BTorpedo.txt
Cacheing 'CBomb' from data/chars/Cobraboat/cbomb.txt
Cacheing 'Bazook' from data/chars/Cobra_Officer/bazooka/Bazook.txt
Cacheing 'BazookS' from data/chars/Cobra_Officer/bazooka/BazookS.txt
Cacheing 'MBMover' from data/chars/Destro/mbmover.txt
Cacheing 'ASP' from data/chars/ASP/ASP.txt
Cacheing 'BAT' from data/chars/BAT/BAT.txt
Cacheing 'BikerG' from data/chars/biker/bikerG.txt
Cacheing 'Cobra_Officer' from data/chars/Cobra_Officer/Cobra_Officer.txt
Cacheing 'Cobra_Officer2' from data/chars/Cobra_Officer/Officer2.txt
Cacheing 'Shooter' from data/chars/Cobra_Officer/Shooter.txt
Cacheing 'Shooter2' from data/chars/Cobra_Officer/Shooter2.txt
Cacheing 'Bazooker' from data/chars/Cobra_Officer/Bazooker.txt
Cacheing 'Cobra_Trooper' from data/chars/Cobra_Trooper/Cobra_Trooper.txt
Cacheing 'Crimson_Guard' from data/chars/Crimson_Guard/Crimson_Guard.txt
Cacheing 'Crimson_Guard2' from data/chars/Crimson_Guard/Crimson_Guard2.txt
Cacheing 'Crocodile' from data/chars/crocodile/crocodile.txt
Cacheing 'Dog' from data/chars/dog/dog.txt
Cacheing 'Cobra_Eel' from data/chars/eel/eel.txt
Cacheing 'SAWViper' from data/chars/SAWViper/SAWViper.txt
Cacheing 'Viper' from data/chars/Viper/Viper.txt
Cacheing 'Viper2' from data/chars/Viper/Viper2.txt
Cacheing 'SwampViper' from data/chars/Viper/SwViper.txt
Cacheing 'ZartanB' from data/chars/zartan/zartanB.txt
Cacheing 'CBunker' from data/bgs/beach/CBunker.txt
Cacheing 'Red_ninja' from data/chars/red_ninja/Red_ninja.txt
Cacheing 'Red_ninja2' from data/chars/red_ninja/Red_ninja2.txt
Cacheing 'Red_ninjaB' from data/chars/red_ninja/Red_ninjaB.txt
Cacheing 'ASPs' from data/chars/ASP/ASPs.txt
Cacheing 'BazookerS' from data/chars/Cobra_Officer/BazookerS.txt
Cacheing 'StingerS' from data/chars/stinger/stingerS.txt
Cacheing 'Watchtower' from data/chars/ASP/Watchtower.txt
Cacheing 'BATX' from data/chars/BAT/BATX.txt
Cacheing 'robotX' from data/chars/robot/robotX.txt
Cacheing 'MG' from data/chars/stomper/stomper.txt
Cacheing 'Seeker' from data/chars/seeker/seeker.txt
Cacheing 'Seekerz' from data/chars/seeker/seekerz.txt
Cacheing 'Snow_Serpent' from data/chars/snow_serpent/snow_serpent.txt
Cacheing 'Snow_Shooter' from data/chars/snow_serpent/snow_shooter.txt
Cacheing 'Snow_Striker' from data/chars/snow_serpent/snow_striker.txt
Cacheing 'Snow_Bazooker' from data/chars/snow_serpent/snow_bazooker.txt
Cacheing 'Fang' from data/chars/cobras/fang.txt
Cacheing 'Moray' from data/chars/cobras/moray.txt
Cacheing 'Rattler' from data/chars/cobras/rattler.txt
Cacheing 'Trubble' from data/chars/cobras/trubble.txt
Cacheing 'Asteroid' from data/chars/cobras/asteroid.txt
Cacheing 'Firebat' from data/chars/cobras/firebat.txt
Cacheing 'Stellar' from data/chars/cobras/stellar.txt
Cacheing 'Satellite' from data/chars/cobras/satellite.txt
Cacheing 'BigSub' from data/chars/cobras/bigsub.txt
Cacheing 'Cobrasub' from data/chars/cobras/cobrasub.txt
Cacheing 'MorayS' from data/chars/cobras/morayS.txt
Cacheing 'CobrasubSW' from data/chars/cobras/cobrasubSW.txt
Cacheing 'Fang2' from data/chars/cobras/Fang2.txt
Cacheing 'MorayW' from data/chars/cobras/morayW.txt
Cacheing 'RattlerB' from data/chars/cobras/RattlerB.txt
Cacheing 'Plane2' from data/bgs/prolog/plane2.txt
Cacheing 'Raven' from data/chars/Raven/raven.txt
Cacheing 'Buzzer' from data/chars/dreadnoks/buzzer.txt
Cacheing 'MonkeyWrench' from data/chars/dreadnoks/monkwren.txt
Cacheing 'Ripper' from data/chars/dreadnoks/ripper.txt
Cacheing 'RoadPig' from data/chars/dreadnoks/roadpig.txt
Cacheing 'Thunder' from data/chars/dreadnoks/thunder.txt
Cacheing 'Thunder2' from data/chars/dreadnoks/thunder2.txt
Cacheing 'Torch' from data/chars/dreadnoks/torch.txt
Cacheing 'Zandar' from data/chars/dreadnoks/zandar.txt
Cacheing 'Zarana2' from data/chars/dreadnoks/zarana2.txt
Cacheing 'Destro' from data/chars/Destro/Destro.txt
Cacheing 'Baroness' from data/chars/Baroness/Baroness.txt
Cacheing 'Baroness2' from data/chars/Baroness/Baroness2.txt
Cacheing 'Big_Boa' from data/chars/big_Boa/big_Boa.txt
Cacheing 'MindBender' from data/chars/Destro/mindbender.txt
Cacheing 'robot' from data/chars/robot/robot.txt
Cacheing 'Serpentor' from data/chars/serpentor/serpentor.txt
Cacheing 'Stinger' from data/chars/stinger/stinger.txt
Cacheing 'Croc_Master' from data/chars/croc_master/crocmaster.txt
Cacheing 'CommanderR' from data/chars/Commander/Commander.txt
Cacheing 'Commander2' from data/chars/Commander/Commander2.txt
Cacheing 'commander_HOOD' from data/chars/commander_HOOD/commander_HOOD.txt
Cacheing 'Slice' from data/chars/slice/slice.txt
Cacheing 'Dice' from data/chars/Dice/Dice.txt
Cacheing 'Storm_Shadow' from data/chars/StShadow/StShadow.txt
Cacheing 'Tomax' from data/chars/Raven/tomax.txt
Cacheing 'Xamot' from data/chars/Raven/xamot.txt
Cacheing 'Zartan' from data/chars/zartan/zartan.txt
Cacheing 'Doctor' from data/chars/doc/doc.txt
Cacheing 'Moccasin' from data/chars/helicopter/moccasin.txt
Cacheing 'WaterBurst' from data/chars/misc/watsplash/watburst.txt
Cacheing 'WaterBurster' from data/chars/misc/watsplash/watburster.txt
Cacheing 'Destro_Heli' from data/chars/destro_heli/desheli.txt
Cacheing 'HeliTarget' from data/chars/destro_heli/helitarget.txt
Cacheing 'Burster' from data/chars/destro_heli/burster.txt
Cacheing 'IntHeli' from data/chars/destro_heli/intheli.txt
Cacheing 'HISS' from data/chars/HISS/HISS.txt
Cacheing 'Major_Bludd' from data/chars/HISS/HISSL.txt
Cacheing 'ArticHISS' from data/chars/HISS/ArticHISS.txt
Cacheing 'Bomb' from data/chars/misc/arrow/bomb.txt
Cacheing 'BombShot' from data/chars/misc/arrow/bombshot.txt
Cacheing 'Rocket' from data/chars/misc/arrow/rocket.txt
Cacheing 'RocketUp' from data/chars/misc/arrow/rocketUp.txt
Cacheing 'Heli2' from data/chars/helicopter/heli2.txt
Cacheing 'Croc_Striker' from data/chars/crocodile/crocS.txt
Cacheing 'Officer_Striker' from data/chars/Cobra_Officer/OfficerS.txt
Cacheing 'Viper_Striker' from data/chars/Viper/ViperS.txt
Cacheing 'RattlerS' from data/chars/cobras/rattlerS.txt
Cacheing 'RattlerBS' from data/chars/cobras/RattlerBS.txt
Cacheing 'CobrasubS' from data/chars/cobras/cobrasubS.txt
Cacheing 'IntHeliS' from data/chars/destro_heli/intheliS.txt
Cacheing 'CLAW' from data/chars/helicopter/CLAW.txt
Cacheing 'Truck' from data/chars/helicopter/truck.txt
Cacheing 'Truck2' from data/chars/helicopter/truck2.txt
Cacheing 'Truck3' from data/chars/helicopter/truck3.txt
Cacheing 'Pager' from data/chars/helicopter/pager.txt
Cacheing 'Pintu' from data/chars/helicopter/pintu.txt
Cacheing 'ViperT' from data/chars/helicopter/viperT.txt
Cacheing 'Cobra_Bunker' from data/bgs/field/cobrbunk.txt
Cacheing 'FiWallT' from data/bgs/field/flwallT.txt
Cacheing 'BCannon' from data/bgs/field/bcannon.txt
Cacheing 'CannonUp' from data/bgs/field/cannup.txt
Cacheing 'FiWall' from data/bgs/field/flwall.txt
Cacheing 'InWall' from data/bgs/field/inwall.txt
Cacheing 'Adder' from data/chars/ASP/Adder.txt
Cacheing 'AdderH' from data/chars/ASP/AdderH.txt
Cacheing 'ASPM' from data/chars/ASP/ASPM.txt
Cacheing 'Rattler2' from data/chars/Cobraboat/rattler2.txt
Cacheing 'Ravenwing' from data/chars/Cobraboat/ravenwing.txt
Cacheing 'CobraBoat' from data/chars/Cobraboat/cobraboat.txt
Cacheing 'CobraBoat2' from data/chars/Cobraboat/cobraboat2.txt
Cacheing 'CTurret1' from data/chars/Cobraboat/turret1.txt
Cacheing 'CTurret2' from data/chars/Cobraboat/turret2.txt
Cacheing 'RatBase' from data/chars/Cobraboat/ratbase.txt
Cacheing 'RavenBase' from data/chars/Cobraboat/ravbase.txt
Cacheing 'BoatShoot' from data/chars/Cobraboat/boatshoot.txt
Cacheing 'BoatAtak1' from data/chars/Cobraboat/boatatak1.txt
Cacheing 'BoatAtak2' from data/chars/Cobraboat/boatatak2.txt
Cacheing 'Crew2' from data/chars/Island/Crew2.txt
Cacheing 'Island' from data/chars/Island/Island.txt
Cacheing 'Island2' from data/chars/Island/Island2.txt
Cacheing 'Mini_Jeep' from data/chars/island/Mini_Jeep.txt
Cacheing 'Port' from data/chars/Island/Port.txt
Cacheing 'comp' from data/bgs/missile/comp.txt
Cacheing 'Turret' from data/bgs/missile/turret.txt
Cacheing 'Turret2' from data/bgs/missile/turret2.txt
Cacheing 'Soldier3' from data/chars/Soldier/Soldier3.txt
Cacheing 'Soldier4' from data/chars/Soldier/Soldier4.txt
Cacheing 'Jill2' from data/chars/Jill/Jill2.txt
Cacheing 'ted' from data/chars/soldiers/ted/ted.txt
Cacheing 'tedM' from data/chars/soldiers/tedM/tedM.txt
Cacheing 'Roger' from data/chars/soldiers/roger/roger.txt
Cacheing 'RogerK' from data/chars/soldiers/rogerK/rogerK.txt
Cacheing 'sergente' from data/chars/soldiers/sergente/sergente.txt
Cacheing 'john' from data/chars/soldiers/john/john.txt
Cacheing 'gregm' from data/chars/soldiers/gregm/gregm.txt
Cacheing 'Enem1' from data/chars/soldiers/enem1/enem1.txt
Cacheing 'calvo' from data/chars/soldiers/calvo/calvo.txt
Cacheing 'GungHoE' from data/chars/gungho/gunghoE.txt
Cacheing 'HawkE' from data/chars/hawk/hawkE.txt
Cacheing 'Snake_EyesE' from data/chars/snake_Eyes/Snake_EyesE.txt
Cacheing 'wolfE' from data/chars/wolf/wolfE.txt
Cacheing 'Plat320' from data/chars/misc/platform/plat320.txt
Cacheing 'Plat100' from data/chars/misc/platform/plat100.txt
Cacheing 'Plat50' from data/chars/misc/platform/plat50.txt
Cacheing 'Platfer' from data/chars/misc/platform/platfer.txt
Cacheing 'CobraBurner' from data/bgs/silentcastle/cobraburner.txt
Cacheing 'CobraStatue' from data/bgs/silentcastle/cobrastatue.txt
Cacheing 'CobraTarget' from data/bgs/silentcastle/cobratarget.txt
Cacheing 'Fire' from data/chars/misc/beam/fire.txt
Cacheing 'LBit' from data/chars/misc/beam/lbit.txt
Cacheing 'LBitS' from data/chars/misc/beam/lbitS.txt
Cacheing 'River' from data/bgs/South/River/River.txt
Cacheing 'ponte2' from data/bgs/South/ponte2.txt
Cacheing 'ponte3' from data/bgs/South/ponte3.txt
Cacheing 'ponte5' from data/bgs/South/ponte5.txt
Cacheing 'kboom' from data/bgs/South/boom/kboom.txt
Cacheing 'statplat' from data/bgs/South/statplat.txt
Cacheing 'statplat2' from data/bgs/South/statplat2.txt
Cacheing 'statplat3' from data/bgs/South/statplat3.txt
Cacheing 'WFPlat1' from data/bgs/South/WFPlat1.txt
Cacheing 'falls' from data/bgs/South/falls.txt
Cacheing 'DrumB' from data/chars/misc/DrumB.txt
Cacheing 'DrumR' from data/chars/misc/DrumR.txt
Cacheing 'Pool' from data/bgs/South/Pool/Pool.txt
Cacheing 'FLAGG' from data/chars/flagg/flagg.txt
Cacheing 'FLAGG2' from data/chars/flagg/flagg2.txt
Cacheing 'Yellow' from data/chars/flagg/Yellow.txt
Cacheing 'WBomb' from data/chars/flagg/wbomb.txt
Cacheing 'Crew' from data/chars/island/crew.txt
Cacheing 'signalman' from data/chars/flagg/signalman.txt
Cacheing 'RedFlash' from data/chars/flagg/redflash.txt
Cacheing 'AsteroidBelt' from data/chars/misc/spawners/asterbelt.txt
Cacheing 'BazookaSpawner' from data/chars/misc/spawners/bazkspwn.txt
Cacheing 'CobraJetSpawner' from data/chars/misc/spawners/cjetspwn.txt
Cacheing 'CrocSpawner' from data/chars/misc/spawners/crocspwn.txt
Cacheing 'GuardSpawner' from data/chars/misc/spawners/gardspwn.txt
Cacheing 'TrubbleSpawner' from data/chars/misc/spawners/trblspwn.txt
Cacheing 'TreeSpawner' from data/chars/misc/spawners/treespwn.txt
Cacheing 'ViperSpawner' from data/chars/misc/spawners/viprspwn.txt
Cacheing 'SwViperSpawner' from data/chars/misc/spawners/swviprspwn.txt
Cacheing 'SnowStorm' from data/chars/misc/spawners/snowstorm.txt
Cacheing 'DropSpawner' from data/chars/misc/spawners/dropspwn.txt
Cacheing 'Crumbler' from data/chars/misc/spawners/crumbler.txt
Cacheing 'CrumblerT' from data/chars/misc/spawners/crumblerT.txt
Cacheing 'Debriser' from data/chars/misc/spawners/debriser.txt
Cacheing 'Marsh' from data/chars/misc/spawners/marsh.txt
Cacheing 'dialog1' from data/scenes/dialog/dialog1.txt
Cacheing 'dialog2' from data/scenes/dialog/dialog2.txt
Cacheing 'dialog3' from data/scenes/dialog/dialog3.txt
Cacheing 'dialog4' from data/scenes/dialog/dialog4.txt
Cacheing 'dialog5' from data/scenes/dialog/dialog5.txt
Cacheing 'dialog6' from data/scenes/dialog/dialog6.txt
Cacheing 'dialog7' from data/scenes/dialog/dialog7.txt
Cacheing 'dialog8' from data/scenes/dialog/dialog8.txt
Cacheing 'dialog9' from data/scenes/dialog/dialog9.txt
Cacheing 'dialog10' from data/scenes/dialog/dialog10.txt
Cacheing 'dialog11' from data/scenes/dialog/dialog11.txt
Cacheing 'dialog12' from data/scenes/dialog/dialog12.txt
Cacheing 'Commanderrun' from data/scenes/dialog/Commanderrun.txt
Cacheing 'Commanderspawn' from data/scenes/dialog/Commanderspawn.txt
Cacheing 'Commanderintro' from data/scenes/dialog/Commanderintro.txt
Cacheing 'CrocD' from data/scenes/dialog/CrocD.txt
Cacheing 'DestroD' from data/scenes/dialog/DestroD.txt
Cacheing 'BaronessD' from data/scenes/dialog/BaronessD.txt
Cacheing 'BoaD' from data/scenes/dialog/BoaD.txt
Cacheing 'BluddD' from data/scenes/dialog/BluddD.txt
Cacheing 'BenderD' from data/scenes/dialog/BenderD.txt
Cacheing 'FireflyD' from data/scenes/dialog/FireflyD.txt
Cacheing 'ScrapD' from data/scenes/dialog/ScrapD.txt
Cacheing 'SSD' from data/scenes/dialog/SSD.txt
Cacheing 'TomaxD' from data/scenes/dialog/TomaxD.txt
Cacheing 'VenomD' from data/scenes/dialog/VenomD.txt
Cacheing 'VenomDed' from data/scenes/dialog/VenomDed.txt
Cacheing 'WeaselD' from data/scenes/dialog/WeaselD.txt
Cacheing 'ZartanD' from data/scenes/dialog/ZartanD.txt
Cacheing 'WingsD' from data/scenes/dialog/wingsD.txt
Cacheing 'IntroBox' from data/scenes/intro/introbox.txt
Cacheing 'stage01' from data/scenes/intro/stage01.txt
Cacheing 'MapText' from data/bgs/map/maptext.txt
Cacheing 'ClassText' from data/bgs/map/classtext.txt
Cacheing 'run' from data/chars/misc/run.txt
Cacheing 'flyx' from data/outro/flyx.txt
Cacheing 'f16r' from data/outro/f16r.txt
Cacheing 'f16w' from data/outro/f16w.txt
Cacheing 'FlyH' from data/outro/flyh.txt
Cacheing 'FlyS' from data/outro/flys.txt
Cacheing 'GIJOEText' from data/outro/GIJOEText.txt
Cacheing 'Credits' from data/outro/Credits.txt

Loading 'Flash' from data/chars/misc/flash/flash.txt
Loading 'Empty2' from data/chars/misc/empty2.txt
Loading 'dust' from data/chars/misc/dust.txt
Loading 'Slash' from data/chars/misc/flash/slash.txt
Loading 'Spark' from data/chars/misc/flash/spark.txt
Loading 'Asap' from data/chars/misc/flash/asap.txt
Loading 'Asap2' from data/chars/misc/flash/asap2.txt
Loading 'GX' from data/chars/misc/flash/gx.txt
Loading 'smoke' from data/chars/misc/flash/smoke.txt
Loading 'Block' from data/chars/misc/flash/block.txt
Loading 'BXplos' from data/chars/misc/flash/bxplos.txt
Loading 'BXplos2' from data/chars/misc/flash/bxplos2.txt
Loading 'GrXplos' from data/chars/misc/flash/grxplos.txt
Loading 'GXplos' from data/chars/misc/flash/gxplos.txt
Loading 'SpaceXplos' from data/chars/misc/flash/spxplos.txt
Loading 'XPlos' from data/chars/misc/flash/xplos.txt
Loading 'Xplos2' from data/chars/misc/flash/xplos2.txt
Loading 'WaterSplash' from data/chars/misc/watsplash/watsplash.txt

sound_load_sample: Failed to load: data/sounds/guard.wav
WARNING: data/chars/snake_Eyes/Snake_Eyes.txt tries to load a nonnumeric value at dropv, where a number is expected!
erroneus string: .2

sound_load_sample: Failed to load: data/sounds/guard.wav
Loading 'Snake_Eyes' from data/chars/snake_Eyes/Snake_Eyes.txt
WARNING: data/chars/hawk/hawk.txt tries to load a nonnumeric value at dropv, where a number is expected!
erroneus string: .2
Loading 'Hawk' from data/chars/hawk/hawk.txt
Loading 'Htank' from data/chars/hawk/Htank.txt
Loading 'HCycle' from data/chars/hawk/Hcycle.txt
Loading 'Hawk_Run' from data/chars/hawk/Hawk_Run.txt
Loading 'Rocketz' from data/chars/misc/arrow/rocketz.txt
Loading 'HBazooka' from data/chars/hawk/hbazooka/Hbazooka.txt

sound_load_sample: Failed to load: data/sounds/Bubbles.wav
Loading 'Bubbles' from data/chars/misc/bubbles/bubbles.txt
*Debug* reallocating buffer...
*Debug* reallocating buffer...
Loading 'HSub' from data/chars/hawk/sub/Hsub.txt
Loading 'Hawk_Skier' from data/chars/hawk/skier/Hskier.txt
Loading 'HSwamp' from data/chars/hawk/swamp/HSwamp.txt
*Debug* reallocating buffer...
Loading 'HSkyHawk' from data/chars/hawk/skyhawk/Hskyhawk.txt
Loading 'HVAMP' from data/chars/hawk/VAMP/HVAMP.txt
Loading 'HawkMini' from data/chars/hawk/HMini.txt
Loading 'HWHALE' from data/chars/hawk/sub/HWhale.txt

sound_load_sample: Failed to load: data/chars/burnking/sounds/die.wav
Loading 'Stank' from data/chars/Snake_Eyes/stank.txt
Loading 'Scycle' from data/chars/Snake_Eyes/scycle.txt
Loading 'Snake_Run' from data/chars/snake_Eyes/Snake_Run.txt
Loading 'SBazooka' from data/chars/Snake_Eyes/sbazooka/sbazooka.txt
*Debug* reallocating buffer...
Loading 'SSub' from data/chars/Snake_Eyes/sub/ssub.txt
Loading 'Snake_Skier' from data/chars/Snake_Eyes/skier/sskier.txt
Loading 'SSwamp' from data/chars/Snake_Eyes/swamp/sswamp.txt
Loading 'SkyHawk' from data/chars/Snake_Eyes/skyhawk/skyhawk.txt
Loading 'VAMP' from data/chars/Snake_EYES/VAMP/VAMP.txt
Loading 'SnakeMini' from data/chars/Snake_Eyes/smini.txt
Loading 'SWHALE' from data/chars/Snake_Eyes/sub/SWhale.txt
Loading 'Bullet2' from data/chars/snake_eyes/bullet2.txt
Loading 'Astronaut' from data/chars/astronaut/astronaut.txt
Loading 'ShShip' from data/chars/astronaut/shship.txt
Loading 'Travel' from data/chars/astronaut/travel.txt
Loading 'CommanderW' from data/chars/commander/commanderPW.txt
*Debug* reallocating buffer...
Loading 'Tomcat' from data/chars/tomcat/tomcat.txt
Loading 'SLaser' from data/chars/astronaut/slaser.txt
Loading 'HGrenade' from data/chars/hawk/hgrenade.txt
Loading 'Jacket' from data/chars/hawk/jacket/jacket.txt
Loading 'WHALERocket' from data/chars/hawk/sub/WHALERock.txt
Loading 'WHALECharge' from data/chars/hawk/sub/WHALECharge.txt
Loading 'Bullett' from data/chars/snake_eyes/bullett.txt
Loading 'TankBeam' from data/chars/Snake_Eyes/tank/tankbeam.txt
Loading 'HawkBeam' from data/chars/Snake_Eyes/skyhawk/hawkbeam.txt
Loading 'HawkMissile' from data/chars/Snake_Eyes/skyhawk/hawkmisl.txt
Loading 'TorpedoH' from data/chars/Snake_Eyes/sub/torpedoH.txt
Loading 'TorpedoU' from data/chars/Snake_Eyes/sub/torpedoU.txt
Loading 'PBomb' from data/chars/misc/arrow/pbomb.txt
Loading 'Waves2' from data/bgs/swamp2/Waves2.txt
Loading 'TShot' from data/chars/tomcat/Tshot.txt
Loading 'TBomb' from data/chars/tomcat/Tbomb.txt
Loading 'shel' from data/chars/misc/shel.txt

sound_load_sample: Failed to load: data/chars/WOLF/die.wav

sound_load_sample: Failed to load: data/chars/WOLF/bite.wav

sound_load_sample: Failed to load: data/chars/WOLF/bite.wav
Loading 'Wolf' from data/chars/wolf/wolf.txt

Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!


use cached bg
Level Loading:   'data/levels/world.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1413013504 Bytes
 Used Ram: 25669632 Bytes

Loading 'Empty' from data/chars/misc/empty.txt
Loading 'PLives' from data/chars/misc/PLives.txt
Loading 'AllClear' from data/chars/misc/allclear.txt
Loading 'delay' from data/chars/misc/delay.txt
Loading 'MapText' from data/bgs/map/maptext.txt
Loading 'Marker' from data/chars/misc/go/marker.txt
Loading 'ClassText' from data/bgs/map/classtext.txt

Level Loaded:    'data/levels/world.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1412755456 Bytes
 Used Ram: 26185728 Bytes
Total sprites mapped: 789

Level Unloading: 'data/levels/world.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1410920448 Bytes
 Used Ram: 26288128 Bytes

Done.
Total Ram: 2078650368 Bytes
 Free Ram: 1410920448 Bytes
 Used Ram: 26288128 Bytes

Level Loading:   'data/levels/Intro.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1410920448 Bytes
 Used Ram: 26288128 Bytes

Loading '1pbound' from data/chars/misc/1pbound.txt
Loading '2pbound' from data/chars/misc/2pbound.txt
Loading 'grenade' from data/chars/misc/grenade.txt
Loading 'Peluru' from data/chars/Commander/peluru.txt
Loading 'Commander5' from data/chars/Commander_Hood/Commander5.txt
Loading 'Dialog8' from data/scenes/dialog/dialog8.txt
Loading 'Officer' from data/bgs/missile/officer.txt
Loading 'Officer2' from data/bgs/missile/officer2.txt
Loading 'Commanderintro' from data/scenes/dialog/Commanderintro.txt
Loading 'Spy' from data/chars/Spy/Spy.txt

Level Loaded:    'data/levels/Intro.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1408327680 Bytes
 Used Ram: 27922432 Bytes
Total sprites mapped: 882


********** An Error Occurred **********
*            Shutting Down            *

Fatal: unable to spawn player from 'ĺ^'Total Ram: 2078650368 Bytes
 Free Ram: 1407922176 Bytes
 Used Ram: 27926528 Bytes

Release level data...........Level Unloading: 'data/levels/Intro.txt'
Total Ram: 2078650368 Bytes
 Free Ram: 1407918080 Bytes
 Used Ram: 27926528 Bytes

Done.
Total Ram: 2078650368 Bytes
 Free Ram: 1407918080 Bytes
 Used Ram: 27926528 Bytes

Done!
Release graphics data........ Done!
Release game data............

Unload 'Flash' ............done.
Unload 'Empty2' ............done.
Unload 'dust' ............done.
Unload 'Slash' ............done.
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Unload 'Stank' ............done.
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Unload 'Snake_Run' ............done.
Unload 'SBazooka' ............done.
Unload 'SSub' ............done.
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Unload 'SSwamp' ............done.
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Unload 'VAMP' ............done.
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Unload 'TShot' ............done.
Unload 'TBomb' ............done.
Unload 'shel' ............done.
Unload 'Wolf' ............done.
Unload 'Empty' ............done.
Unload 'PLives' ............done.
Unload 'AllClear' ............done.
Unload 'delay' ............done.
Unload 'MapText' ............done.
Unload 'Marker' ............done.
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Unload '1pbound' ............done.
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Unload 'Commander5' ............done.
Unload 'grenade' ............done.
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Unload 'Dialog8' ............done.
Unload 'Officer' ............done.
Unload 'Officer2' ............done.
Unload 'Spy' ............done.
Unload 'Commanderintro' ............done.

Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Fatal: unable to spawn player from 'ĺ^'


Maybe there's a typo error somewhere?

Offline Count Monte

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  • Posts: 136
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #125 on: July 26, 2012, 06:17:43 pm »
Use this build:
Build 3671

Offline frontyiria

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  • Posts: 47
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #126 on: August 08, 2012, 07:54:21 pm »
BEST mod ever!! I loved it!!

Offline kingpukka

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  • Posts: 10
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #127 on: August 11, 2012, 12:12:45 am »
it just keeps crashing  :teary_eyed:

Offline agu

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  • Posts: 158
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #128 on: August 11, 2012, 03:51:16 am »
Very little 6 levels: P hahahaha just kidding, congratulations a very good game
My main projects:

The Fearless Warriors  Edited Version 2012 (In Progress)

Offline JASONTODD

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  • Posts: 41
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #129 on: August 12, 2012, 11:45:55 am »
hello, i just tried this one cause i received a gi joe comics today, and it 's a great game,
i have a problem when you need to jump on the platform, but it's my first time.
I would like to know, if you wanted someone to perfect your sprites, cause a lot of them need to be updated, and it s my specialty, i could also sprite the vest on colonel hawk and sprite more bad guys or good ones to play with like sgt slaughter.
So answer me if you want a collaboration.

Offline agu

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  • Posts: 158
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #130 on: August 12, 2012, 11:50:14 am »
I remember cost me a part where you had to climb a large machine to break a large stone, luckily I was able to fix it  :cheers!:
My main projects:

The Fearless Warriors  Edited Version 2012 (In Progress)

Offline Count Monte

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  • Posts: 136
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #131 on: August 12, 2012, 10:51:18 pm »
Hi JASONTODD,

That would be great if you could update the sprites and make new characters like Sgt. Slaughter etc as playable.  Yes please!

We've been hoping someone would want to collaborate.  PrimeOp made some nice sprites and we used them as best we could - the difficulty making this game is that all characters and vehicle sprites have to be made.

So if you have the time to do it, that would be so cool!   

Offline Ashenwraith

  • Jr. Member
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  • Posts: 14
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #132 on: August 13, 2012, 06:53:23 am »
Hey Monte is there any news on this about the update?

I don't want to sound like a jerk but the original Warduke seemed like an overly ambitious attempt and just wasn't nearly as good as the original D&D games (my favorite of arcade games).

-No 4 player
-No items
-Only one familiar character and I he is missing stuff from his moveset. ie no bow.
-Enemies based on low frame games like KoD and KoR(which look cool together, but really bad against D&D sprites).

-Lots of horse/dragon riding stuff that looked cool, but was awkward/didn't work right. I think it would be much preffered to have vehicle/things you can ride in actual game (like Golden Axe/KoR instead of 'bonus stage' shooter stuff.

LESS IS MORE: It would have been a lot better to have 4 players with different palletes/head swaps and only one good/solid character.

My friends and I have literally been waiting forever for a 4player D&D-like game that doesn't freeze on spells and has free roaming map stages--about 80% of what the original Warduke had.




Offline Ashenwraith

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  • Posts: 14
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #133 on: August 13, 2012, 07:34:30 am »
^^^ Oh crap, wrong thread.

Was reading the Warduke one in another window and somehow I must have put it here.

My apologies.

Offline JASONTODD

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  • Posts: 41
Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #134 on: August 13, 2012, 01:41:05 pm »
Hi JASONTODD,

That would be great if you could update the sprites and make new characters like Sgt. Slaughter etc as playable.  Yes please!

We've been hoping someone would want to collaborate.  PrimeOp made some nice sprites and we used them as best we could - the difficulty making this game is that all characters and vehicle sprites have to be made.

So if you have the time to do it, that would be so cool!
okay , no problem for me , it will soon become my new obsession, i'm gonna first start on hawk, then snake eyes, ...
where can i post what i do in the wip topic? or here?

 



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