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Author Topic: Get in the ring mod with FEW Wrestling mechanics (please, move it to WIP)  (Read 3486 times)

0 Members and 1 Guest are viewing this topic.

Offline Vyck_St.Judas

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #30 on: June 20, 2012, 07:13:27 am »
Just had an idea before i forget. If you balance "MPSET" the right way you'll have a momentum meter.
This way you can't perform finishers and signatures at the very beginning of the match. It'll have a real flow.

mpset {mp} {stable type} {stable} {recover rate} {drop rate} {charge rate}

~This command determines how MP works for this entity. It's combination of many existing features actually but it has new features
~{mp} sets maximum MP (just like 'mp' command)
~{stable type} sets MP recovery type:
0 = Entity continuously recovers mp over time. Default.
1 = Entity recovers mp over time, up to value defined by {stable}
2 = Entity loses mp over time, down to defined by {stable}
3 = Entity recovers mp over time if below value defined by {stable}, and looses mp over time if above defined {stable}
4 = Entity starts his/her mp at maximum value, then it will drop steadily to {stable}. After it's reached, the cycle restarts.
~{stable} sets stable MP value. Only usable if {stable type} is not set to 0
~{recover rate} sets MP recovery rate
~{drop rate} sets MP loss rate
~{charge rate} sets MP recharge rate while entity is charging

That's right out of the manual. Give it a moment's scrutiny and you'll see exactly what i mean.

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #31 on: June 20, 2012, 09:30:05 am »
Personally i'd set the diving moves (moonsault/elbow/senton) as jumpattacks. Unless you want them to follow a preconceived unwavering flight path with jumpframe. That could work too. You can't really change course in the air in real life. Maybe you could make the animation include a painful landframe (where they hit the mat and pop up holding their stomach, maybe?) by default. Add a followanim for a safe landing or roll through, but only if you connect. That's generally the formula for a high risk move in-ring.

Thanks for your suggestions
I use them as standing attacks with a jumpframe
Light stomp = Kick stomp (A)
Strong stomp = elbow drop (F, A)

Your idea of a hurt animation on failed drops is good, but I'll use it in the future for attacks from the turnbuckle only... ;)

And about "MPSET"
It's a way to have a power bar full since the start of the fight?
So you can use super moves/finishers?
I think, I'll work on it later, Not a priority (???)

I have difficulties to understand scripts and use it.
I have a full time job and can't really have time to understant all functions of Openbor.
Also I'm not a natural English speaker. :blushing:

Thanks again for all.

Offline Vyck_St.Judas

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #32 on: June 20, 2012, 02:22:20 pm »
Actually, what I meant by using mpset was to set it up in such a way that you would have to charge it all the way to use finishing moves. Use "stable". set it to much less than what you need to perform the move.
determine the speed you recover mp as very slow. Every time you strike an enemy, you gain some mp. Every time you grapple, you lose some some mp. The more powerful the move, the more you lose.
This way you can build to a finisher by having the mp bar exceed the "stable" limit.
you can use "Charge" animation to set a taunt that gives you more mp as well. Adding a cheering, or jeering crowd sound effect to it would be pretty cool too. ;)

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #33 on: June 20, 2012, 04:03:01 pm »
Yes, this way I understand it.

By starting reading your idea of a taunt, I just imagined by myself the crowd reaction.
And by continuing reading you just explain it too... :)

I'll definitly give this kind of feature too.
The charge comand is perfect for it!

Offline Vyck_St.Judas

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #34 on: June 20, 2012, 06:21:56 pm »
Awesome!!!  ;D
In the future I will do my best to word things as properly as I can. This should make the translation process much better. I hope I do not come off rude in translation. If I do, I really apologize.

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #35 on: June 26, 2012, 06:15:51 pm »
No problem, dude!

BTW, some basic thing I'm implementing now.
A "low blow attack". A slow attack that shake enemy.

If it hits, the enemy will be in a special pain state
With the enemy in this state, you can do various grabs... (I'll do it later)

If the move kills someone, there is a special death animation with the enemy receiving the low blow, then falling!!


Offline Vyck_St.Judas

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #36 on: June 26, 2012, 06:16:53 pm »
Sexy!

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #37 on: June 26, 2012, 06:19:21 pm »
Hehe... ;D

Offline Bloodbane

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #38 on: June 26, 2012, 11:52:35 pm »
 Are you saying something like paingrab? enemy is only grabbable in pain state.

 BTW I think you should start a thread in WIP section now.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #39 on: June 27, 2012, 03:03:13 am »
Are you saying something like paingrab? enemy is only grabbable in pain state.

Yes, but only new grabs only. They have to be done after this move connect, if enemy is alive.

BTW I think you should start a thread in WIP section now.

I would like to move the thread to WIP, but how?

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #40 on: June 27, 2012, 01:10:33 pm »
Actually, what I meant by using mpset was to set it up in such a way that you would have to charge it all the way to use finishing moves. Use "stable". set it to much less than what you need to perform the move.
determine the speed you recover mp as very slow. Every time you strike an enemy, you gain some mp. Every time you grapple, you lose some some mp. The more powerful the move, the more you lose.
This way you can build to a finisher by having the mp bar exceed the "stable" limit.
you can use "Charge" animation to set a taunt that gives you more mp as well. Adding a cheering, or jeering crowd sound effect to it would be pretty cool too. ;)

I haven't used MP system for the moment, but I've given an anim for her taunt "charge" J+SP
But I don't really like the holding system for a taunt.
I don't want to "consume" 1 special move anim for it too.
Is there any other possibility? to have a taunt?
« Last Edit: June 27, 2012, 01:14:26 pm by nedflandeurse »

Offline Bloodbane

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #41 on: June 27, 2012, 11:33:54 pm »
 What I mean with moving is you start new thread in WIP section.
 Also good thing with starting new thread there you can explain this mod from start :)

Quote
I don't want to "consume" 1 special move anim for it too.
Is there any other possibility? to have a taunt?

 Why not? we can expand number of FOLLOWs and FREESPECIALs so there's no problem in having more special for taunt or anything.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline nedflandeurse

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #42 on: November 18, 2012, 05:41:44 pm »
After some time working and helping for Kisarah in Magggas's WHSJ,
I'm back on the work. (I hope)

This is the new character with Rachel : Long (based on Breaker's Daolong)
I give him some kind of Hiryu no ken look.
What do you think about this second character?



I'll start working on him when I finish Rachel.
There's some more things to do and since I'm just an artist, not a coder.
I don't really have time for making code... so :blushing:

-------------------------------------------------------------
I don't know how to move it to WIP area.
I don't find the button... :eyebrow_action:

Offline maxman

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #43 on: November 18, 2012, 06:41:43 pm »
Let one of the admins move your thread to WIPs for you. I'm sure he will do it. Once they read your request on this, they will do so.

On-topic: Looks pretty good. I like to see a wrestling mod happen. Heheh.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline BeasTie

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Re: Get in the ring MOD with some Wrestling mechanics (WIP)
« Reply #44 on: November 18, 2012, 09:26:16 pm »
Just start a new WIP thread soon, it should be fine

That's definately not a wrestler char, if this is a wrestling game in any sense, one char's a girl and the other is a martial artist.  Where's the wrestlers ?

 



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